AotCR Multiplayer - Yes it's finally done ;)

Special mods, make sure you don't miss anything in here!
Razorback





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Joined: Sat Mar 20, 2004 6:58 pm
Location: Lincoln, RI, USA, Earth, Milky Way, Universe. Any questions?
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Post by Razorback »

This is the best mod ever made.
Ok, besides that, my only suggestion is to higher the invisible celing. That way banshees could reach all of those annoying snipers and such. Also, I wish that you would open up the whole bridge over red base for people to fight on. Never the less, I cant stop playing the mod.
[edit] Why can't I see an explosion from the wraith tank plama shell whenever I join a game? It seems to work well when I create my own server though.
Last edited by Razorback on Sun Apr 11, 2004 4:40 am, edited 1 time in total.
SpacePope





Posts: 5
Joined: Thu Apr 08, 2004 6:00 pm

thx

Post by SpacePope »

this is space popes friend thx it works now im confused cause thism is wat i did be4 but...... :roll:
Master Chief-117





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Post by Master Chief-117 »

Wye is it that when I play it locks up on me, I did all the ppf patches and everything, I tried it twice and I had to shut my computer down manualy. :x
devilmingy





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Joined: Sat Apr 10, 2004 12:20 pm
Location: Unknown

Post by devilmingy »

Great job again, monoxide. This mod has everything but the Gravity gun
Dark Cloud




Wordewatician 500

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Post by Dark Cloud »

And the longsword, and the lifepod, and the energy sword...

Come back and do that once you get your 2nd set of hands replaced by some less-tired ones, Mono. :wink:
Dead XXX Matt





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Location: Detroit, MI
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Post by Dead XXX Matt »

and the Fuel rod gun, and the nuke launcher, and the Scorpion
Flare





Posts: 14
Joined: Sat Mar 13, 2004 7:34 am

Post by Flare »

hey mono i have a few suggestions.

1) Edit the BFG so theres no base, i think you could do that by just draging all the vertices of the base of the gun into the accuall turret...what i mean is make it so theres no base. Then take something like the flag holder and skin it then place it at the bottom of the BFG as scenery. I just dont really like the bottom of the BFG.
2) The pelicins really iffy and weird when you run into stuff like walls or get stuck. You probally know that tho and workin on it
3) Like with the old pelicin, add a gun turret to it. My suggestion would be some kinda flak gun. But if you can, you should make the gun usable by the passenger in the far back of the pelicin. The driver should not be able to shoot it
4) The blues have a big disavantage because they dont have a sniper spot like the reds do. I think you could fix this by just making the area were the bridge in the air is sealed off by blue blocks, move the blocks back so the blues have room to snipe.
5) Make the telleporters (the ones in the big room with the bridge and big pit underneath) make them transport you to the same vally that the enemy base is in. Sort of a mini level inside the level. It adds new gameplay to it when you have one way to get somewere and only one way to cross.
6) to go along with what i just said, add wraith tanks or tanks, sniper ammo, maybe a rocket launcher, and maybe also a BFG right at ground level. That way it would be hard to hit people but easy to hit vehicles. Banshees too.
7) If its not allready, make the pelicin damage taken in like the wharthog. Were if you shoot the driver seat then youll take in a lot more damage were if you hit the bottom of the pelicin.
8) a covie dropship would be alot funer then pelicin IMO.
9) Make the fog visible from not so far distinces. Like i only saw the bluish fog from the sniper area watching over the blue base. Make it so if you look like 50 feet away, the fog will show.
10) if you do the fog thing, you should add LOTS more snow. That would be great, a kind of snow storm were you can see easily but you cant see like all the way to then end of the cannyon.
11) increase the pelicans weight, but make it have stronger jets to. When the driver dies it will look more realistic to see the peli fall. Also make the maximum damage delt when a vehicle hits a wall or somthing up high. like 80 or so.

thxs for readin this
cxzzxc2





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Post by cxzzxc2 »

Flare wrote:hey mono i have a few suggestions.


4) The blues have a big disavantage because they dont have a sniper spot like the reds do. I think you could fix this by just making the area were the bridge in the air is sealed off by blue blocks, move the blocks back so the blues have room to snipe.
Not really though. I was capping Reds left and right last night from behind the cliff with the turret, camo, and rocket launcher area. Just get to the center where the camo/sheild combo is, head to 10:00 o'clock, teleport, get the sniper, tele again to the cliff area, and kill the bastards. Takes them awhile to figure out where the hell you are. Then one of them gets the bright idea to blast you with a banshee, but you have an oversheild and rockets, and all is well.
i3alVsHe3





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Post by i3alVsHe3 »

:shock: AWESOMEAWESOME AWESOME!!!!!! its finally here!!!!!!!!


:)
Im Rotting Inside...
billenglish





Posts: 2
Joined: Sun Apr 11, 2004 5:19 am

Xbox

Post by billenglish »

Does this work on the Xbox version?
progamerz





Posts: 2
Joined: Tue Oct 14, 2003 8:04 am

Post by progamerz »

AotCR is now running on

AotCR - 69.56.239.226:2302

password - no password

Teamspeak 2 @ 69.56.239.229:8770
LoneWolfie





Posts: 8
Joined: Tue Mar 23, 2004 7:06 pm
Location: halo

Post by LoneWolfie »

wow....just wow...
The statement below is false. ^.^
The statement above is true. ^.^
Deceptoris





Posts: 127
Joined: Sat Feb 28, 2004 11:59 am

Post by Deceptoris »

i dled the file, but the only thing in it is the readme. help?
Kamatzu




Droplet Wordewatician 500

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Post by Kamatzu »

ok then download again. WOW! You NOTICED the readme! I think you and me are the only people who actually notice those things...I dunno why but i always read readmes -_-
Deceptoris





Posts: 127
Joined: Sat Feb 28, 2004 11:59 am

Post by Deceptoris »

i did, several times. nothing new. could someone repost it? or tell me if the original dl is still working properly?
Kamatzu




Droplet Wordewatician 500

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Location: Still Here. Posts: 8,765,234

Post by Kamatzu »

If HMT 3.5 comes out exactly one week after the post of this thread then only 3 hours left...lol...and as for ur dl problem...i dunno what it could be :?
seagoat




Articulatist 250

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Joined: Sat Nov 08, 2003 1:23 am

Post by seagoat »

wow 17 pages. gj mono i havent tried it yet but it looks cool. u are always finding ways around problems, i heard outdoor conversions werent possible.
[SS] SPARTAN





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Post by [SS] SPARTAN »

when i try to test this mod by my self (like set up a lan game only theres noone else on my lan) or try to get on the net with other ppl it freezes and i have to restart manually, and im no noob so yes i know how to install mods and use them.....i guess its just a bug.
[files]Psycho





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Joined: Mon Apr 05, 2004 9:56 pm

Post by [files]Psycho »

Deceptoris make sure you are using the latest version of winrar. It should work then.

I am one of the ppls that reads the readme on every thing! :D
Deceptoris





Posts: 127
Joined: Sat Feb 28, 2004 11:59 am

Post by Deceptoris »

yea, thanks to everyone. it was my outdated winrar. that was the problem. thanks again.
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