[Mod] High_Tide V1 || JesseCuster
- JesseCuster
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Re: [Mod] High_Tide V1 || JesseCuster
YeYe!JesseCuster wrote:DeToX for the Water
Thanks for the credits.
I got a Big D too....JesseCuster wrote:now i love u big DI forgot the positive stuff, JC.
Anyways, looks hawt.
- theycallmechad
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Howdy. I suppose I'll take this one, being how I came up with "High Tide" and all.DWells55 wrote:I don't like the name. It can't be an ocean based on it's surroundings and environment. And therefore it won't have a tide. And as a result then name "high tide" doesn't make sense.
Cool map though.
When I was looking through the list of propsed names in the pictures seciton, I noticed that they all had one thing in common: the names all seemed to focus on and bring attention to the trees. However, when I play the map, I focus more on the water than the trees. I see an aquatic-like map, not a forest-like map. By naming it "High Tide," the focus is shifted back from the trees into the water.
As for the name making no sense: I have lived in an area right next to the shoreline. As you looked to the water, on the other side you can see land (much like you can in High Tide). However, every day the tide would still go in and come out, just as it would in the ocean. In fact, sometimes in this body of water (The Sound, it was referred to), the tide would even raise and lower more than it would in the ocean.
I was sure to submit the name "High Tide" and not "Low Tide" becasue if you look at the structure on the water's edge, you can see that it is not too high above the waterline. Should it currently be low tide, the water during high tide would swamp the structure entirely.
Well, I hope that explains it well enough. In short, I saw in this an aquatic map, not a forest map (although the trees do an excellent job enhancing the realism).
Good work, JC!
Needs a patch with picture/description for mainmenu <_<
I think Noobraska is a pretty cool state. eh grows corn and doesn't afraid of anythng.
(12:18:11 AM) GTAF: DAMNIT GIR WE ARE ON THE SUBJECT OF VINCE'S DICK.
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- JesseCuster
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- theycallmechad
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haha nice, DWells . I never thought of it as a "darn-solid" defense, I just was sharing my thought process. I have my own style of doing things, and not everybody understands all the time why I did them. With my skins, I don't usually have any sort of a desctiption attached to them. What descriptions I do have were written by other people (you, if I recall ). I like to think that with the title and the actual map people can come to learn and understand the feel of the map. The story behind it, at this point, is left up to the player to determine.
I guess it's just my simple way of having some sort of artistic expression, being how I'm not really much of an artist. I just make little textures from time to time.
Anyway, DWells, I hope you didn't feel in my last post that I was trying to slam you or anything. That wasn't my intention.
I guess it's just my simple way of having some sort of artistic expression, being how I'm not really much of an artist. I just make little textures from time to time.
Anyway, DWells, I hope you didn't feel in my last post that I was trying to slam you or anything. That wasn't my intention.
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Code: Select all
i felt like posting in code lol i love this mod jc youre awesome
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- latinomodder
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- JesseCuster
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**New Mainmenu Pics update at first post...+Download (right format)**
PS:i asked again for help on the teamspawns..and maybe the flagbug
I would kill for a ghost recon like AI mod on this one, speacially with ZONES!
u guys and ur AI thing ....Some Jackal towers with Jackals in them would be the only good AI edition to this map since there are no zones yet.
PS:i asked again for help on the teamspawns..and maybe the flagbug
- StalkingGrunt911
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