AotCR Multiplayer - Yes it's finally done ;)
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agreedMonoxideC wrote:Ok lemme explain a few things...
First off, I started on this map almost exactly 5 weeks ago - not 3 or 4 months..
Second, there are alot of things going on in this map that have never been done before. I had to spend time figuring out each and every one of those. For example, if you pay attention you'll notive there are 8 different types of vehicles in this map.. while Halo has a hard coded limit of 6? Betcha wonder how I got around that without glitches.. That took me a good week of screwing around and experimenting.
Not to mention the many many many hours I had to spend during that time getting hmt finished and perfecting ht model injection process - which had severe bugs that caused me alot of lost time.
The current tools we have - including sparkedit and hmt - have bugs, and these bugs prevent efficient work sometimes. I spent many many hours just hunting down crazy bugs.
It's easy for you guys to say "oh he didnt put enough effort into it" but the fact is you dont know shit about the hell I went through to bring this map out. I challenge any of you to make a better map with the current tools (including hmt3.5) in less time than I did. Once you start trying to do the kinda stuff that aotcr has, run into the confusing technical complications that seem to happen for no reason at all, have to solve them yourself (while figuring out new unknown things about how halo works in the process), I'm sure you'll be turning to others for help. Well guess what - you won't get it form me. I dont have people to turn to. I have to figure this shit out myself.. hmmm.. perhaps that could add some extra time to the development cycle?? Ever consider that?
Those of you who enjoy the map - I'm glad you're having fun with it. Those who think they can do better - I laugh in your face. I'd like to see it... Everything seems easy until you try to do it..
Make no mistake. Making this map was pure hell and I don't intend to do it ever again.
Shut up....Danny wrote:LOL stop trying to hog all teh glory of Converting![]()
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Re: AotCR Multiplayer - Yes it's finally done ;)
dude tis is sweet this like tickle my fancy for crying out loud it like put spice inot my pancakes lol well thank for the new levels chow
Flesh Rider
Flesh Rider
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Re: AotCR Multiplayer - Yes it's finally done ;)
dude tis is sweet this like tickle my fancy for crying out loud it like put spice inot my pancakes lol well thank for the new levels chow
Flesh Rider
Flesh Rider
Melee with an AR!
nobody wants to join my clan? lol
also, this goes to Mono:
i noticed that u closed some parts on the map.. and i was wondering.. (of course with your permission).. i would like to use the same map you used, but instead of making it outside, making it inside, like change all the spawn points to the inside and stuff u know what i mean.. but i will ONLY attempt to do this ONLY IF YOU gimme permission. And yes, I know that you did all the hard work, and that's why i dont just do it!!! (i dont wish to take any credit for anything), it's just another part of the map.
Thank you
also, this goes to Mono:
i noticed that u closed some parts on the map.. and i was wondering.. (of course with your permission).. i would like to use the same map you used, but instead of making it outside, making it inside, like change all the spawn points to the inside and stuff u know what i mean.. but i will ONLY attempt to do this ONLY IF YOU gimme permission. And yes, I know that you did all the hard work, and that's why i dont just do it!!! (i dont wish to take any credit for anything), it's just another part of the map.
Thank you
That is perfect! im editing that for my Legendary Explanation under the skull!Those of you who enjoy the map - I'm glad you're having fun with it. Those who think they can do better - I laugh in your face.
This map was apparently VERY hard, considering the vehicle limit, and adding the ceiling (unless it remained from the orignal derelict map) and the fact you did this BY YOURSELF...this would take a team of modders if it were anyone but yourself. You put alot of hours into HMT 3.5, and AotCR. and true enough we could not do it even with the tools we have now. We DEFINETLY not now because 3.5 isnt out (but im *assuming* this post will still be here when it is) Congrats Monoxide, for another achievement in the archives of Halo PC modding...wait...are there archives?
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this kicks so much ass, ur the best mono. if any one wants to join a server, im ganna host one
the ip is 67.8.200.91:2302,
password is los
the ip is 67.8.200.91:2302,
password is los
Last edited by spesalfred on Mon Apr 05, 2004 2:30 pm, edited 1 time in total.
check out my sweet Dawn of the Dead video
http://files.mythica.org/halo/DotD.wmv
http://files.mythica.org/halo/DotD.wmv
you shut up you fagHaloJunkEE wrote:agreedMonoxideC wrote:Ok lemme explain a few things...
First off, I started on this map almost exactly 5 weeks ago - not 3 or 4 months..
Second, there are alot of things going on in this map that have never been done before. I had to spend time figuring out each and every one of those. For example, if you pay attention you'll notive there are 8 different types of vehicles in this map.. while Halo has a hard coded limit of 6? Betcha wonder how I got around that without glitches.. That took me a good week of screwing around and experimenting.
Not to mention the many many many hours I had to spend during that time getting hmt finished and perfecting ht model injection process - which had severe bugs that caused me alot of lost time.
The current tools we have - including sparkedit and hmt - have bugs, and these bugs prevent efficient work sometimes. I spent many many hours just hunting down crazy bugs.
It's easy for you guys to say "oh he didnt put enough effort into it" but the fact is you dont know shit about the hell I went through to bring this map out. I challenge any of you to make a better map with the current tools (including hmt3.5) in less time than I did. Once you start trying to do the kinda stuff that aotcr has, run into the confusing technical complications that seem to happen for no reason at all, have to solve them yourself (while figuring out new unknown things about how halo works in the process), I'm sure you'll be turning to others for help. Well guess what - you won't get it form me. I dont have people to turn to. I have to figure this shit out myself.. hmmm.. perhaps that could add some extra time to the development cycle?? Ever consider that?
Those of you who enjoy the map - I'm glad you're having fun with it. Those who think they can do better - I laugh in your face. I'd like to see it... Everything seems easy until you try to do it..
Make no mistake. Making this map was pure hell and I don't intend to do it ever again.
Shut up....Danny wrote:LOL stop trying to hog all teh glory of Converting![]()
![]()
w0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000hoooooooooooooooooooooooooooooooooooooooooo!!!!
OMG OMG OMG!!!< freaking school, i just got home, can't wait to play this, i'll hurry up with this post. wheres the tut?
OMG OMG OMG!!!< freaking school, i just got home, can't wait to play this, i'll hurry up with this post. wheres the tut?