Special mods, make sure you don't miss anything in here!
Church
Posts: 17 Joined: Tue Feb 10, 2004 6:43 pm
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by Church » Tue Mar 02, 2004 6:20 pm
if u notice in the 3rd one u can see the new lower arm skin
and oh yeah there might be more pics tonight
if not tomorrow ^_^
Greed
Posts: 18 Joined: Fri Feb 13, 2004 10:14 pm
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by Greed » Tue Mar 02, 2004 6:32 pm
Awesome job man, really adds on to the legacy of the orignal
kerrhalla452
Posts: 119 Joined: Tue Feb 17, 2004 12:51 am
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by kerrhalla452 » Tue Mar 02, 2004 6:45 pm
I'm almost done.. what do you think of churches screens of my mod?
HomicidalMo0se
Posts: 60 Joined: Fri Feb 06, 2004 3:28 pm
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by HomicidalMo0se » Tue Mar 02, 2004 6:54 pm
those images look cool. were they edited? or do they really look like that? what shaders did you use?
hell is earth as we know it.
Church
Posts: 17 Joined: Tue Feb 10, 2004 6:43 pm
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by Church » Tue Mar 02, 2004 7:08 pm
they are real no edits
and the shader will be released in a ppf i believe just like the skin and stuff
HomicidalMo0se
Posts: 60 Joined: Fri Feb 06, 2004 3:28 pm
Contact:
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by HomicidalMo0se » Tue Mar 02, 2004 7:53 pm
ooo. so its not like a -use command thingie?
hell is earth as we know it.
shadowbeast
Posts: 331 Joined: Mon Nov 03, 2003 5:04 pm
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by shadowbeast » Tue Mar 02, 2004 9:44 pm
dam looks a SHITLOAD better. i am truely amazed how far we have all come to making all this without any SDK or HEK or whatever. we r able to make evrything but a map for Halo2 and by November (i think thats the date) we can have a Halo2 on PC.
kerrhalla452
Posts: 119 Joined: Tue Feb 17, 2004 12:51 am
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by kerrhalla452 » Wed Mar 03, 2004 5:00 am
heres an sp shot
Attachments
sp1.jpg (70.39 KiB) Viewed 4021 times
Uzny
Posts: 25 Joined: Tue Feb 24, 2004 4:41 am
Location: Poland
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by Uzny » Wed Mar 03, 2004 6:24 am
kerrhalla452 wrote: Oh man! That is GREAT!!!!!!! Do it for Xbox too, plz plz plz!
hmm.. I've not edited for the xbox yet.. I'd have to get some people to help
Is there a chance to do it on Xbox ? And when (~) ?
TOTAL RESPECT!
Church
Posts: 17 Joined: Tue Feb 10, 2004 6:43 pm
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by Church » Wed Mar 03, 2004 11:31 am
yo kerrhalla u wanna get on AIM?
kerrhalla452
Posts: 119 Joined: Tue Feb 17, 2004 12:51 am
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by kerrhalla452 » Wed Mar 03, 2004 1:01 pm
so like.. no ones paying attention to the post.. I PROMISE.. its really cool.. like chester cheatah
Mikey_Man
Posts: 87 Joined: Sun Feb 22, 2004 9:48 pm
Location: Memphis,TN
Contact:
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by Mikey_Man » Wed Mar 03, 2004 1:06 pm
Now that i got my new vid-card(radeon 9800 pro)i can see a huge difference in the armor etc,nice job
\m/-Metallica!!!-\m/
B0rn1nT|-|ESky
Posts: 16 Joined: Mon Feb 16, 2004 5:47 pm
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by B0rn1nT|-|ESky » Wed Mar 03, 2004 1:10 pm
I don't really see the point in making a halo 2 mod with just texture editting but dude ur graphics card kicks ass what kind is it?
I'm Rick James bitch!
halogodlex
Posts: 7 Joined: Sat Feb 21, 2004 4:38 pm
Location: playing halo
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by halogodlex » Wed Mar 03, 2004 1:10 pm
hmmm..... it looks like he has been working out lost a coulple chunks of modles
HomicidalMo0se
Posts: 60 Joined: Fri Feb 06, 2004 3:28 pm
Contact:
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by HomicidalMo0se » Wed Mar 03, 2004 1:16 pm
gimme your shaders kerhalla! lol. pweeze! the shaders make the armor look so much better.
-runs and downloads the update thingiemajig-
hell is earth as we know it.
Church
Posts: 17 Joined: Tue Feb 10, 2004 6:43 pm
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by Church » Wed Mar 03, 2004 1:42 pm
hes gonna tell u how later i mean i could but im lazy he might make a ppf for each map
kerrhalla452
Posts: 119 Joined: Tue Feb 17, 2004 12:51 am
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by kerrhalla452 » Wed Mar 03, 2004 2:04 pm
halogodlex wrote: hmmm..... it looks like he has been working out lost a coulple chunks of modles
yeah.. didnt the other mc look fat?
Barber
Posts: 229 Joined: Mon Nov 03, 2003 2:49 am
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by Barber » Wed Mar 03, 2004 2:44 pm
kerrhalla452 wrote: I have a 9600.. and the reason the graphics look so smooth on the chief is I made modification to his shader that cant be included in the mod, because it has to be applied to every map.. but believe me.. it makes a world of difference.. it buffs the shine on his armor.. makes the color about 50 times deeper and more saturated.. on good enough cards it looks super nice.. and the final is coming!
how in the hell do you edit shaders? i know what they are, and if you can edit them, you is god. so...how...what thing did you export from HMT?
The-G-Man
Posts: 5 Joined: Mon Mar 01, 2004 5:14 pm
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by The-G-Man » Wed Mar 03, 2004 4:04 pm
*Creams in his pants* Oh my god..........
This is friken awsome...NICE job!