AotCR Multiplayer - Yes it's finally done ;)

Special mods, make sure you don't miss anything in here!
(YAB) OWNER





Posts: 20
Joined: Fri Feb 06, 2004 8:24 pm
Location: Oregon

Post by (YAB) OWNER »

ahhhhhhhhhh... i hate west coast... dont get home from school till now!!!!!!!!!!!! me go play now and not right my paper till later...
Zilazapper





Posts: 15
Joined: Thu Jan 29, 2004 8:53 am

nice

Post by Zilazapper »

like it alot, had to experiment lol, open spark edit and moved the stones blocking the 2 doors :wink: , you should keep the room with the 2 bridges open so we can take banshees and stuff in, otherwise this mod is a great accomplishment in modding, I don't think others realize how hard it is, especially with perfect models, thanks for releasing,
-Zilazapper-

P.S. When is HMT 3.5 commin out? I though it came with this, I can't wait for it, wanna add elites and stuff to this mod, please tell us when it'll be out, can't wait to mod this mod :)
Please read the new signature policies!
Your avatar was oversized!
Gyroxide





Posts: 55
Joined: Sat Mar 27, 2004 8:19 pm

Post by Gyroxide »

wow man you know your mod is good when you have over 8000 views 160 posts and 9 pages in one day, lol
MONOXIDEC ROCKS
Shin





Posts: 83
Joined: Mon Nov 24, 2003 2:02 pm

Post by Shin »

Thank you List... :D


1. Thx for the hard f*cking work!

2: Thx for the mod!

3: Thx for my first triple killa-tacular because of loaded pelicans and a shotgun : :wink:

4: and lastly... (for no reason) thx for hmt!

Gj keep it up! :D
Tigershere2





Posts: 6
Joined: Sat Feb 28, 2004 4:47 pm

re

Post by Tigershere2 »

This is most impressive!

I didn't get a chance to read all of this thread so I am sure it's answered
But does the bitmaps change effect any other levels in regular Halo ?

I am guessing no but just checking

Great work :)

Thanks
T
Rogue Fighter





Posts: 47
Joined: Sun Feb 22, 2004 9:20 am

Post by Rogue Fighter »

COOOOOOOOOOOOOOOOOOOOOOL :P :P :P :P :D :D :D :shock: :shock: :shock: :wink: :wink: :twisted:
Kamatzu




Droplet Wordewatician 500

Posts: 554
Joined: Thu Feb 12, 2004 3:46 am
Location: Still Here. Posts: 8,765,234

Post by Kamatzu »

Nope it only effects the BFG 90000 (the BIG F***ing GUN lol)
MOD_Sleek





Posts: 40
Joined: Thu Feb 19, 2004 8:33 am

Post by MOD_Sleek »

dedicated server anyone?
Kamatzu




Droplet Wordewatician 500

Posts: 554
Joined: Thu Feb 12, 2004 3:46 am
Location: Still Here. Posts: 8,765,234

Post by Kamatzu »

ok u just noticed,where the crap did the sigs go? lol did gren turn them off? if so save some bandwith! lol but also a loss of coolness...sniffle lol
idiotskater73437





Posts: 75
Joined: Mon Dec 15, 2003 4:18 pm

Post by idiotskater73437 »

Heh..I was lookin around w/ SE and I found that bulletin board from the POA lol.
User avatar
gmp_gmp




Socialist

Posts: 427
Joined: Sun Dec 21, 2003 12:01 pm
Location: In his magic flying hoverboat, flying over h4xmb.com
Contact:

Post by gmp_gmp »

wow 9 pages since 10 am over here...used ot be 5 :)
h4xmb? mb.
Image
(One of the oldest semi-active people on this forum)
Pyromaniac





Posts: 4
Joined: Mon Mar 22, 2004 4:24 pm
Location: wouldnt u like to know

AWESOME does not explain.......

Post by Pyromaniac »

AWESOME does not explain.......how great of a mod & modder you are this is the best thing since MP Library im very impressed. I' ve had halo 4 a long time but im a complete noob compared to you. GJ man!!!!!!!!!!!!!!!:P
IWTPH2




Articulatist 500

Posts: 504
Joined: Wed Oct 08, 2003 3:54 pm

Post by IWTPH2 »

Wow, this is the best mod I have ever played, but could you PLEASE change the pelicans collision model mono? Its ability to ram people may be fun for people who are flying it by themselves but if you want other people to get in it you are bound to accidentaly tk someone. I already tk'ed 3 people while they tried to get in the peli and I have gotten tk'ed from the peli a number of times as well, this seems to be causing alot of people to stay away from it so could you please make it not do that if possible?
RaChDa





Posts: 24
Joined: Tue Mar 16, 2004 6:13 pm
Location: At home

Whats Next?

Post by RaChDa »

So mono, whats coming next? and u should post in the halomods elite forum theyre too cool to be in just outstanding
User avatar
gmp_gmp




Socialist

Posts: 427
Joined: Sun Dec 21, 2003 12:01 pm
Location: In his magic flying hoverboat, flying over h4xmb.com
Contact:

Post by gmp_gmp »

heres a pic of the bulletin board... took me awhile to find it tho...
Image
h4xmb? mb.
Image
(One of the oldest semi-active people on this forum)
Nobody





Posts: 1
Joined: Sun Mar 28, 2004 8:12 pm

Awsomeness

Post by Nobody »

You should start collecting some moolah, lol.
spesalfred





Posts: 35
Joined: Tue Feb 24, 2004 7:21 pm

Post by spesalfred »

hey monoxide, u shud take a look at this http://files.halomods.com/viewtopic.php?p=38071#38071 i think i found a bug
check out my sweet Dawn of the Dead video
http://files.mythica.org/halo/DotD.wmv
Tigershere2





Posts: 6
Joined: Sat Feb 28, 2004 4:47 pm

re

Post by Tigershere2 »

Anyone having issues with bad ping wiht a modem ?
I was in a game of 16 and it was bad...so I entered again and it was fine
Game ended and it started back and ping went to 2800
I then loaded a 1 on 1 game and the friend could not stay on, he had bad ping
I swapped to BG and it was fine so is it just the huge map needing more 'gas' than a modem can offer or a fluke maybe

I hope its just that as this is a great piece of work!
MonoxideC




Golden Age Magic Era Recreator Eureka
Tsunami Firestorm Articulatist 100

Posts: 108
Joined: Sat Sep 20, 2003 12:54 am

Post by MonoxideC »

spesalfred wrote:hey monoxide, u shud take a look at this http://files.halomods.com/viewtopic.php?p=38071#38071 i think i found a bug
Thanks for the bug report, but I already know about that one - it's unavoidable ;)

From the readme file:

"Restarting a map will cause every turret in the level to respawn into the
same spot by the red base. Kinda funny to see, but not playable. ;)"

Edit: In case you're wondering why it's unavoidable: Halo has a hard coded limit of 6 different types of vehicles in a map. I used a trick to make it spawn more as item collections, but the side effect is that if the map is restarted, they all respawn to the location of the first vehicle in the map (which is at that spot in the red base)
Last edited by MonoxideC on Mon Apr 05, 2004 5:57 pm, edited 2 times in total.
idiotskater73437





Posts: 75
Joined: Mon Dec 15, 2003 4:18 pm

Post by idiotskater73437 »

gmp_gmp wrote:heres a pic of the bulletin board... took me awhile to find it tho...
Image

Heh, yea, I wonder why its in there? Anyway I moved mine to hang on a rock :wink:
Post Reply