Wooden Dragon wrote:so can you explain this, or do it for other maps too?
take a look at the nex h2x, the scnr plugin for it can do most of what I did here. I did a few things like changed some reflexives so that I'd have more spawning places, but that's not needed to make more ai (unlesss you make a lot of them)
ok im lost it is not there at that site anymore, i reg. and loged in then went to halo moding area, and it said this page no long exists.so could someone send me the ppf or what ever it was? talk to me on aim
rebelfire07 wrote:ok im lost it is not there at that site anymore, i reg. and loged in then went to halo moding area, and it said this page no long exists.so could someone send me the ppf or what ever it was? talk to me on aim
sn is: highofflife07
it's on this site now, look at the main post (1st page, top post)
i'm so angry, i dont get my new modded box for 3 more weeks, i wanna play it now!!!!
this reminds me of that game save for halo 1 on the level halo where the guy got all the enemies over by the rocky area. i used to play that for hours, kill all the enemies, start over and do it again. gawd that was fun, i think the save was called "La Legende".
Quite the contrary... The map doesn't end at the end of the bridge. In fact, once you get to the scarab, things really start heating up with many ghosts with scarab guns, and then the scarab itself.
To help get across the bridge, you need to hijack a banshee, and then blow the sh1t out of the phantom turrets!!