i made this model on my own took me 4 hrs ++knave wrote:i don't want to sound like an ***, but it almost looks like the fp model i made for timberland 2 ver 1.65 (no custome content), if not, then i give you full credit.
Halo 2 Sniper Rifle + Texture
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Nice model but the skin needs work.
I finally started releasing my works. After 2 and a half years. Pop by and try them out!
Please DON'T bug me with questions on how to do basic modding. The tutorials are there for a reason, although I will help if you absolutely need it. Also DON'T ask me about Halo 2 modding, my Xbox isn't even modded.
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ZMT is awesome.
If there is a problem on the forums, message me through IRC, AIM, or through PM.
Why We Mod - Completed
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Have you seen the Halo 2 sniper? The skin is ok, but it needs some fine tuning, such as lightening some parts.destroyer wrote:and whats wrong with the skin its fine
I finally started releasing my works. After 2 and a half years. Pop by and try them out!
Please DON'T bug me with questions on how to do basic modding. The tutorials are there for a reason, although I will help if you absolutely need it. Also DON'T ask me about Halo 2 modding, my Xbox isn't even modded.
id like to see some of your model mr. tuff guy, the models perfect if you wanna critque the skin bring it up with destroyer not me.=Hunter= wrote:Have you seen the Halo 2 sniper? The skin is ok, but it needs some fine tuning, such as lightening some parts.destroyer wrote:and whats wrong with the skin its fine
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EERRRR! actually, its not perfect bucko! there IS something wrong with
the skin. the little zoom window sight looker-into box is too small.
ill show you a comparison pic.
yours:
real one:
**sigh** you want me to point out all the teeny tiny details? ok...
1) The whole veiwport for the scope is smushed too much. Id say just stretch it out ALOT until the buttons are barely touching the edge of the
face of the scope.
2) the bottom part, under the scope(the handle part) is whitish-gray, so
i would say brighten yours up a bit.
3)The thing you grab onto when you reload/cock it back, is too far up in
your model, so just scooch it back (ALOT) and possibly make it bigger.
4) and the last thing, the scope on your is a bit small. Scale it up, and move it up.
Ok, just thought Id point out those tiny details since everybody seems to
be debating on the 'real-ness' of the model.
Im not flaming, Im just clearing up some of the confusion and pointless
flame wars that have been going on.
the skin. the little zoom window sight looker-into box is too small.
ill show you a comparison pic.
yours:
real one:
**sigh** you want me to point out all the teeny tiny details? ok...
1) The whole veiwport for the scope is smushed too much. Id say just stretch it out ALOT until the buttons are barely touching the edge of the
face of the scope.
2) the bottom part, under the scope(the handle part) is whitish-gray, so
i would say brighten yours up a bit.
3)The thing you grab onto when you reload/cock it back, is too far up in
your model, so just scooch it back (ALOT) and possibly make it bigger.
4) and the last thing, the scope on your is a bit small. Scale it up, and move it up.
Ok, just thought Id point out those tiny details since everybody seems to
be debating on the 'real-ness' of the model.
Im not flaming, Im just clearing up some of the confusion and pointless
flame wars that have been going on.
Last edited by crimson4245 on Wed Mar 23, 2005 5:51 pm, edited 1 time in total.