Great map but (after playing it a few games with mates) I have a few suggestions :
-Will you release one with the normal Halo Weapons? The new weapons look cool but it's hard to get used to them if you played Halo for 2 years with the old weapons (and I love those old weapons )
-The vehicles are nice with the new skin but I prefer the old skin also their are not enough vehicles imho. It's really easy to make a team ''vehicle less'' and win easy that way.
- At the moment it's quite hard to see what A base is, some more red/blue lights and ''bunker'' (a bunker can be made out Ultra panels, the Map's BSP and some barrels easily, I hope) would make it easier.
- Do something cool with the empty space at the end of the map at the moment it's almost useless. Maybe you can build something cool with ultra block? Or Throw some of those barrels around it (and not in a straight line people can really easily get you with grenades/sniper that way)
- A few more teleportes and more vehicle's would make the game more exciting, with a respawn time of 10 and less than 8 players CTF can take ages on this map.
- Texture the exit on the begin of this map
This map is really cool for Slayer and Team Slayer to bad it's (at the moment) so ''slow'' and ''unbalanced'' for CTF. Keep up the good work I hope you release a update because this map rocks for sure!
-Will you release one with the normal Halo Weapons? The new weapons look cool but it's hard to get used to them if you played Halo for 2 years with the old weapons (and I love those old weapons )
-The vehicles are nice with the new skin but I prefer the old skin also their are not enough vehicles imho. It's really easy to make a team ''vehicle less'' and win easy that way.
- At the moment it's quite hard to see what A base is, some more red/blue lights and ''bunker'' (a bunker can be made out Ultra panels, the Map's BSP and some barrels easily, I hope) would make it easier.
- Do something cool with the empty space at the end of the map at the moment it's almost useless. Maybe you can build something cool with ultra block? Or Throw some of those barrels around it (and not in a straight line people can really easily get you with grenades/sniper that way)
- A few more teleportes and more vehicle's would make the game more exciting, with a respawn time of 10 and less than 8 players CTF can take ages on this map.
- Texture the exit on the begin of this map
This map is really cool for Slayer and Team Slayer to bad it's (at the moment) so ''slow'' and ''unbalanced'' for CTF. Keep up the good work I hope you release a update because this map rocks for sure!
aww u suck im guessing u live in UtahHeet wrote:I cant even believe how cool this is. Speachless. Finally a map that retains all of its glory and then some. The other SP>MP maps are great but they dont reach this level of brilliance. Havin a LAN party this weekend at the movie theatre!!!!!
but i dont mind that much cuz i have a projecter in m house so i get like a twelve-foot screen
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Ill make a patch for original weapons if i have time. Doubt more than 5 people will dl it so its pretty much a waste of time.Dolfhin wrote:-Will you release one with the normal Halo Weapons? The new weapons look cool but it's hard to get used to them if you played Halo for 2 years with the old weapons (and I love those old weapons )
Not changin the bitmaps on the vehicles. Once again ur prolly the only one who wants it back to normal. LIVE A LITTLE , MAN. And thats enough vehicles. Vehicle over-use is for noobs and if u cant hold on to your own vehicles, the other team deserves to win.Dolfhin wrote: -The vehicles are nice with the new skin but I prefer the old skin also their are not enough vehicles imho. It's really easy to make a team ''vehicle less'' and win easy that way.
Ok i will add red and blue lightblinkers. . . but they arent that bright for some reason maybe due to the lightmap or something, they just dont emit alot of light, but to make it easier to see which base is which , ill put em around. As for BUNKERS and ultrablocks, i tried injecting a panel and i got strange crashing and collision errors, and i did it right, I know, i did it in the dammy mod and over the creek. Anyway, blocks are out, but mb i can make some kind of "bunker" in the corner out of barrels and inject little barriers from Derelict.Dolfhin wrote: - At the moment it's quite hard to see what A base is, some more red/blue lights and ''bunker'' (a bunker can be made out Ultra panels, the Map's BSP and some barrels easily, I hope) would make it easier.
Ultrablock is out, refer to the answer above about the little bunker thing. Also, i dont really know what to put back there. . . hmmm *thinks* ...........suggestions?Dolfhin wrote: - Do something cool with the empty space at the end of the map at the moment it's almost useless. Maybe you can build something cool with ultra block? Or Throw some of those barrels around it (and not in a straight line people can really easily get you with grenades/sniper that way)
No more teleporters. No more vehicles. Choose ur own gametypes.Dolfhin wrote: - A few more teleportes and more vehicle's would make the game more exciting, with a respawn time of 10 and less than 8 players CTF can take ages on this map.
You cant. Ill block it with barrels prolly.Dolfhin wrote: - Texture the exit on the begin of this map
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wpimap.com
justfuckinggoogleit.com
I like the bunker idea!
One thing I was really wondering about though was head shots with the sniper rifle. It pretty much registers about the same amount of damage as shooting them in the leg. I mean, dont get me wrong I love the new additions, but I also love owning people by killing them in one hit even though they have a shield I know I could turn the health down a bit, but that would mean hitting the leg would be an instant ko too right?
Its cool either way though. I honestly didnt even think a map like this was possible! BEST MAP EVER!!!!!
One thing I was really wondering about though was head shots with the sniper rifle. It pretty much registers about the same amount of damage as shooting them in the leg. I mean, dont get me wrong I love the new additions, but I also love owning people by killing them in one hit even though they have a shield I know I could turn the health down a bit, but that would mean hitting the leg would be an instant ko too right?
Its cool either way though. I honestly didnt even think a map like this was possible! BEST MAP EVER!!!!!
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Ummm... There is more to modding an xbox than you may think. Go to xbox-scene.com and look in the tutorials if youre REALLY interested. Or, you can just ship your xbox off to get it modded, but then you still have to load the bios, install the programs on the xbox, learn to ftp between pc and xbox, and understand + be able to work with the evox.ini file if your planning to use evo-x. Basically, if you wanna do all that just to have this map on your halo game... ehh... you may wanna rethink it.hug_a_grunt wrote:hey tell me how to load this onto halo!!!!! be detailed i am a noob and have never moded my xbox. please help
its sad to see thatr xbox like that ...................ITS MUCH EASIER TO OPEN IT WITH A 20 TORX SCREWDRIVER! the screws are under the the rubber feet and the sticker .........The Rise wrote:I have the same question!!! Is there anyone who can help us?vindog69 wrote:is this map for ntsc machines only ? will it work on pal ?
Nice mod , 4hr lan party over here , it gonna be great with this map
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anybody need a modder, let me know.
check out my site as well. www.xboxmoddz.doesntexist.org
www.xboxmods.doesntexist.org too
check out my site as well. www.xboxmoddz.doesntexist.org
www.xboxmods.doesntexist.org too
Cool
Yeah if you could make a patch to have the normaly weapons that would make me very happy and mabye some other people too, also as someone said its a little dark in places so mabey if it were lighter there it would be easyer to play. Propper basses sound cool as well.
Almost forgot, whats with the hole that you cant get out. Can you put a teliporter in there or something coz othere wise it gets realy anoying trying not to fall in there, otherwise this was cool.
Good work, looking forward to the covie conversion!
Almost forgot, whats with the hole that you cant get out. Can you put a teliporter in there or something coz othere wise it gets realy anoying trying not to fall in there, otherwise this was cool.
Good work, looking forward to the covie conversion!