Vehicle: The -real- Civilian Warthog! (and others) - pix
Vehicle: The -real- Civilian Warthog! (and others) - pix
Repost, sorry about that ^^;
Anyways, here a bit of eyecandy for you guys. I've been working on my 'Hog for a looong time and expect it to be released soon in Hypothermia. Here's a few piccys to tide you over, and yes, the Neon IS ingame and working perfectly.
Hehe, also, here's some other Hog's I have also done;
Transport Hog
Gauss Hog
Snowhog
And a showcase wallpaper I made;
Yay!
Check out Hypothermia updates at Haloimpulse; http://www.haloimpulse.com/forums/showthread.php?t=39
Killa did do the Rims to the civi, and supplied my with the basic Hull, all UVW'd and such. He also did the Animations Ingame.I worked up from what I had available at the time, lowering it, moving suspention a bit, and changing some of the Subtextures and things.
GX Shadow did the models for the Snow, Trans, and Jungle. Steelix did the original model and skinn of the gauss cannon, which I edited 'n stuff
I personally did all the skinning work, dealing with the DiffuseMap, the Multi, and the Metal Detail.
These wouldn't be so amazing if it wasn't for all their hard work.
Anyways, here a bit of eyecandy for you guys. I've been working on my 'Hog for a looong time and expect it to be released soon in Hypothermia. Here's a few piccys to tide you over, and yes, the Neon IS ingame and working perfectly.
Hehe, also, here's some other Hog's I have also done;
Transport Hog
Gauss Hog
Snowhog
And a showcase wallpaper I made;
Yay!
Check out Hypothermia updates at Haloimpulse; http://www.haloimpulse.com/forums/showthread.php?t=39
Killa did do the Rims to the civi, and supplied my with the basic Hull, all UVW'd and such. He also did the Animations Ingame.I worked up from what I had available at the time, lowering it, moving suspention a bit, and changing some of the Subtextures and things.
GX Shadow did the models for the Snow, Trans, and Jungle. Steelix did the original model and skinn of the gauss cannon, which I edited 'n stuff
I personally did all the skinning work, dealing with the DiffuseMap, the Multi, and the Metal Detail.
These wouldn't be so amazing if it wasn't for all their hard work.
Last edited by Lightning on Wed Dec 15, 2004 6:40 pm, edited 4 times in total.
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