ScottyGEE wrote:hey just a question...lets say i already started modding a map...and then i cant apply the serenity because the map size is different...would i be able to drag and drop the [goof] using insolence and it still works? or is the [goof] tag properly linked and it would *** my map up if i tried transferring?
I wanted to do this too and I just made it work. Patch a copy of the original map. Then Insolence the goof tag into your pre-modded map. Then use ADI, find the goof tag's offset, and change the reflexive of the scnr on the modded tag to point to that offset. Worked for me.
Awesome tag shade45! This will save everybody a lot of hexing.
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1:Map File Format Discovered
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ScottyGEE wrote:hey just a question...lets say i already started modding a map...and then i cant apply the serenity because the map size is different...would i be able to drag and drop the [goof] using insolence and it still works? or is the [goof] tag properly linked and it would *** my map up if i tried transferring?
I wanted to do this too and I just made it work. Patch a copy of the original map. Then Insolence the goof tag into your pre-modded map. Then use ADI, find the goof tag's offset, and change the reflexive of the scnr on the modded tag to point to that offset. Worked for me.
Awesome tag shade45! This will save everybody a lot of hexing.
Hehe thanks for explaining that and just to clarifly the relfex u gotta change in scnr is at decimal offset 984 and just point it 24 bytes into the goof tag
ScottyGEE wrote:hey just a question...lets say i already started modding a map...and then i cant apply the serenity because the map size is different...would i be able to drag and drop the [goof] using insolence and it still works? or is the [goof] tag properly linked and it would *** my map up if i tried transferring?
I wanted to do this too and I just made it work. Patch a copy of the original map. Then Insolence the goof tag into your pre-modded map. Then use ADI, find the goof tag's offset, and change the reflexive of the scnr on the modded tag to point to that offset. Worked for me.
Awesome tag shade45! This will save everybody a lot of hexing.
Hehe thanks for explaining that and just to clarifly the relfex u gotta change in scnr is at decimal offset 984 and just point it 24 bytes into the goof tag
Oh, one more thing. When I changed the reflex the predicted resources in the scnr were a little messed up but the chunk count was right. Is it okay as long as everything is right in the goof tag?
Visit MorrowindX for the latest in Morrowind for Xbox.
1:Map File Format Discovered
2:Custom Sound Achieved.
ScottyGEE wrote:hey just a question...lets say i already started modding a map...and then i cant apply the serenity because the map size is different...would i be able to drag and drop the [goof] using insolence and it still works? or is the [goof] tag properly linked and it would *** my map up if i tried transferring?
I wanted to do this too and I just made it work. Patch a copy of the original map. Then Insolence the goof tag into your pre-modded map. Then use ADI, find the goof tag's offset, and change the reflexive of the scnr on the modded tag to point to that offset. Worked for me.
Awesome tag shade45! This will save everybody a lot of hexing.
Hehe thanks for explaining that and just to clarifly the relfex u gotta change in scnr is at decimal offset 984 and just point it 24 bytes into the goof tag
Oh, one more thing. When I changed the reflex the predicted resources in the scnr were a little messed up but the chunk count was right. Is it okay as long as everything is right in the goof tag?
Its shouldnt be mseed up it should looks the same as the goof tag does, make sure you pointed it to the correct spot in the goof tag.
ScottyGEE wrote:hey just a question...lets say i already started modding a map...and then i cant apply the serenity because the map size is different...would i be able to drag and drop the [goof] using insolence and it still works? or is the [goof] tag properly linked and it would *** my map up if i tried transferring?
I wanted to do this too and I just made it work. Patch a copy of the original map. Then Insolence the goof tag into your pre-modded map. Then use ADI, find the goof tag's offset, and change the reflexive of the scnr on the modded tag to point to that offset. Worked for me.
Awesome tag shade45! This will save everybody a lot of hexing.
Hehe thanks for explaining that and just to clarifly the relfex u gotta change in scnr is at decimal offset 984 and just point it 24 bytes into the goof tag
Oh, one more thing. When I changed the reflex the predicted resources in the scnr were a little messed up but the chunk count was right. Is it okay as long as everything is right in the goof tag?
Its shouldnt be mseed up it should looks the same as the goof tag does, make sure you pointed it to the correct spot in the goof tag.
And btw new maps are up now, check I am an idiot
What program should I use to point it 24 bytes into the goof tag? Mine is set 0 bytes in, which could be the problem.
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1:Map File Format Discovered
2:Custom Sound Achieved.
Lestatfreak wrote:
What program should I use to point it 24 bytes into the goof tag? Mine is set 0 bytes in, which could be the problem.
Yeah that would be the problem, just open your map in a hex editor go to the offset of the goof tag, then move 24 bytes forward and use that offset to calculate the new reflex for the scnr tag.
If u go to dothalo go i think tools->utilities and there a nice liitle reflex calculator.
I put the patch over terminal everthing worked great i moved over the mach tag of the scarab door from terf thern i referenced it. put the map on and no one else can see it they just gtet major lag when i shoot it.
SNM CamDaMan607 wrote:some1 asked me this and idk how 2 either so i will ask: how do u up the chunk count like it says in the tut for every tag u add?
When u have the goof tag open in insolence just go to "Chunk Count", and if uve added two tags to "New Resources" and the chunk count is at something like 350 u would put it up to 352
Lestatfreak wrote:
What program should I use to point it 24 bytes into the goof tag? Mine is set 0 bytes in, which could be the problem.
Yeah that would be the problem, just open your map in a hex editor go to the offset of the goof tag, then move 24 bytes forward and use that offset to calculate the new reflex for the scnr tag.
If u go to dothalo go i think tools->utilities and there a nice liitle reflex calculator.
Okay, it looks like its working now. Just clearing something up. If you use dothalo to find the reflexive use the map offset at offset 0x18 inside the tag.
Visit MorrowindX for the latest in Morrowind for Xbox.
1:Map File Format Discovered
2:Custom Sound Achieved.