AotCR Multiplayer - Yes it's finally done ;)

Special mods, make sure you don't miss anything in here!
Z'an_of_Halo





Posts: 9
Joined: Tue Mar 02, 2004 4:53 pm

Post by Z'an_of_Halo »

looks so awesome, damnit, i forgot my cd at other house, f*ck!!!!!!
i am going to host a server later, but i dont know.
Image
Danny





Posts: 14
Joined: Fri Jan 23, 2004 12:38 pm

Post by Danny »

HOLY F*CK man GOOD JOB MONO hopefully you release the damn tut on how to do it ... just imagine lol all of us trying it we'll have all the maps converted.,



LOL stop trying to hog all teh glory of Converting :P :D :wink:
HaloJunkEE





Posts: 117
Joined: Fri Feb 27, 2004 11:42 am

Post by HaloJunkEE »

MonoxideC wrote:Ok lemme explain a few things...

First off, I started on this map almost exactly 5 weeks ago - not 3 or 4 months..

Second, there are alot of things going on in this map that have never been done before. I had to spend time figuring out each and every one of those. For example, if you pay attention you'll notive there are 8 different types of vehicles in this map.. while Halo has a hard coded limit of 6? Betcha wonder how I got around that without glitches.. That took me a good week of screwing around and experimenting.

Not to mention the many many many hours I had to spend during that time getting hmt finished and perfecting ht model injection process - which had severe bugs that caused me alot of lost time.

The current tools we have - including sparkedit and hmt - have bugs, and these bugs prevent efficient work sometimes. I spent many many hours just hunting down crazy bugs.

It's easy for you guys to say "oh he didnt put enough effort into it" but the fact is you dont know shit about the hell I went through to bring this map out. I challenge any of you to make a better map with the current tools (including hmt3.5) in less time than I did. Once you start trying to do the kinda stuff that aotcr has, run into the confusing technical complications that seem to happen for no reason at all, have to solve them yourself (while figuring out new unknown things about how halo works in the process), I'm sure you'll be turning to others for help. Well guess what - you won't get it form me. I dont have people to turn to. I have to figure this shit out myself.. hmmm.. perhaps that could add some extra time to the development cycle?? Ever consider that?

Those of you who enjoy the map - I'm glad you're having fun with it. Those who think they can do better - I laugh in your face. I'd like to see it... Everything seems easy until you try to do it..

Make no mistake. Making this map was pure hell and I don't intend to do it ever again.
agreed
Danny wrote:LOL stop trying to hog all teh glory of Converting :P :D :wink:
Shut up....
Image
A Night In WinterForest-By HaloJunkEE<-Click to view the mod.
MOD_Sleek





Posts: 40
Joined: Thu Feb 19, 2004 8:33 am

Post by MOD_Sleek »

mono is totally right :!:

hey how bout u guys and me start an anti flaming clan???

I'll be:

[AFC] Sleek

w00t
Chrono Trigger





Posts: 6
Joined: Sat Mar 20, 2004 5:40 pm

Post by Chrono Trigger »

THE STUDENT HAS BECOME THE MASTER
jester-101





Posts: 26
Joined: Sat Feb 28, 2004 4:00 pm
Location: pismobeach,CA
Contact:

Post by jester-101 »

kick ass man you rule !!!! plz post hmt3.5 for al saick! :D
[GW]Necro





Posts: 9
Joined: Wed Jan 21, 2004 7:54 pm
Location: You tell me!

Post by [GW]Necro »

Stupid evil homework keeping me from playing
Cheer up! The worst is yet to come!
Donny





Posts: 15
Joined: Fri Dec 05, 2003 11:15 pm

Post by Donny »

GO MONO! hehe, im glad you finally stood up for yourself ;)

i know if i try to say anything to the flaming n00bs it will just fall on deaf ears, so all i have to say is congrats on a great mod, mono, and i see MotM in your near future :X
Image
SpodTeK





Posts: 7
Joined: Wed Feb 11, 2004 8:25 pm

Post by SpodTeK »

we got through walls see!!!
I started the pistol names and icons :)
Kamatzu




Droplet Wordewatician 500

Posts: 554
Joined: Thu Feb 12, 2004 3:46 am
Location: Still Here. Posts: 8,765,234

Post by Kamatzu »

dareme555 wrote:mono i have 2 words


YOU KIK ASS


nice, finally, how long, like 3 or 5 months...
um thats three words...yeah
Flesh Rider





Posts: 114
Joined: Fri Feb 27, 2004 4:48 pm

Re: AotCR Multiplayer - Yes it's finally done ;)

Post by Flesh Rider »

dude tis is sweet this like tickle my fancy for crying out loud it like put spice inot my pancakes lol well thank for the new levels chow



Flesh Rider
Flesh Rider





Posts: 114
Joined: Fri Feb 27, 2004 4:48 pm

Re: AotCR Multiplayer - Yes it's finally done ;)

Post by Flesh Rider »

dude tis is sweet this like tickle my fancy for crying out loud it like put spice inot my pancakes lol well thank for the new levels chow



Flesh Rider
Melee with an AR!
MOD_Sleek





Posts: 40
Joined: Thu Feb 19, 2004 8:33 am

Post by MOD_Sleek »

nobody wants to join my clan? lol

also, this goes to Mono:

i noticed that u closed some parts on the map.. and i was wondering.. (of course with your permission).. i would like to use the same map you used, but instead of making it outside, making it inside, like change all the spawn points to the inside and stuff u know what i mean.. but i will ONLY attempt to do this ONLY IF YOU gimme permission. And yes, I know that you did all the hard work, and that's why i dont just do it!!! (i dont wish to take any credit for anything), it's just another part of the map.

Thank you
Kamatzu




Droplet Wordewatician 500

Posts: 554
Joined: Thu Feb 12, 2004 3:46 am
Location: Still Here. Posts: 8,765,234

Post by Kamatzu »

Those of you who enjoy the map - I'm glad you're having fun with it. Those who think they can do better - I laugh in your face.
That is perfect! im editing that for my Legendary Explanation under the skull!
This map was apparently VERY hard, considering the vehicle limit, and adding the ceiling (unless it remained from the orignal derelict map) and the fact you did this BY YOURSELF...this would take a team of modders if it were anyone but yourself. You put alot of hours into HMT 3.5, and AotCR. and true enough we could not do it even with the tools we have now. We DEFINETLY not now because 3.5 isnt out (but im *assuming* this post will still be here when it is) Congrats Monoxide, for another achievement in the archives of Halo PC modding...wait...are there archives?
spesalfred





Posts: 35
Joined: Tue Feb 24, 2004 7:21 pm

Post by spesalfred »

this kicks so much ass, ur the best mono. if any one wants to join a server, im ganna host one

the ip is 67.8.200.91:2302,
password is los
Last edited by spesalfred on Mon Apr 05, 2004 2:30 pm, edited 1 time in total.
check out my sweet Dawn of the Dead video
http://files.mythica.org/halo/DotD.wmv
Kamatzu




Droplet Wordewatician 500

Posts: 554
Joined: Thu Feb 12, 2004 3:46 am
Location: Still Here. Posts: 8,765,234

Post by Kamatzu »

Dont put a password, enough people have it you wont need it 8)
Danny





Posts: 14
Joined: Fri Jan 23, 2004 12:38 pm

Post by Danny »

HaloJunkEE wrote:
MonoxideC wrote:Ok lemme explain a few things...

First off, I started on this map almost exactly 5 weeks ago - not 3 or 4 months..

Second, there are alot of things going on in this map that have never been done before. I had to spend time figuring out each and every one of those. For example, if you pay attention you'll notive there are 8 different types of vehicles in this map.. while Halo has a hard coded limit of 6? Betcha wonder how I got around that without glitches.. That took me a good week of screwing around and experimenting.

Not to mention the many many many hours I had to spend during that time getting hmt finished and perfecting ht model injection process - which had severe bugs that caused me alot of lost time.

The current tools we have - including sparkedit and hmt - have bugs, and these bugs prevent efficient work sometimes. I spent many many hours just hunting down crazy bugs.

It's easy for you guys to say "oh he didnt put enough effort into it" but the fact is you dont know shit about the hell I went through to bring this map out. I challenge any of you to make a better map with the current tools (including hmt3.5) in less time than I did. Once you start trying to do the kinda stuff that aotcr has, run into the confusing technical complications that seem to happen for no reason at all, have to solve them yourself (while figuring out new unknown things about how halo works in the process), I'm sure you'll be turning to others for help. Well guess what - you won't get it form me. I dont have people to turn to. I have to figure this shit out myself.. hmmm.. perhaps that could add some extra time to the development cycle?? Ever consider that?

Those of you who enjoy the map - I'm glad you're having fun with it. Those who think they can do better - I laugh in your face. I'd like to see it... Everything seems easy until you try to do it..

Make no mistake. Making this map was pure hell and I don't intend to do it ever again.
agreed
Danny wrote:LOL stop trying to hog all teh glory of Converting :P :D :wink:
Shut up....
you shut up you fag
User avatar
kingo





Posts: 20
Joined: Tue Feb 24, 2004 2:30 pm

Post by kingo »

This Is Great. Thanks.
MOD_Sleek





Posts: 40
Joined: Thu Feb 19, 2004 8:33 am

Post by MOD_Sleek »

Gah! I dont have the Halo PC cd anymore :'( i sold it to buy friggin splinter cell game!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
PLEASE SOMEONE MAKE A DEDICATED SERVER WITH THIS GAME, AND PLEASE GIVE ME THE IP i will thank you SOOOOOOOOOO much!

[AFC] Sleek 8)
MC117





Posts: 429
Joined: Mon Nov 17, 2003 11:12 pm

Post by MC117 »

w0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000hoooooooooooooooooooooooooooooooooooooooooo!!!!

OMG OMG OMG!!!< freaking school, i just got home, can't wait to play this, i'll hurry up with this post. wheres the tut?
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