- fixed a issue with the sentinel beam
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first i got to say this actually hasnt the assault rifle in.
expect that i will add one soon
Sentinelbase2
- Author: __ xHeadshotmastax
Website: http://www.halogamaonline.com
Video:__....
Patch:__....http://hsm.behemothnet.net/sentinelbase2_no_ar.serenity ( minor updated )
Type:___...Serenity
Base:___...Gemini
Map Information:
[ YES ] __System Linkable
[ ___ ] __Weapon Mods
[ YES ] __Skin Mods
[ ___ ] __Physics Mods
[ YES ] __Lighting Mods
[ ___ ] __Vehicle Mods
Preview Images:
Those deactived Sentinels are lying there - they are explosive like the power moduals on lockout and can be used to eliminate a target stands next to it
shoot it
and get a present.
BUT be careful sometimes it doesnt give you a present, but you can loose your life
Credits
TFD - for being an awesome friend and fixing the gametypes and placing the weapons for a strategic gameplay. beta testing ( tfd is 1337 )
Ironman - for beta testing
Chad - beta testing
soo...the last week i received ALOT of pms how i "fixed" the lightmap... well i didnt fix it. its all about wich base map you use. CONTAINMENT i say. CONTAINMENT is the way how to make a machmod with lightmap. there are some bsps making your mach