[MOD] .: Echo Station :. v2.1 Final Version!!
- TunesRus90
- Posts: 335
- Joined: Tue Aug 23, 2005 1:27 pm
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Yeah for me and my testers they said it wasn't too dark, but if enough people think it is then i will change it, but dont just say that because of the pics, actually play the mod then tell me if you still want me to change it. I should have the update out soon.DWells55 wrote:I didn't find it that dark at all really...
I did play it. I guess it depends on what the brightness of the TV set was. Some spots were ok but some were too dark. I think that's why one guy's co-workers didn't like the map either. Increasing the brightness wouldn't hurt the mod.
Last edited by jkjk on Fri Mar 24, 2006 9:51 pm, edited 1 time in total.
I'd like to see more XBC mods and less projectile mods!
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- Posts: 45
- Joined: Sun Nov 13, 2005 1:02 pm
- Location: California
nice job dude can i please join your team?
i always grade stuff right and i dont just look at pics i play every mod and i have to give u a 8/10 great job nice texture nice i like the moving up and down thingy from i forgot which single player map but this mod is pretty dang good
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i always grade stuff right and i dont just look at pics i play every mod and i have to give u a 8/10 great job nice texture nice i like the moving up and down thingy from i forgot which single player map but this mod is pretty dang good
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Score Master I am =)
- TunesRus90
- Posts: 335
- Joined: Tue Aug 23, 2005 1:27 pm
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well Team Expiscor is a lot more focussed on research then actual making mods, its just we didn't really have anything going on so I made this mod, with inspiration by Punk, and kept going with it. But if you really want to be in the team, just know that we usually dont make mods, and we do a lot more research so hex editing skills, and a relatively strong knowledge of how halo maps work is pretty much required, but if you still want to be in, just talk to one of our members on aim sometime. We can discuss more outside of this topic.
As far as the update for this mod is coming, i blocked off the area on the blue base without collision (the middle thing), but i am going to my cabin this weekend and there are still a few more changes I want to make, so expect the final update sometime early next week.
As far as the update for this mod is coming, i blocked off the area on the blue base without collision (the middle thing), but i am going to my cabin this weekend and there are still a few more changes I want to make, so expect the final update sometime early next week.
- MasterChief2829
- Posts: 1184
- Joined: Sun Dec 26, 2004 2:18 pm
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- TunesRus90
- Posts: 335
- Joined: Tue Aug 23, 2005 1:27 pm
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err did you upload the right patch cause i just tested it and there was no differenece...

Halo 2 Plugins | Lock-on To Just About Anything | My Sites | Snow Hog
Old Plugins you have, upgrade you must...
Always Maintain a High Quality-To-Crap Ratio.
- TunesRus90
- Posts: 335
- Joined: Tue Aug 23, 2005 1:27 pm
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Well i can't check now, but im pretty sure i uploaded the right patch. The only major change you would know would be that in v1 there was no collision here, but in v2 there is:xzodia wrote:err did you upload the right patch cause i just tested it and there was no differenece...

[please excuse the poorly brightened picture]
Also what patch did you use, serenity or SPPF?
sppf and there isnt any coll there

Halo 2 Plugins | Lock-on To Just About Anything | My Sites | Snow Hog
Old Plugins you have, upgrade you must...
Always Maintain a High Quality-To-Crap Ratio.
thats pointless if its true better off without it
what else was changed?
what else was changed?

Halo 2 Plugins | Lock-on To Just About Anything | My Sites | Snow Hog
Old Plugins you have, upgrade you must...
Always Maintain a High Quality-To-Crap Ratio.