yeah i was wondering whether or not anyone was actually going to do this mod... or if it could even be done. stupid of me to doubt you but great job. and its kinda nice having some options to choose from too. i cant wait to try it.
yeah and who says that TF6 doesn't release anything. it seems to me that they have released plenty of stuff from the encryptomatic signiature to ADI, the modellib, lightmaplib, and now this. but i guess thats not good enough lol.
this is tremendously helpful for the glitching videos i make because it keeps stuff at high quality...no more circle rocks o_O
also, it helps a ton with modded maps with custom skins, and i use this on all my modded maps i download, the LOD removers, i have a custom no-hud mod...
From the limited testing I did, the only problems I seen while using this was during cut scenes...There would be a split second when you couldn't see a model, then it would show up...I must say I was rather surprised at just how well Halo 2 runs without any of the lower LOD models...
A definite testament to their efficient map layout and the fast load times that result...
meh, who cares about modding sp? other than flyable pelicans and scarabs, but im sure soon some1 will unlock the mystery to add it to an mp map or even better, play an sp map in multiplayer...
it would be nice if u showed a video comparison to see how really good this is also do u apply this to any map or only single player maps and do u then sign it?
im using it now for moon mod so its really helpful coz now i cn make skins that liked to go black but now wont....(ghost MC elite)
YAYAYAYAYAYAYAYAYAYAYAY
[edit] iron_forge i already get that fault with single player...they take a second to load...like u see the surroundings then BING.
its the same with my bumpmapping
Last edited by ScottyGEE on Tue Feb 01, 2005 6:53 pm, edited 1 time in total.
This collaboration is not endorsed by Halomods
Technically its only me animating though