[Mod] High_Tide V1 || JesseCuster

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Which skin u like?

JC
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66%
HSM
14
34%
 
Total votes: 41

DWells55





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Post by DWells55 »

I forgot the positive stuff, JC. First off, it's visually stunning. The placement of everything is absolutely fantastic and the idea of putting water in is really great. Sets a very cool atmosphere and the lighting looks darn pretty too.
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JesseCuster




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Post by JesseCuster »

I forgot the positive stuff, JC.
now i love u big D :wink:
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Post by BOBtheMASTER »

100/10 awsome mod. You made the actual graphics seem better. :shock:
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Re: [Mod] High_Tide V1 || JesseCuster

Post by -DeToX- »

JesseCuster wrote:DeToX for the Water
YeYe!
Thanks for the credits.
JesseCuster wrote:
I forgot the positive stuff, JC.
now i love u big D :wink:
I got a Big D too....


Anyways, looks hawt.
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theycallmechad




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Post by theycallmechad »

DWells55 wrote:I don't like the name. It can't be an ocean based on it's surroundings and environment. And therefore it won't have a tide. And as a result then name "high tide" doesn't make sense.

Cool map though.
Howdy. I suppose I'll take this one, being how I came up with "High Tide" and all.

When I was looking through the list of propsed names in the pictures seciton, I noticed that they all had one thing in common: the names all seemed to focus on and bring attention to the trees. However, when I play the map, I focus more on the water than the trees. I see an aquatic-like map, not a forest-like map. By naming it "High Tide," the focus is shifted back from the trees into the water.

As for the name making no sense: I have lived in an area right next to the shoreline. As you looked to the water, on the other side you can see land (much like you can in High Tide). However, every day the tide would still go in and come out, just as it would in the ocean. In fact, sometimes in this body of water (The Sound, it was referred to), the tide would even raise and lower more than it would in the ocean.

I was sure to submit the name "High Tide" and not "Low Tide" becasue if you look at the structure on the water's edge, you can see that it is not too high above the waterline. Should it currently be low tide, the water during high tide would swamp the structure entirely.

Well, I hope that explains it well enough. In short, I saw in this an aquatic map, not a forest map (although the trees do an excellent job enhancing the realism).

Good work, JC!
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Post by G.I.R. »

Needs a patch with picture/description for mainmenu <_<
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Post by Monkey Terd »

Air lifts+Warthog=fun.

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JesseCuster




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Post by JesseCuster »

Air lifts+Warthog=fun.
if u got a driving license u can use the ghost + lifts to get on the highest point :wink:
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Post by DWells55 »

Well, that's a darn solid defense, Chad, and I'd like to see some of it in the map description. I can't argue with somehting if it's well backed-up.
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theycallmechad




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Post by theycallmechad »

haha nice, DWells :D . I never thought of it as a "darn-solid" defense, I just was sharing my thought process. I have my own style of doing things, and not everybody understands all the time why I did them. With my skins, I don't usually have any sort of a desctiption attached to them. What descriptions I do have were written by other people (you, if I recall :wink:). I like to think that with the title and the actual map people can come to learn and understand the feel of the map. The story behind it, at this point, is left up to the player to determine.

I guess it's just my simple way of having some sort of artistic expression, being how I'm not really much of an artist. I just make little textures from time to time.

Anyway, DWells, I hope you didn't feel in my last post that I was trying to slam you or anything. That wasn't my intention.
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Post by MasterChief2829 »

Sweet Jibbering Jesus! I <3 j00.
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Post by SerpentKnights »

dayuuuummm.... nice mod bro. :)
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Post by Battery »

Code: Select all

i felt like posting in code  lol i love this mod jc youre awesome
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Post by voodoo721 »

Looks great. :o Thanks for using my post generator as well.
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Post by Hawaiian Modder »

Looks amazing.
I will try it out tomorow because my tv is not doing its job.
Also next time you get on AIM IM me because I was out today.
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Post by latinomodder »

I would kill for a ghost recon like AI mod on this one, speacially with ZONES!
Nice work I loved the map its one of my favorites.
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Post by destroyer69 »

Superb.
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Post by Dojorkan »

Some Jackal towers with Jackals in them would be the only good AI edition to this map since there are no zones yet.
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JesseCuster




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Post by JesseCuster »

**New Mainmenu Pics update at first post...+Download (right format)**

I would kill for a ghost recon like AI mod on this one, speacially with ZONES!
Some Jackal towers with Jackals in them would be the only good AI edition to this map since there are no zones yet.
:lol: u guys and ur AI thing :lol: ....

PS:i asked again for help on the teamspawns..and maybe the flagbug :roll:
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Post by StalkingGrunt911 »

Well I just got around to playing this. It was pretty fun sniping my brother but it would also get laggy at some points. :(
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