
Thirdperson: old version
- SquiddyTreat!
- Posts: 43
- Joined: Fri Jul 02, 2004 11:05 am
- Location: A puddle, damn you! Watch your step.
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- Joined: Fri Mar 19, 2004 3:25 pm
- Location: 6AC4DE
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they should both work if you just set the commands for different keys.
Also, here's a long awaited update on my new firstperson hack beta.
http://files2.halomods.com/viewtopic.php?t=27552


Also, here's a long awaited update on my new firstperson hack beta.
http://files2.halomods.com/viewtopic.php?t=27552


MAPS
I don't realy like third person view but I give you guys credit for figuring it out. But realy what I want to know is the map images on the very first page of this topic I especialy like the bloog gulch one and I was wondoring where you got these maps from. thx
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That's not bloodgulch, it's Camtrack Arena. It's only for HaloCE.
http://www.halomaps.org/index.cfm?PG=9&fid=208
http://www.halomaps.org/index.cfm?PG=9&fid=208
Spin Mode?
First of all, KUDOS to the team that created this mod. All though I don't condone the use of it as a cheat or a way to try and be "one up" on your opponants, I think it is an excellent mod for filming and creating great pictorials for clan ads, etc. Thank you guys!
Secondly, the Spin Mode would come in very handy for filming but alas, it was not part of the DL. Did I DL the wrong version or is this part of an upgrade?
Again, Thanks gang for the great mod.
Secondly, the Spin Mode would come in very handy for filming but alas, it was not part of the DL. Did I DL the wrong version or is this part of an upgrade?
Again, Thanks gang for the great mod.

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- SquiddyTreat!
- Posts: 43
- Joined: Fri Jul 02, 2004 11:05 am
- Location: A puddle, damn you! Watch your step.
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- Posts: 129
- Joined: Fri Mar 19, 2004 3:25 pm
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yeah, FP-hack is here with spin mode. Thanks for reminding me squiddy
http://www.haloimpulse.com/cmt/FPbeta1update.zip
http://www.haloimpulse.com/cmt/FPbeta1update.zip
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- Posts: 129
- Joined: Fri Mar 19, 2004 3:25 pm
- Location: 6AC4DE
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Sorry, you guys are going to have to wait. It's not my fault that halomods deletes all my updates. I wish I could edit my posts.
Just wait until this weekend, I'm studying right now. I'll make a new hack with spin-mode. I just made a breakthrough with 3d vectors. So check this out in the meantime:
http://files.halomods.com/viewtopic.php ... highlight=
Just wait until this weekend, I'm studying right now. I'll make a new hack with spin-mode. I just made a breakthrough with 3d vectors. So check this out in the meantime:
http://files.halomods.com/viewtopic.php ... highlight=
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well, here's the thing, I've been staring at 6 numbers for months now. All of them range from 0 to 1. They change when you look around in a pattern of a 3d unit circle. If you're in Pre-Calculus, you might've recognized it in it's 2d form. So I just did the math to account for the z axis.
If you don't understand this, don't be feel bad. It took me a while to figure out these formulas. I sat down and drew triangles and axes for a good hour. But I finally got it down to a seemingly simple formula:
h = Horizontal angle of view (looking left and right)
v = Vertical angle of view (looking up and down)
Direction:
x = cos(h)*cos(v)
y = sin(h)*cos(v)
z = sin(v)
Rotation:
y =
p =
r =
didn't look into them too much, but I know that y and p have to be 0, and r has to be 1. If they're not, you'll be in a weird rotation. Keep them at the respected numbers and MC will be standing straight.
So after all that, just add the direction vectors to the x,y,z position of the camera and that's your move forward function. Subtract them, and that's your move backward function.
But moving sideways get's a little tricky. You have to find the angles from the vectors and subtract or add 90 degrees to them in order to sidestep. That gets complicated with Arcsins and Arccos. Basically just take the formulas and solve for h and v. Once you have h, just subtract 90 degrees for the right step, and add it for the left step.
Everything from there is smooth sailing. I'm off for now.
If you don't understand this, don't be feel bad. It took me a while to figure out these formulas. I sat down and drew triangles and axes for a good hour. But I finally got it down to a seemingly simple formula:
h = Horizontal angle of view (looking left and right)
v = Vertical angle of view (looking up and down)
Direction:
x = cos(h)*cos(v)
y = sin(h)*cos(v)
z = sin(v)
Rotation:
y =
p =
r =
didn't look into them too much, but I know that y and p have to be 0, and r has to be 1. If they're not, you'll be in a weird rotation. Keep them at the respected numbers and MC will be standing straight.
So after all that, just add the direction vectors to the x,y,z position of the camera and that's your move forward function. Subtract them, and that's your move backward function.
But moving sideways get's a little tricky. You have to find the angles from the vectors and subtract or add 90 degrees to them in order to sidestep. That gets complicated with Arcsins and Arccos. Basically just take the formulas and solve for h and v. Once you have h, just subtract 90 degrees for the right step, and add it for the left step.
Everything from there is smooth sailing. I'm off for now.
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- Posts: 18
- Joined: Sat Nov 20, 2004 9:21 am
- Location: Blood gulch,planning wit my reds.
Bitter,in the spin mode update,when u activate spin mode,can you disable it again?
-ttol
-ttol
http://img88.exs.cx/my.php?loc=img88&im ... 3373uh.png
I'll PWN YOU ALL!!!! MUAHAHHHAHAHA!@$!#%!#%!!!!!
I'll PWN YOU ALL!!!! MUAHAHHHAHAHA!@$!#%!#%!!!!!
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- Joined: Tue Apr 26, 2005 3:33 pm
- Location: in hell