Idea for next trainer: Let the player press a combination of some buttons or something (like you have to do on the camera) and they will change into a different jmad, like lying down for sniping (that would be so awesome) and then they could stand back up again. If that's possible...
Juniorman030790 wrote:For some reason I take full screenshot with the trainer but when i get them to my computer they aren't full screen shots any more.
My trainer takes 640x480 screenshots.
The Flying Dutchmen wrote:what is looking good... as far as i see and dont see much different from the earlier version ?
Like he said, most aren't visual changes but rather small improvements on the code itself...but you should be able to notice the correct timestamping as well as the menu changes. There will also be added support for other games in the near future.
MasterChief2829 wrote:Idea for next trainer: Let the player press a combination of some buttons or something (like you have to do on the camera) and they will change into a different jmad, like lying down for sniping (that would be so awesome) and then they could stand back up again. If that's possible...
No.
Last edited by xbox7887 on Sat May 06, 2006 8:23 am, edited 1 time in total.
MasterChief2829 wrote:Idea for next trainer: Let the player press a combination of some buttons or something (like you have to do on the camera) and they will change into a different jmad, like lying down for sniping (that would be so awesome) and then they could stand back up again. If that's possible...
No.
No as in it's not possible, or no as in you won't do it?
The only really useful addition I can think about the timefreeze is possibly a second timefreeze mode that allows the player to move, but everything else remains stationary.
But I'd rather have the same functionality as we have for Halo 2 for CE, and with PAL too
How does Bungie make those cool screenshots, with no HUD, and no gun, and how are they so clear?
They start with a beta version of Halo and an Xbox dev kit (with extra hardware).
The photographer plays Halo normally, until he gets to a place where he wants to take a screenshot.
He then freezes the action.
At this point, he can step forward at frame-by frame speeds, if it's not perfect yet. Once he's happy with the location, he can 'disconnect' the camera from where it is and fly it to wherever he likes. It doesn't even have to be a place that was visible from the original action.
Once he's happy with the camera placement, he snaps the shot. He can define the SIZE of the snapped shot - it's still in 640x480 increments, but he can define how many pieces to break it up into. A standard size seems to be 9 panes (3x3), resulting in a screenshot that's 1920x1440 pixels.
These images are then transferred over to a pc, and resized for release on the web, in Photoshop.
THAT'S why they look so sharp, and THAT'S how they get such cool angles.
If there's any code to break screenshots into X number of pieces still in the retail version, that'd be pretty cool. As would a frame by frame thing.
Again, I haven't had the time to look search for those values in the memory. I'm sure it's possible and will probably happen in the future but I need to look for them first.
I don't speak for xbox7887, but I'd imagine (polite) requests are fine, as long as we remember that he's only one guy, and has other commitments in life.
And we can always enjoy what we have in the meantime
I know for a fact that until I can get some beautiful shots from CE, I'm going to have fun zooming all over H2's campaign for some awesome screens.
Spartan (Foods?) wrote:I know you don't liek to listen to requests.. but two things.
How? - Freeze biped or something so if you move cam the biped dosen't move. (not time-freeze, I want time still going. )
Please? - Camera rotation?
It's fairly easy to do those things. The real problem is coming up with an easy configuration to hold everything. That also requires major modification everytime I want to add a new feature. Currently I am adding support for a customizable configuration file that the trainer will read from, so the user can decide what controls they like best. This approach requires me to recode a good portion of the trainer and will take a while to complete. I don't know an estimated time of release because I work on it whenever I have some freetime. It could take a month or it could take six months, but it will get done eventually