[MOD] Sentinelbase2 || xHeadshotmastax - (minor update)

The best of the best for Halo 2 Xbox
User avatar
xheadshotmastax




Picasso Playscaper Visioneer Commentator
Droplet Firestorm

Posts: 1029
Joined: Sat Jul 02, 2005 12:26 pm
Location: Germany >_<
Contact:

[MOD] Sentinelbase2 || xHeadshotmastax - (minor update)

Post by xheadshotmastax »

minor update:
- fixed a issue with the sentinel beam
__________________________________________________________
first i got to say this actually hasnt the assault rifle in.
expect that i will add one soon :D

Sentinelbase2
Preview Images:

Image
Image
Image
Image
Image
Image
Image

Image
Those deactived Sentinels are lying there - they are explosive like the power moduals on lockout and can be used to eliminate a target stands next to it

Image
shoot it
Image
Image
and get a present.
BUT be careful sometimes it doesnt give you a present, but you can loose your life

Credits
TFD - for being an awesome friend and fixing the gametypes and placing the weapons for a strategic gameplay. beta testing ( tfd is 1337 )
Ironman - for beta testing
Chad - beta testing

soo...the last week i received ALOT of pms how i "fixed" the lightmap... well i didnt fix it. its all about wich base map you use. CONTAINMENT i say. CONTAINMENT is the way how to make a machmod with lightmap. there are some bsps making your mach
Last edited by xheadshotmastax on Tue Jul 25, 2006 8:26 am, edited 5 times in total.
Image
Monkey Terd




Coagulator Acolyte Recreator Bloodhound
Sigma Sorceror Connoisseur Droplet
Pyre

Posts: 2032
Joined: Tue May 17, 2005 6:34 pm
Location: T E X A S

Post by Monkey Terd »

w00t w00t..KAI anyone?
Formerly known as Limpmybizket.
x088x




Critic

Posts: 837
Joined: Sun Nov 06, 2005 1:46 pm
Location: ..

Post by x088x »

Yes!! Oh god yes!!
Halo 3 ruined everything..
User avatar
scynide




Articulatist 100

Posts: 257
Joined: Fri Feb 17, 2006 1:32 pm
Location: Salida, CO, U.S.A.

Post by scynide »

Lookin' good! I hope this one replaces the original on Mimesis. This one is a lot better than the original.
User avatar
ScottyGEE




Visioneer Vector Mad Hatter Artisan
Snitch! Enthraller Pi Critic
Sorceror Droplet Scorched Earth Socialist
Advisor Articulatist 500

Posts: 7352
Joined: Sun Aug 15, 2004 9:08 pm
Location: Down under
Contact:

Post by ScottyGEE »

Nice looking...and I'm sure people will appreciate the lack of AR in this anyway as some people dislike weapon modifications...

Looks great and are you going to talk to AC about having you're MCP updated woith the newest version?
Image
This collaboration is not endorsed by Halomods
Technically its only me animating though ;)
User avatar
xheadshotmastax




Picasso Playscaper Visioneer Commentator
Droplet Firestorm

Posts: 1029
Joined: Sat Jul 02, 2005 12:26 pm
Location: Germany >_<
Contact:

Post by xheadshotmastax »

ScottyGEE wrote:Nice looking...and I'm sure people will appreciate the lack of AR in this anyway as some people dislike weapon modifications...

Looks great and are you going to talk to AC about having you're MCP updated woith the newest version?
il let the people test first. there maybe are some bugs :)
ty ppl!!! :P
Image
User avatar
GametagAeonFlux




Bloodhound Acolyte Orb Commentator
Pyre Socialist

Posts: 9320
Joined: Sun Jun 06, 2004 7:27 pm
Location: Lincoln, NE

Post by GametagAeonFlux »

Those Sentinel-bomb-thingies are tight, nice job.
User avatar
MilyardoX2




Wordewatician 500

Posts: 821
Joined: Mon Jun 26, 2006 9:16 pm

Post by MilyardoX2 »

Amazing this map looks great too!
how do you do it?
-DeToX-




Illusionist Recreator Connoisseur Acolyte
Sigma Decryptor Droplet Pyre
Blacksmith Socialist New Age System Engineer
ONI

Posts: 4589
Joined: Sun Jun 18, 2006 3:58 pm
Location: ...

Post by -DeToX- »

MilyardoX2 wrote:Amazing this map looks great too!
how do you do it?
If he explains every single thing he did, itd be like a 1 page list.
To make things easier. He changed spawns for machs, players, weapons, and gametypes and he did more after that :D
Image
SerpentKnights





Posts: 271
Joined: Sun Jan 22, 2006 9:46 pm

Post by SerpentKnights »

and u know what i'm gonna say :)
O-O *drools* o..m..f..g.. amazing
Beware the ninja spaz... >_>
User avatar
MilyardoX2




Wordewatician 500

Posts: 821
Joined: Mon Jun 26, 2006 9:16 pm

Post by MilyardoX2 »

-DeToX- wrote:
MilyardoX2 wrote:Amazing this map looks great too!
how do you do it?
If he explains every single thing he did, itd be like a 1 page list.
To make things easier. He changed spawns for machs, players, weapons, and gametypes and he did more after that :D
When I said "how do you do it?" I ment put 3 great AMAZING maps out at the same time on such short notice
-DeToX-




Illusionist Recreator Connoisseur Acolyte
Sigma Decryptor Droplet Pyre
Blacksmith Socialist New Age System Engineer
ONI

Posts: 4589
Joined: Sun Jun 18, 2006 3:58 pm
Location: ...

Post by -DeToX- »

MilyardoX2 wrote:
-DeToX- wrote:
MilyardoX2 wrote:Amazing this map looks great too!
how do you do it?
If he explains every single thing he did, itd be like a 1 page list.
To make things easier. He changed spawns for machs, players, weapons, and gametypes and he did more after that :D
When I said "how do you do it?" I ment put 3 great AMAZING maps out at the same time on such short notice
Ohhh
Well HSM howd you make the machs non green? :D
Without Nulling Lightmap
Image
Monkey Terd




Coagulator Acolyte Recreator Bloodhound
Sigma Sorceror Connoisseur Droplet
Pyre

Posts: 2032
Joined: Tue May 17, 2005 6:34 pm
Location: T E X A S

Post by Monkey Terd »

-DeToX- wrote:
MilyardoX2 wrote:
-DeToX- wrote:
MilyardoX2 wrote:Amazing this map looks great too!
how do you do it?
If he explains every single thing he did, itd be like a 1 page list.
To make things easier. He changed spawns for machs, players, weapons, and gametypes and he did more after that :D
When I said "how do you do it?" I ment put 3 great AMAZING maps out at the same time on such short notice
Ohhh
Well HSM howd you make the machs non green? :D
Without Nulling Lightmap

Is it had to read BOLD text or...
xheadshotmastax wrote: soo...the last week i received ALOT of pms how i "fixed" the lightmap... well i didnt fix it. its all about wich base map you use. CONTAINMENT i say. CONTAINMENT is the way how to make a machmod with lightmap. there are some bsps making your mach
Formerly known as Limpmybizket.
User avatar
MasterChief2829




Critic Blacksmith

Posts: 1184
Joined: Sun Dec 26, 2004 2:18 pm

Post by MasterChief2829 »

Awesome... again! Really looking forward to the AR... (hurry up trep! :P)
Last edited by MasterChief2829 on Fri Jul 21, 2006 9:03 pm, edited 1 time in total.
Image
User avatar
DoorM4n
Readers Club




Artisan Commentator

Posts: 2530
Joined: Mon Aug 15, 2005 2:48 pm
Location: Smurf Village Team: Team DeFiance

Post by DoorM4n »

cool
The maximum signature size is 500x120px at 75kb.
Monkey Terd




Coagulator Acolyte Recreator Bloodhound
Sigma Sorceror Connoisseur Droplet
Pyre

Posts: 2032
Joined: Tue May 17, 2005 6:34 pm
Location: T E X A S

Post by Monkey Terd »

If the patch was small enough..heres one that would have been added to the Serenity Repository.
(And voted to the top 5 spots :P)

Sentinel Base II

Image


The crew is worn out from the recent battles. Lets hope they can take this Sentinel Base without too many casualties.

The Download

(With All Mainmenu Options)
Formerly known as Limpmybizket.
User avatar
MrBalll




Acolyte Bloodhound Recreator Connoisseur
Illusionist

Posts: 2691
Joined: Sat Nov 05, 2005 12:05 am
Location: Lubbock, TX

Post by MrBalll »

Another great map by HSM. Good job on this one as well.
RA1N THE ELITE




Critic Trickster

Posts: 874
Joined: Mon Jan 02, 2006 6:14 pm
Location: Uknown...... Latest Project: Yet to be revealed.
Contact:

Post by RA1N THE ELITE »

Oh God I feel like my head's gonna explode too many good maps at once. Can't... process... L33TNESS. *BOOM!*
Image
The Elites cannot be stopped.
User avatar
Trulife8342




Orb Commentator Firestorm

Posts: 2403
Joined: Sat Sep 03, 2005 7:04 am
Location: Miami, FL -- Name: Mauro Garcia
Contact:

Post by Trulife8342 »

This definatly stands out there from the rest of the mach mods, Great job.
greennc




Visioneer Critic Trickster Wave
Firestorm

Posts: 220
Joined: Fri Feb 04, 2005 3:50 am
Location: in my tree house haveing some tea
Contact:

hello

Post by greennc »

always loved this map you can keep up dateing this one as many times you wont it always get my download great work again dude
My sig was 15 pixels too high!
Post Reply