Halo 2 Machinima Companion

The best of the best for Halo 2 Xbox
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Iron_Forge




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Halo 2 Machinima Companion

Post by Iron_Forge »

Alittle something I tossed together for Fire Team Charlie and all the other Machinima makers out there
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Post by xbox7887 »

yeah i was wondering whether or not anyone was actually going to do this mod... or if it could even be done. stupid of me to doubt you but great job. and its kinda nice having some options to choose from too. i cant wait to try it.
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Post by Vinx »

it doesnt work..
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Post by d3fault »

nice job Iron_Forge :-)
this'll come in handy :-P
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Post by xbox7887 »

yeah and who says that TF6 doesn't release anything. it seems to me that they have released plenty of stuff from the encryptomatic signiature to ADI, the modellib, lightmaplib, and now this. but i guess thats not good enough lol.
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Post by Stealthy »

Vinx wrote:it doesnt work..
Has Iron Forge EVER released something that didnt work?
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Post by timme67 »

ahhhh i love it its soo sweeet man gj
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Post by G}{OST »

Nice, thanks a ton!
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Post by pmzukan »

Wow really nice!! this is exactly what I needed.
Now I only need to swap the main character in single player, that would be awesome!
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Post by lunatic16 »

wha map do i patch this to the shared map or the actual map files
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Post by Iron_Forge »

Actual map files...There's no need to patch the shared files...
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Post by DioXideH2O »

this is tremendously helpful for the glitching videos i make because it keeps stuff at high quality...no more circle rocks o_O

also, it helps a ton with modded maps with custom skins, and i use this on all my modded maps i download, the LOD removers, i have a custom no-hud mod...

thanks a tone! you are superb at what you do!

-TheDemon-
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Post by Iron_Forge »

From the limited testing I did, the only problems I seen while using this was during cut scenes...There would be a split second when you couldn't see a model, then it would show up...I must say I was rather surprised at just how well Halo 2 runs without any of the lower LOD models...

A definite testament to their efficient map layout and the fast load times that result...
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Post by DioXideH2O »

meh, who cares about modding sp? other than flyable pelicans and scarabs, but im sure soon some1 will unlock the mystery to add it to an mp map or even better, play an sp map in multiplayer...
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Post by dantheman »

it would be nice if u showed a video comparison to see how really good this is also do u apply this to any map or only single player maps and do u then sign it?
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Post by ScottyGEE »

im using it now for moon mod so its really helpful coz now i cn make skins that liked to go black but now wont....(ghost MC elite)

YAYAYAYAYAYAYAYAYAYAYAY

[edit] iron_forge i already get that fault with single player...they take a second to load...like u see the surroundings then BING.
its the same with my bumpmapping
Last edited by ScottyGEE on Tue Feb 01, 2005 6:53 pm, edited 1 time in total.
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Technically its only me animating though ;)
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Post by Maboroshi »

Could you post a version of it that still has the HUD but has the high LOD effect? I'd like to use that but I wanna keep my HUD :)
Make your decisions accordingly.
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Post by xbox7887 »

just dont check the camera man option
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Post by Zero-51 »

Or just don't use the br...
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Post by jkjk »

awesome proggy. has anyone tested a map with this used online? did it cause more lag or was slower than without it with like 8 playing?
I'd like to see more XBC mods and less projectile mods!
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