[Mod][App] Onyx - Halo 2 Map Builder

The best of the best for Halo 2 Xbox
GTTazz





Posts: 2
Joined: Tue Feb 24, 2009 6:35 am

Re: [Mod][App] Onyx - Halo 2 Map Builder

Post by GTTazz »

Just FYI, I can psuedo-document the process of getting a usable model from Half-Life 2 (for Prisoner) or any other DirectX 9 game. From there it's a matter of cleaning up props and whatnot and importing as a Halo 2 model, then doing collision. I'm not saying it's easy by any stretch, but it's possible thanks to Onyx.

Speaking of collision, what sort of properties can you add? Can you build a "dirt" or "ice" collision? I'm assuming all properties for stuff like that's handled in the BSP, but it'd be awesome to give models different properties like that so they don't all act like metal (or whatever the default is).
User avatar
MrMurder




Revivalist Artisan Droplet Pyre
Literarian 100

Posts: 258
Joined: Mon Jan 19, 2004 12:39 pm
Location: England

Re: [Mod][App] Onyx - Halo 2 Map Builder

Post by MrMurder »

Tural wrote:MrMurder, we're going to hold you to that promise.

No need boss thats my solom oath just be sure to be ready to help me catch up and we my friend have a deal.

PS can someone explain how im getting more emblems and what they are lol
Bug Stompers "We Endanger Species"

MrMurder The Magnums Of Justice

Thanks for your time.
User avatar
Halo4Ever




Connoisseur Wordewatician 250

Posts: 447
Joined: Tue Jul 18, 2006 6:08 am
Location: Newyork XBLGTag: Br4nd3n

Re: [Mod][App] Onyx - Halo 2 Map Builder

Post by Halo4Ever »

You have just revolutionized modding Halo 2 if you haven't noticed, this deserves a sticky, now. :D
Image
"A hero needs not to speak, for when he is gone, the world will speak for him" - My favorite quote.
User avatar
nothinbeter2do





Posts: 4
Joined: Thu Jul 10, 2008 7:18 pm

Re: [Mod][App] Onyx - Halo 2 Map Builder

Post by nothinbeter2do »

How come the about box says you need Onyx.map? That wasn't included.
User avatar
DarkShallFall




Artisan Recreator Trickster Connoisseur
Advisor Pyre Renovator Sigma
Snitch! Enthraller New Age Miner

Posts: 1992
Joined: Fri Jan 20, 2006 2:49 pm
Location: MI, USA
Contact:

Re: [Mod][App] Onyx - Halo 2 Map Builder

Post by DarkShallFall »

nothinbeter2do wrote:How come the about box says you need Onyx.map? That wasn't included.
The patch was.
Image
Iron_Forge wrote:I assume I won?..I should get an emblem...
User avatar
nothinbeter2do





Posts: 4
Joined: Thu Jul 10, 2008 7:18 pm

Re: [Mod][App] Onyx - Halo 2 Map Builder

Post by nothinbeter2do »

And what about an Xbox Debug Communicator? Is there a download for Inception or anything?
User avatar
Eaton




Enthraller

Posts: 1639
Joined: Thu Jun 14, 2007 4:16 pm
Location: USA

Re: [Mod][App] Onyx - Halo 2 Map Builder

Post by Eaton »

nothinbeter2do wrote:And what about an Xbox Debug Communicator? Is there a download for Inception or anything?
Inception will never be made available to the general public. The closest you can get to a RTH program is using Standalone RTH or Entity. They can get the job done.
Image
User avatar
DemonicSandwich




Advisor Connoisseur

Posts: 1198
Joined: Sat Sep 30, 2006 6:10 pm
Location:

Re: [Mod][App] Onyx - Halo 2 Map Builder

Post by DemonicSandwich »

nothinbeter2do wrote:And what about an Xbox Debug Communicator? Is there a download for Inception or anything?
It's likely referring to the Debug you install onto your Xbox.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
User avatar
xzodia




Translator Connoisseur Coagulator

Posts: 1981
Joined: Sun May 15, 2005 10:31 am
Location: UK
Contact:

Re: [Mod][App] Onyx - Halo 2 Map Builder

Post by xzodia »

Eaton wrote:
nothinbeter2do wrote:And what about an Xbox Debug Communicator? Is there a download for Inception or anything?
Inception will never be made available to the general public. The closest you can get to a RTH program is using Standalone RTH or Entity. They can get the job done.
Don't forget Contribute...entity's RTH is shit >_>
Image
Halo 2 Plugins | Lock-on To Just About Anything | My Sites | Snow Hog
Old Plugins you have, upgrade you must...
Always Maintain a High Quality-To-Crap Ratio.
-DeToX-




Illusionist Recreator Connoisseur Acolyte
Sigma Decryptor Droplet Pyre
Blacksmith Socialist New Age System Engineer
ONI

Posts: 4589
Joined: Sun Jun 18, 2006 3:58 pm
Location: ...

Re: [Mod][App] Onyx - Halo 2 Map Builder

Post by -DeToX- »

And so is MiniRTH.
Image
User avatar
ogrish




Articulatist 100

Posts: 243
Joined: Sun Jun 11, 2006 12:44 pm
Location: Oildale Ca.
Contact:

Re: [Mod][App] Onyx - Halo 2 Map Builder

Post by ogrish »

Ok so i was looking at the coll tags for the collission box's, in ONYX, and i noticed that after resizing a box, its phmo is changed, but not its coll. How is this possible? My bullet collision seems fine yet the collision model is unchanged.

And all grenades stick to walls, so i was wondering if you changed something in phmo, to act as coll, or is my map currupted, and not updating the values in the tag class.
Image
User avatar
DemonicSandwich




Advisor Connoisseur

Posts: 1198
Joined: Sat Sep 30, 2006 6:10 pm
Location:

Re: [Mod][App] Onyx - Halo 2 Map Builder

Post by DemonicSandwich »

ogrish wrote:Ok so i was looking at the coll tags for the collission box's, in ONYX, and i noticed that after resizing a box, its phmo is changed, but not its coll. How is this possible? My bullet collision seems fine yet the collision model is unchanged.

And all grenades stick to walls, so i was wondering if you changed something in phmo, to act as coll, or is my map currupted, and not updating the values in the tag class.
Some values in the coll tag require checkpoint revert.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
User avatar
DarkShallFall




Artisan Recreator Trickster Connoisseur
Advisor Pyre Renovator Sigma
Snitch! Enthraller New Age Miner

Posts: 1992
Joined: Fri Jan 20, 2006 2:49 pm
Location: MI, USA
Contact:

Re: [Mod][App] Onyx - Halo 2 Map Builder

Post by DarkShallFall »

ogrish wrote:Ok so i was looking at the coll tags for the collission box's, in ONYX, and i noticed that after resizing a box, its phmo is changed, but not its coll. How is this possible? My bullet collision seems fine yet the collision model is unchanged.

And all grenades stick to walls, so i was wondering if you changed something in phmo, to act as coll, or is my map currupted, and not updating the values in the tag class.
There are values changed in the planes reflexive in coll. Grenade proj tags are edited, there was some issues i didn't feel like taking the highroad to fix.
Image
Iron_Forge wrote:I assume I won?..I should get an emblem...
User avatar
ogrish




Articulatist 100

Posts: 243
Joined: Sun Jun 11, 2006 12:44 pm
Location: Oildale Ca.
Contact:

Re: [Mod][App] Onyx - Halo 2 Map Builder

Post by ogrish »

So you dont have to move the vertecies for coll to work? :|

And for the nades, its funny, cause i just had same thing happen on a mod i was working on. Entity likes to currupt something in frag_grenade often in my experience. Contrails too, when i clone chunks or build some things.
Image
bhood





Posts: 4
Joined: Sat Feb 21, 2009 2:21 am

poke won't work

Post by bhood »

every time i try to poke in whatever mode with the onyx map it gives me a message connection refused or no reaction :(
any suggestions?

can it has anything to do with my xbox before crashed and most of softmod app's and dashboards like evox won't run anymore the communication is corrupted too?
Densefire





Posts: 9
Joined: Fri Oct 17, 2008 6:33 pm

Re: [Mod][App] Onyx - Halo 2 Map Builder

Post by Densefire »

Can someone upload the video again? it seems as though the link is broken :cry:
User avatar
DemonicSandwich




Advisor Connoisseur

Posts: 1198
Joined: Sat Sep 30, 2006 6:10 pm
Location:

Re: [Mod][App] Onyx - Halo 2 Map Builder

Post by DemonicSandwich »

Densefire wrote:Can someone upload the video again? it seems as though the link is broken :cry:
The link isn't broken, File Front just redirects the link from that posted to the actual link.

http://files.filefront.com//;13324921;/fileinfo.html
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
Densefire





Posts: 9
Joined: Fri Oct 17, 2008 6:33 pm

Re: [Mod][App] Onyx - Halo 2 Map Builder

Post by Densefire »

by DemonicSandwich » March 13th, 2009, 5:31 pm

Densefire wrote:
Can someone upload the video again? it seems as though the link is broken
The link isn't broken, File Front just redirects the link from that posted to the actual link.

http://files.filefront.com//;13324921;/fileinfo.html
The link just brings me to the filefront homepage. As quick and easy filefront may be it seems to be very unreliable. No one in my neighborhood can download that file. I live in the USA btw...

EDIT: When I DO get the vid *fingers crossed* may I have permission to upload to youtube? For people who don't want to download?
User avatar
Eaton




Enthraller

Posts: 1639
Joined: Thu Jun 14, 2007 4:16 pm
Location: USA

Re: [Mod][App] Onyx - Halo 2 Map Builder

Post by Eaton »

DS, he is right. The link is dead and goes to the FileFront homepage.
Image
User avatar
DarkShallFall




Artisan Recreator Trickster Connoisseur
Advisor Pyre Renovator Sigma
Snitch! Enthraller New Age Miner

Posts: 1992
Joined: Fri Jan 20, 2006 2:49 pm
Location: MI, USA
Contact:

Re: [Mod][App] Onyx - Halo 2 Map Builder

Post by DarkShallFall »

Re-uploading.
Image
Iron_Forge wrote:I assume I won?..I should get an emblem...
Post Reply