AotCR Multiplayer - Yes it's finally done ;)

Special mods, make sure you don't miss anything in here!
MonoxideC




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Post by MonoxideC »

Oh the buliten board -

I was gonna take screenshots of the places where teleporters led to, and use them as sort of a hologram that would float above the teleporters (textures placed over bulliten board models), acting kinda like signs directing the player through the level since it can be a bit confusing at first. Well I got lazy and tired of working on this mod, so I just moved the one existing BB outside the level and forgot about it.
SPARTAN_177





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Location: Ottawa, Ontario

Post by SPARTAN_177 »

I'm probably being a newb, but I installed the ppf's and whatever for both the library and AOtCR and I replaced the maps and what not. But when I start AOtCR, it works just fine after I spawn but if I move the mouse or press a button, it crashes my whole computer, but I can still hear the looping background sound. And whenever I go to the grand elevator in the library, it crashes too. I tried removing the nuke with spark edit but it still crashes. someone please help me :(

Thanx
Life sucks a
bobafett_12





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Post by bobafett_12 »

This was an issue with me. My problem was that i Applied the bitmaps incorrectly. I suggest HHHT if you arent usin it. There is a tutorial on this site somewhere. There is also a forum about it on General Hacking Discussion.
~bobafett_12~
SPARTAN_177





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Post by SPARTAN_177 »

I used HHHT. It worked fine for the library until I got to the entrance to the grand elevator, then the same thing happened, I could heard the background sound and my screen froze. I know how to use HHHT, so what things *might* I be doing wrong?
Last edited by SPARTAN_177 on Mon Apr 05, 2004 6:11 pm, edited 1 time in total.
Life sucks a
Gyroxide





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Post by Gyroxide »

10 pages and just about 10,000 views on one day you deserve an award :D
SPARTAN_177





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Location: Ottawa, Ontario

Post by SPARTAN_177 »

well it's half past 10 where I live and a test tomorrow :roll: so I'm going to bed. I might ask for help again tomorrow.
Life sucks a
Varsis





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Grrr...

Post by Varsis »

I feel sorry for MonoxideC, having to deal with so many idiots... grateful, but painfully stupid. And if you think calling me a fag will make you less of an idiot, then you have suceeded in proving my point.

Flaming aside, there was something I thought you might like to see, MonoxideC. It is possible to reach the main bridge section without modding the map any further, as some non-1337 b4|<4 have already done.

Unfortunately, I have no web address on hand to host the pictures...
Numerical




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Post by Numerical »

Varsis, use photobucket.com or uploadit.org to load some pictures. And actually, it's 10 pages in about 12 hours (so far).
XE-FuNkY





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Post by XE-FuNkY »

AWESOME!!!!!!!!!!!
God i hope this won't get deleted cuz of overposting lol........... already few 100 replys in 1 day :shock: :shock:
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[files]Psycho





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Post by [files]Psycho »

Mono this is such a fricking cool map!!!! :D
The peli is great. You just get about 4 people in the back with infitive grenades turned on and you have a kick @ss bomber.:twisted:
I wish I wasn't at work so I could paly some more :(
zetard





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Post by zetard »

Coolest map so far :D VERY nice work.

My question:

Can you get rid of the "bug" that appears when restarting the map on aotcr by removing thoose vehicles, and in that case, can you tell me how or make a ppf to remove them.
That way you could use it in "Clanwars" etc :P
Barber





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Re: AotCR Multiplayer - Yes it's finally done ;)

Post by Barber »

Sir Lagsalot wrote:
N++ wrote:
MonoxideC wrote:Well... I've worked myself to an early state of old age over this, but it's finally complete.

OK I believe all the problems are fixed now - Version 1.3 is up now, so please replace your existing maps with the new version. Sorry for all the bs ;)
Wow MonoxideC, thanks for another steaming pile of shit. Really do you have no style, originality, or creativity? I mean really, what the fuck is this? It reminds me of that Library bullshit. Maybe you should learn how to make log mods and swap offsets.

I really don't get what people see in your trashy maps. You always manage to be a few steps behind the current technological milestones. Seriously - do you think anybody will put up a dedicated server for this? How sad. You claim you spend many hours on this but I've seen others do comparable MODs in a few days.

You're just like all the other spamming kiddie modders. The only thing that sets you apart is HMT, but then again that's a weekend of coding in the always feature lacking VB programming language. Please stop filling this forum and Grenadiac's server with these wastes of time you call "map conversions".

Get a life.

N++
WHAT!?!?!?!?!?! WTF is your fucking problem man, you're the jackass who claimed to do the "ULTIMATE STEALTH MOD" with 6 black squares as your "PICTURES" then you made a movie of blackness & put in some sound! If you think it sucks so bad, why dont you make a better one you piece of SHIT?

-Good day to you sir!
wow, were you born yesterday. N++ is a respected member of halomods.com and he was OBVIOSLY being sarcastic. so how about you all learn what sarcasm and then have some nice fresh hot stfu
rlobster





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Post by rlobster »

I only read about 7 pages of this huge thread, but I just want to say to all the people who think he didn't do enough: KISS. KISS means Keep It Simple, Stupid. Sometimes less is more. Lincoln logs mods with a whole bunch of stupid floating platforms don't really add any long term depth to a mod. AotCR is a mod that will be around for a very long time, because it's a whole new level and is nice, yes. Lincoln logs/floating metal blocks piss me off.
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Phantomdude





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Post by Phantomdude »

nice nice job man. really awesome
Dark Cloud




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Post by Dark Cloud »

Wow... this is pure genuis...

Mono, I really want to know where I could send a small donation to! :P

Just to get you a burger and/or a VERY long massage... :wink:
Savage





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Post by Savage »

I Like this map a lot (something else after playing bg and di all the time), but I would like it even more if it wasn't so dark. Other then that, it's awesom
DHalo





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Barber

Post by DHalo »

Barber, trust me, the last mod by N++ was a load of shit. He took a video, just made it sound, and there you go, a FAKE STEALTH VIDEO. It was a piece of crap. I'd only believe him if he released the mod. But he didn't, cause it didn't exist. He wasn't being sarcastic, he was being a dumbass.
Kamatzu




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Post by Kamatzu »

IWTPH2 wrote:Wow, this is the best mod I have ever played, but could you PLEASE change the pelicans collision model mono? Its ability to ram people may be fun for people who are flying it by themselves but if you want other people to get in it you are bound to accidentaly tk someone. I already tk'ed 3 people while they tried to get in the peli and I have gotten tk'ed from the peli a number of times as well, this seems to be causing alot of people to stay away from it so could you please make it not do that if possible?
Its called 'Friendly Fire: OFF' lol
Blaise_arath





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Post by Blaise_arath »

i have a strange sinkin feeling ill never get the ZIP.FILE off this mod, i want o play it SOO BAD!! it sounds and looks like one of the COOLIEST MODS SINCE the library,

and Monoxide, PLZ, PPPLLZZZZ help me, ...try n gget the ZIP.FILE up on this site, soon :mrgreen:
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MasterNeoChief




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Post by MasterNeoChief »

Question Mono:
Was I right about the thing you entered a cyborg helmet for Oddball?
It has a 3rd and a first person view.
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