[MOD] .: Echo Station :. v2.1 Final Version!!

The best of the best for Halo 2 Xbox

What do you think?

Awesome
74
80%
Good
10
11%
Average
3
3%
Bad
0
No votes
Horrible
5
5%
 
Total votes: 92

DWells55





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Post by DWells55 »

I didn't find it that dark at all really...
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TunesRus90




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Post by TunesRus90 »

DWells55 wrote:I didn't find it that dark at all really...
Yeah for me and my testers they said it wasn't too dark, but if enough people think it is then i will change it, but dont just say that because of the pics, actually play the mod then tell me if you still want me to change it. I should have the update out soon.
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DWells55





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Post by DWells55 »

Yes, XIG tends to make shots darker than they are.
F1N3ST





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Post by F1N3ST »

How can it be dark, the sun, and moon are shining in my pic last page, and would changing the light include a lightmap, or something else? ;) 8)
jkjk




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Post by jkjk »

I did play it. I guess it depends on what the brightness of the TV set was. Some spots were ok but some were too dark. I think that's why one guy's co-workers didn't like the map either. Increasing the brightness wouldn't hurt the mod.
Last edited by jkjk on Fri Mar 24, 2006 9:51 pm, edited 1 time in total.
I'd like to see more XBC mods and less projectile mods!
MatrixMutation





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Post by MatrixMutation »

nice job dude can i please join your team?

i always grade stuff right and i dont just look at pics i play every mod and i have to give u a 8/10 great job nice texture nice i like the moving up and down thingy from i forgot which single player map but this mod is pretty dang good



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TunesRus90




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Post by TunesRus90 »

well Team Expiscor is a lot more focussed on research then actual making mods, its just we didn't really have anything going on so I made this mod, with inspiration by Punk, and kept going with it. But if you really want to be in the team, just know that we usually dont make mods, and we do a lot more research so hex editing skills, and a relatively strong knowledge of how halo maps work is pretty much required, but if you still want to be in, just talk to one of our members on aim sometime. We can discuss more outside of this topic.

As far as the update for this mod is coming, i blocked off the area on the blue base without collision (the middle thing), but i am going to my cabin this weekend and there are still a few more changes I want to make, so expect the final update sometime early next week.
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Resso





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Post by Resso »

Someone Mimesis this! 10/10
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Munsie




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Post by Munsie »

Expiscor > Noobs :)

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t_mann05




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Post by t_mann05 »

Yea why not mimesis it so i dont have to overwrite my ascension. Sentinel Base got mimesised so this should too great map. And more people need to get on mimesis!!

t_mann05
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MasterChief2829




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Post by MasterChief2829 »

It was all up and ready to go on mimesis, but TunesRus90 said he's going to make some improvements, that's why its taking a while to get on mimesis ;)
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xenowisp




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Post by xenowisp »

havent tried it yet, but it sounds cool. which mach is it?

also you should get some better pics and attach them to the post instead of using external hosting with tiny thumbnails
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TunesRus90




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Post by TunesRus90 »

Okay the update is out:
I fixed the collision problems at the blue base as well as a few other small things. This is the final version, and once i get hosts it should be on mimesis.

Check the 1st post for the download
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casuela





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Post by casuela »

Great stuff Tunes. Sorry I was gone all last week and couldn't help test or anything recently. And althought I barely did anything, glad I could help out a bit.

-cas
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xzodia




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Post by xzodia »

err did you upload the right patch cause i just tested it and there was no differenece...
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TunesRus90




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Post by TunesRus90 »

xzodia wrote:err did you upload the right patch cause i just tested it and there was no differenece...
Well i can't check now, but im pretty sure i uploaded the right patch. The only major change you would know would be that in v1 there was no collision here, but in v2 there is:
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[please excuse the poorly brightened picture]

Also what patch did you use, serenity or SPPF?
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xzodia




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Post by xzodia »

sppf and there isnt any coll there
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Post by Chooqpead »

Um, buddy there is collision there, but it cant move, so its only there on the up swing of it, so if you stand there and the machine goes up the invis collision will push you through the map. :lol: But yeah the sppf does work, and great work this is an awesome mod. :D
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xzodia




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Post by xzodia »

thats pointless if its true better off without it

what else was changed?
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ali954
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Post by ali954 »

i dont know if any one said any of these thing yet but
1: u should make it sound like ur in outer space. like on the first level when u go outside.

2: the blue base is still messed up with the collision.

other than that awesome job
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