AotCR Multiplayer - Yes it's finally done ;)
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This is the best mod ever made.
Ok, besides that, my only suggestion is to higher the invisible celing. That way banshees could reach all of those annoying snipers and such. Also, I wish that you would open up the whole bridge over red base for people to fight on. Never the less, I cant stop playing the mod.
[edit] Why can't I see an explosion from the wraith tank plama shell whenever I join a game? It seems to work well when I create my own server though.
Ok, besides that, my only suggestion is to higher the invisible celing. That way banshees could reach all of those annoying snipers and such. Also, I wish that you would open up the whole bridge over red base for people to fight on. Never the less, I cant stop playing the mod.
[edit] Why can't I see an explosion from the wraith tank plama shell whenever I join a game? It seems to work well when I create my own server though.
Last edited by Razorback on Sun Apr 11, 2004 4:40 am, edited 1 time in total.
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hey mono i have a few suggestions.
1) Edit the BFG so theres no base, i think you could do that by just draging all the vertices of the base of the gun into the accuall turret...what i mean is make it so theres no base. Then take something like the flag holder and skin it then place it at the bottom of the BFG as scenery. I just dont really like the bottom of the BFG.
2) The pelicins really iffy and weird when you run into stuff like walls or get stuck. You probally know that tho and workin on it
3) Like with the old pelicin, add a gun turret to it. My suggestion would be some kinda flak gun. But if you can, you should make the gun usable by the passenger in the far back of the pelicin. The driver should not be able to shoot it
4) The blues have a big disavantage because they dont have a sniper spot like the reds do. I think you could fix this by just making the area were the bridge in the air is sealed off by blue blocks, move the blocks back so the blues have room to snipe.
5) Make the telleporters (the ones in the big room with the bridge and big pit underneath) make them transport you to the same vally that the enemy base is in. Sort of a mini level inside the level. It adds new gameplay to it when you have one way to get somewere and only one way to cross.
6) to go along with what i just said, add wraith tanks or tanks, sniper ammo, maybe a rocket launcher, and maybe also a BFG right at ground level. That way it would be hard to hit people but easy to hit vehicles. Banshees too.
7) If its not allready, make the pelicin damage taken in like the wharthog. Were if you shoot the driver seat then youll take in a lot more damage were if you hit the bottom of the pelicin.
a covie dropship would be alot funer then pelicin IMO.
9) Make the fog visible from not so far distinces. Like i only saw the bluish fog from the sniper area watching over the blue base. Make it so if you look like 50 feet away, the fog will show.
10) if you do the fog thing, you should add LOTS more snow. That would be great, a kind of snow storm were you can see easily but you cant see like all the way to then end of the cannyon.
11) increase the pelicans weight, but make it have stronger jets to. When the driver dies it will look more realistic to see the peli fall. Also make the maximum damage delt when a vehicle hits a wall or somthing up high. like 80 or so.
thxs for readin this
1) Edit the BFG so theres no base, i think you could do that by just draging all the vertices of the base of the gun into the accuall turret...what i mean is make it so theres no base. Then take something like the flag holder and skin it then place it at the bottom of the BFG as scenery. I just dont really like the bottom of the BFG.
2) The pelicins really iffy and weird when you run into stuff like walls or get stuck. You probally know that tho and workin on it
3) Like with the old pelicin, add a gun turret to it. My suggestion would be some kinda flak gun. But if you can, you should make the gun usable by the passenger in the far back of the pelicin. The driver should not be able to shoot it
4) The blues have a big disavantage because they dont have a sniper spot like the reds do. I think you could fix this by just making the area were the bridge in the air is sealed off by blue blocks, move the blocks back so the blues have room to snipe.
5) Make the telleporters (the ones in the big room with the bridge and big pit underneath) make them transport you to the same vally that the enemy base is in. Sort of a mini level inside the level. It adds new gameplay to it when you have one way to get somewere and only one way to cross.
6) to go along with what i just said, add wraith tanks or tanks, sniper ammo, maybe a rocket launcher, and maybe also a BFG right at ground level. That way it would be hard to hit people but easy to hit vehicles. Banshees too.
7) If its not allready, make the pelicin damage taken in like the wharthog. Were if you shoot the driver seat then youll take in a lot more damage were if you hit the bottom of the pelicin.

9) Make the fog visible from not so far distinces. Like i only saw the bluish fog from the sniper area watching over the blue base. Make it so if you look like 50 feet away, the fog will show.
10) if you do the fog thing, you should add LOTS more snow. That would be great, a kind of snow storm were you can see easily but you cant see like all the way to then end of the cannyon.
11) increase the pelicans weight, but make it have stronger jets to. When the driver dies it will look more realistic to see the peli fall. Also make the maximum damage delt when a vehicle hits a wall or somthing up high. like 80 or so.
thxs for readin this
Not really though. I was capping Reds left and right last night from behind the cliff with the turret, camo, and rocket launcher area. Just get to the center where the camo/sheild combo is, head to 10:00 o'clock, teleport, get the sniper, tele again to the cliff area, and kill the bastards. Takes them awhile to figure out where the hell you are. Then one of them gets the bright idea to blast you with a banshee, but you have an oversheild and rockets, and all is well.Flare wrote:hey mono i have a few suggestions.
4) The blues have a big disavantage because they dont have a sniper spot like the reds do. I think you could fix this by just making the area were the bridge in the air is sealed off by blue blocks, move the blocks back so the blues have room to snipe.
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