[MOD] .: Echo Station :. v2.1 Final Version!!

The best of the best for Halo 2 Xbox

What do you think?

Awesome
74
80%
Good
10
11%
Average
3
3%
Bad
0
No votes
Horrible
5
5%
 
Total votes: 92

Zone117-





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Post by Zone117- »

Great mod dude! I'll try it on my other comp.
cdonecker




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Post by cdonecker »

awsome10/10 i need to learn how to do this i dont evne nknow what its called
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F1N3ST





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Post by F1N3ST »

Dwells55, what is the texture format for the slots, i tried DXT 1, 3, and 5 none worked, and what do you suggest i do for MIP maps? Nice mod once again.
DWells55





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Post by DWells55 »

F1N3ST wrote:Dwells55, what is the texture format for the slots, i tried DXT 1, 3, and 5 none worked, and what do you suggest i do for MIP maps? Nice mod once again.
A8R8G8B8 is the format.

I think in Photoshop it's 8:8:8:8 ARGB in the formats list. Not sure...

I have mine set to generate mipmaps.
Zigen




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Post by Zigen »

Simply AmazinG!!!!
Im hosting on Kai right now. Join up!
XxSilencedDeathxX





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Post by XxSilencedDeathxX »

Finest use these settings when saving in 8:8:8:8 ARBG:

Image

(thanks to limpmybizket (sp?) for that pic)
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ExileLord




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Post by ExileLord »

Looks fun. I think I'll give this mod a shot.
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MasterChief2829




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Post by MasterChief2829 »

r0tten wrote:i'm actually a little upset, i was working on something really similar, i'm happy to see that you did it, cause you probably did a way better job.

i'll test it out and let you know what i think.
Isn't that what you said about Sentinal Base -_-

[edit] Can somebody get a video up? Sorry, but I won't be able to play this until *gasp* Friday.
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n64nerd




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Post by n64nerd »

nice! I'm usually abject to downloading other peoples mods because 1. I should at least try and figure it out myself and 2. you all seem to know more than me. to this map, I'm making an exception. you should make a tutorial on machine building. god knows we need one.

great job man!
http://files.halomods.com/viewtopic.php?t=50904
my first tutorial in the tutorial section
Evilsnowflakes




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Post by Evilsnowflakes »

I am speechless :o

This mod rocks, good job. The macgun is awsome
This shows the work that people are putting into mods now. It brings a tear to my eye :cry:

I lied about being speechless :lol:

great job
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Z loc





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Post by Z loc »

Very nice map, its awesome how it moves up and down to reveal different levels (great snipe opportunities) :lol:
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r0tten
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Post by r0tten »

MasterChief2829 wrote:
r0tten wrote:i'm actually a little upset, i was working on something really similar, i'm happy to see that you did it, cause you probably did a way better job.

i'll test it out and let you know what i think.
Isn't that what you said about Sentinal Base -_-

[edit] Can somebody get a video up? Sorry, but I won't be able to play this until *gasp* Friday.
yeah it is, i started one similar to sentinel base then i stopped after headshots was way better than mine could have ever have been, so i found the mac gun mach and started on that, had alot of trouble along the way, then tunes released this and again it was better than anything i could have done. not trying to steal there glory, i was just stating i was working on some similar projects which have now been dumped because theres would "pwn" mine any day.

now i'm attempting a bsp conv. which is ALOT harder than it sounds.

in the meen time though i have a few skins i am about to put out any day now, just putting some final touches on them, it's hard for me to just stay on one project, so i rarely complete anything, i just get bored or stuck.
Fierce_Gaming





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Post by Fierce_Gaming »

DWells55 wrote:I released a mainmenu DDS patch to help with that. Apply it, and then in your mainmenu inject an A8R8G8B8 DDS over the appropriate slot's DDS.
Yes, use Dwells DDS patch mainmenu release. Adding the map as we know is easy, the hard part is dealing with adding the preview. But he fixed that and made them all reference a different image.
-Nick
Snaku




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Post by Snaku »

Hm... no comments on the collision issues? I understand if the surface you walk on can't be fixed, but at least jamming a crate into the middle of the roof thing so you can't camp inside it with a rocket launcher should be done. I'd also like it if you could walk on the pivot, but I'd settle for just getting rid of the cheating spot.
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TunesRus90




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Post by TunesRus90 »

I will have an update out within a few days that blocks the cheating spot, so post any other bugs you guys find and i will see if i can fix them, thanks for the positive feedback.

Ohh and to PigFarker, im pretty sure all spawnpoints are on the map, i double checked, some are close to the edge though so if you walk the wrong way at first you die, so maybe ill just change those. And in the next update I will also see if i can make the flag reset when it falls down.

Anyways, thanks for the great feedback so far! O yeah and i changed the description so it should fit fine if you add it to the mainmenu.
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Chooqpead





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Post by Chooqpead »

I cant wait for the update, but for now we are going to have many fun games of ctf on this map. Guys, he will get around to the collision problems, but it isn't as easy as it was for headshot, since his wasn't moving. :D
HK-47





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Post by HK-47 »

Coco fang, Your sig cannot be animated.
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Thanks LT.
Snaku




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Post by Snaku »

I took this mod with me to work last night (well... I took my box... it had this mod on it) and loaded it up. Sadly, my coworkers were too stupid to grasp the concept of NOT running around blindly, and they became frustrated with falling to their dooms and demanded we play a different map. So I can't give any real feedback on how it plays, though I, personally, think it looks like fun.
It's too bad you're not getting more feedback. I guess it makes sense, though. Everybody is all wrapped up in Sentinel base. It's like trying to bring out another fps a week after Halo comes out. Even though it's good, it just gets overlooked. Hope that changes.
jkjk




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Post by jkjk »

PigFarker wrote:its WAY to dark
Agreed. Please increase the brightness of the map. I think people will like it more. It's a very good choice of a moving mach. Can't wait for the next version. MOTM material.
I'd like to see more XBC mods and less projectile mods!
F1N3ST





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Post by F1N3ST »

Hmmm, an odd picture indeed...... Image
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