[Mod Package] Halo 2: Combat Evolved FINAL RC2

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XD




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[Mod Package] Halo 2: Combat Evolved FINAL RC2

Post by XD »

H2:CE Site/Forums: http://h2ce.net

This is Halo 2: Combat Evolved. It is a mod to the original maps of Halo 2 to make it more skillful. It is not a mod to make Halo 2 into Halo 1, but taking the good things about Halo 1 over Halo 2, putting them in Halo 2, and overall making the game more skillful and balanced. Anyways, here's an advertisement detailing what Halo 2: Combat Evolved is all about.

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What is H2:CE - and why is it better?
Skill - Balance - Fun. By making the game more balanced and reliving it of all auto--aim, but not all magnetism, we're able to Halo 2 a much more skillful game.

This download is of course, only patches. No actual files from the game are given and this is allowed to keep this project borderline-legal, you need to provide them yourself to use the patches.

Instructions:
1. Download: Halo 2: Combat Evolved v2.4
2. Put original maps including the mainmenu (!!) into the maps folder.
3. Run the autoinstaller.
4a. FTP upload all 12 new maps.
4b. Clear your cache (x, y and z drives)
5. Enjoy your 11 new maps + new mainmenu!
6. Reach me on XBC - the server is residing at the top of the Halo 2 modding room.

Right now I have a server up for this on XBC, the password is h2ce.

Halo 2: Combat Evolved v1.5
+ Ivory Tower FOV bug fixed (sorry I missed this in earlier versions!)
+ Easier to lure weapons with grenades
+ Harder to see active camo (blurred bumpmap)
+ Weapon/Powerup Spawn changes on many maps (Ascension, Beaver Creek, Coagulation, Headlong, Colossus, Midship, Foundation)
+ More Pistol distance, the distance of the red reticle and zoom in other versions was lacking, giving the Pistol less of a mid-range impact

Halo 2 - Combat Evolved v1.6
* Dualing with needler is gone (overpowered)
* Rocket has a longer chamber time (you need to wait longer before firing the second shot)

Halo 2 - Combat Evolved v2
* Power Weapon timers implimented
* Loads more bugfixes!
* Some more weapon balancing acts
* NEW AUTOPATCHER!
* 1st mandatory update

Halo 2 - Combat Evolved v2.25
* FALLING DAMAGE!!!
* New Pistol skin
* Original Pistol Reticle
* All power weapons have new timers to go with respawning the same as all of the other weapons do (some were at 15s in v2, eek!). All rockets are 120+, all snipers/powers/shotguns/swords are 60+. Therefore, most power weapons you will need to wait at least a minute to get your hands on
* Bugfixes:
- Overshields don't spawn in no shield games anymore. This would result in a nasty invincibility bug for no shield games
- No double pistol with weapon sets
- Added weapons don't show up on weapon sets anymore, they now show up as the correct weapons

Halo 2 - Combat Evolved v2.4
* Characters (Bipeds) are now 100% the same again, like in v2. When I put in fall damage, it created some glitches because I didn't know EXACTLY what value fall damage was, just the general area. Now that I've found it, I've released the plugin (located on halomods), and there will be no more glitches. This means that the "shooting to the left" glitch will be fixed. You might not have known, but on Ascension and Foundation, I used a different way to get those values in called "injection", which screwed with other stuff then the main biped values, ultimately screwing up where the game thought your gun was. Therefore, in those two maps, you can no longer get correct noscopes, and etc. The pistol aim seemed to be on though, it might be just been the sniper. A bug none-the-less, and annoying. This is fixed in the next version. It also caused the game to not visibily show your shield going down (on those 2 maps). Things like that are definitely fixed because I isolated fall damage.
* Shield meter in split-screen will work (an easy fix, I forgot that split-screen needed half of the Y value then the full-screen shield, for obvious reasons)
* Containment/Warlock had the Pistol/AR labeled incorrectly, which lead to an incorrect ammo bar
* Warlock had too easy of an overshield spawn, it's now moved further back in the red/blue bases
* The midship spawns were too close to the Sword and easily abusable. Now, they're in much smarter places, so that it can't be used with a power weapon
* Powerups have 2 minute respawn times in smaller maps
* Snipers 2x will be LABELED as 2x
* Backpack weapons will be changed in H2:CE, not in the shared.map, so those HUD changes won't be there when you play regular H2 anymore. You'll now also be seeing the correct assault rifle backpack image instead of the SMG
* Falling damage is more forgivable. It won't be as random anymore with damage
* Lots of changes to the feel of the game, especially with the Pistol, spread changes and other changes help this.

Halo 2: Combat Evolved v2.5 SE
- ALL 22 maps supported <<<<
- Strafing is a little faster
- Grenades have more Blast Radius and less Bounce
- Induction has a ghost and a banshee now, the warthog faces the correct direction, there's warthog bridges/ramps that fill up the potholes, so you can't get stuck in potholes anymore. Walking speed is increased for this map only, since it's so big. The faster walking speed and more vehicles making it around the size of coagulation.

Halo 2: Combat Evolved v2.6
- New Shield Bar added
- New deeper Pistol Sound
- Assault Rifle is useful, is given double the damage range. Full red distance is now about half a clip.

Halo 2: Combat Evolved v2.7:
Overall
+ PLASMA FREEZE!
+ Plasma Pistols acts like H1 (does a full shield bar + a little of damage, will take down an OS shield in 2 charges instead of one, 3 for the kill)
+ No dual-wielding
Warlock
+ All player spawns are downstairs (no more os spawns or too-easy camo's)
+ OS' moved to green/yellow
Backwash
+ Sentinel Beam > Beam Rifle
+ Complete visibility (no fog)
+ Starting Grenades (takes me quite a while to find em)
Gemini
+ No doors
Waterworks
+ Reskinned
+ Brighter
Elongation
+ Plasma Pistols > Active Camos
+ Brute Shots > Sniper Rifles
Turf
+ Warthog > Rocket Launcher
+ Brute Shot <-> Sniper Rifle
+ Trashcan near Hog > Dumpster

Halo 2: Combat Evolved v2.75
Overall
+ Plasma Rifle takes double the time to kill. The problem with the old one was that it killed too fast AND had the stun. Therefore, it was almost like the Halo 2 sword, not what I had intended. After playing a few games of v2.75, I think I've definitely fixed this, as I've been able to take the plasma rifle down in several occasions, but it still rapes, it just loses a lot of its "n00b" aspect, which was definitely needed. I might change this again if need be, but I think it's balanced now
+ Sword has no reticle, is actually much easier to hit with more screen space
Midship
+ OS <-> Camo
Lockout
+ Sword <-> OS
Gemini
+ Sword > Camo
+ Sword is at the top of the tree, jump towards it after the portal on the balcony
Beaver Creek
+ Both bases have OS', balanced
Warlock
+ All bugs fixed

Halo 2: Combat Evolved v3
- New Weapons: Gauss Rail Gun, Needler Shoty (Fan-made through the h2ce.net forums)
- Fall damage taken off of small maps, kept on bigger maps. Fall damage on those maps is reduced to 3/4 of its original. Maps that shouldn't have fall damage in the first place like Lockout, Beaver Creek, Sanctuary, etc.. will not have fall damage, especially since there's no where to really fall from in those maps, and you're taking fall damage anyways. I think this is by far the best solution. I'm not completely taking fall damage out, but I will take it out of maps that realistically shouldn't have it in the first place.
- Brute Shot is a 3-shot kill
- Correct mainmenu, finally.

Warlock
- By popular demand, the OS will be on top, Camo on the bottom

Beaver Creek
- The OS' are more away from the bases ala Halo 1

Foundation
- Completely redone map (no bugs)
- Low patch size
- Sniper tower lift on the top
- Shotgun > Needler Shoty

Midship
- Completely redone map (no bugs)
- Low patch size
- Shotgun > Needler Shoty

Ivory Tower
- Needler Shoty put in

Gemini
- Shotgun > Needler Shoty

Sanctuary
- Rail Guns

Coagulation
- Needlers > Rail Guns

Headlong
- Rocket Ammo > Rail Gun

Vehicle changes
- Ghost: Slower ROF on the plasma, I'll probably adjust the physics and movement
- Banshee: The bomb is back!
- Gauss Hog > Rocket Hog

Maps without Fall Damage:
Backwash
Beaver Creek
Ivory Tower
Sanctuary
Elongation
Lockout
Midship
Warlock

These maps were definitely the most glitchy in terms of fall damage, and shouldn't have had it in the first place. The cramped areas and the low amounts of depth made fall damage in these maps pretty rediculous. I think this is definitely the way to go about this problem, because most people will still want Fall Damage in maps with more height and depth to them, especially something like Headlong. Gemini still has it so that people can't whore the two teleporting parts without being cramped and Pistol'd out in that small space. Camping up there is still an advantage, just less of one now that you can't go to safety as easily. Gemini doesn't really have any glitchiness at all with fall damage, so it's kept. I kept it in foundation because of people camping the top, obviously. There has been a little glitchiness, but nothing major on this map. It's better to keep it. I think everyone will agree on those choices.

Halo 2: Combat Evolved FINAL RC2

There's too many changes to list, sorry, and I've probably forgotten some of them. But, notable ones are....

Notable Changes:
- Assault Rifle balanced
- Shotgun works better offhost
- Lockout's motion sensor works
- Colossus should work better with lag (unconfirmed, hope the fix works)
- Grenades have more weight to them, has a nice arc
- No more Fragmentation Grenades blowing up in the air, they must stop bouncing before they explode.
- Battle Rifle selectable (3-shot burst unzoomed, 1-shot burst zoomed, just like prerelease Halo 2)
- Carbine is semi-automatic now
- Elongation's conveyor is turned off, meaning it's a much cleaner map
- Needler Shotgun, Gauss Rail Gun, Battle Rifle selectable in 18/22 maps (induction, gemini, waterworks, relic do not have them, because insolence doesn't want to work with them, sorry!)
- Correct Plasma Freeze (no more afterfreezerburn cheapness!)
- Lots more!

Styles
Halo 2: Combat Evolved styles will be put up in downloads as I/users make them! Ahem, halomods ;) Remember, styles are skins, modelpacks, subtle changes, the only restriction is that you can not mod anything, just the look/sound, to keep everything fully compatible online.

Download
Download H2:CE FINAL RC2 from H2CE.net


More
Look for bugs, look for bugs, and look for more bugs! I want to get everything fixed before the final final version is released, think of this as a public beta!

H2CE.net is BACK.

H2:CE Videos and more downloads @ http://h2ce.net/downloads.php

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Attachments
Halo 2 - Combat Evolved FINAL RC2.zip
Hosted on Halomods, all that's different is that there's no different preview pictures on the mainmenu to save patch space.
(7.79 MiB) Downloaded 5298 times
Last edited by XD on Tue Nov 01, 2005 10:57 pm, edited 44 times in total.
looknbarrel




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Post by looknbarrel »

good job
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Ketchup_Bomb




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Post by Ketchup_Bomb »

*Kisses you in the most heterosexual way possible*
You. Are. Awesome! :shock:
flyingsqirel543





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Post by flyingsqirel543 »

ooh, pistol=shiny...

great job but i cant get on the server...
XD




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Post by XD »

You can't? You should be able to. The password is h2ce all in lower case, if you just can't get in, I don't know.
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Ar5eNiC




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Post by Ar5eNiC »

awesome mod, i'll definitely give it a shot tomorrow
XD




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Post by XD »

wtf? Reliving of all please ban me? yyy. Is please ban me a filter for auto--aim? Yeah, looks like it. Admins, am I allowed to use the word when the mod makes the game have none of it? 8)
Last edited by XD on Wed Aug 03, 2005 8:53 pm, edited 1 time in total.
ezekiel72





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Post by ezekiel72 »

we need more people to play with!!
Only 3 lines of text are allowed
XD




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Post by XD »

Thanks for the response guys! I hope that once exposure of H2:CE gets out, we can finally do some big H2:CE team slayer, ctf classic, and etc games on my server, should be fun!
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Post by northy »

Truly brilliant!!!

i will have to try this, i am still a halo CE MP person, simply cos of the skill it took and realistic damage, you have alot of patients to work through and pull this off, sounds very good, keep up the good work
Northy179
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shadowkhas




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Post by shadowkhas »

Awesome. Reason enough to mod you're Xbox.
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Post by Zigen »

i have a problem it doesnt add to the mainmenu :(
so uh can you fix it? i dont feel like renaming all those maps and stuff and ya da ya da.
XD




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Post by XD »

Actually... it does add to the mainmenu, worked for everyone else. Make sure you FTP'd the patched mainmenu.
TJ213





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Post by TJ213 »

WOW, Its like halo1 with halo2 graphics (and shields!!!). Halo1 was so much more skillful (magnum), and I'll stop there before flaming begins. I personally am thinking MOTM.
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Post by Zachtk8702 »

KEtCHuP_bOMB wrote:*Kisses you in the most heterosexual way possible*
You. Are. Awesome! :shock:
lol.... That sounded....Non Hetrosexual
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Post by GeneralChurch »

Damn and i was almost done with mine..w/e i congratulate you its really good
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Post by eVDoorMan »

im sorry, but i dont understand wat this thing is?? and i dotn want to download un less i know? :wink:
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TJ213





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Post by TJ213 »

it makes halo2 more like halo1
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Post by halodaddy »

sticky or outstanding mods...100000000000000000000/10...can u just apply the ppfs manually ?
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dec1234





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Post by dec1234 »

DUDE!!!!!!
Were in the world did u get this idea i love it!!!! :shock: :shock: :shock:

some of these may ideas i believe they are quite affective!

9/10
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