[misc]Easy System Link Fix -All Maps Supported-

The best of the best for Halo 2 Xbox
Lestatfreak




Articulatist 100

Posts: 159
Joined: Fri Sep 23, 2005 11:46 am

Post by Lestatfreak »

ScottyGEE wrote:hey just a question...lets say i already started modding a map...and then i cant apply the serenity because the map size is different...would i be able to drag and drop the [goof] using insolence and it still works? or is the [goof] tag properly linked and it would *** my map up if i tried transferring?
I wanted to do this too and I just made it work. Patch a copy of the original map. Then Insolence the goof tag into your pre-modded map. Then use ADI, find the goof tag's offset, and change the reflexive of the scnr on the modded tag to point to that offset. Worked for me. :P

Awesome tag shade45! This will save everybody a lot of hexing.
Visit MorrowindX for the latest in Morrowind for Xbox.

1:Map File Format Discovered
2:Custom Sound Achieved.
User avatar
shade45




Translator Artisan Enthraller Logistician
Stylist Wave Firestorm New Age

Posts: 2270
Joined: Fri Apr 01, 2005 1:04 pm

Post by shade45 »

Lestatfreak wrote:
ScottyGEE wrote:hey just a question...lets say i already started modding a map...and then i cant apply the serenity because the map size is different...would i be able to drag and drop the [goof] using insolence and it still works? or is the [goof] tag properly linked and it would *** my map up if i tried transferring?
I wanted to do this too and I just made it work. Patch a copy of the original map. Then Insolence the goof tag into your pre-modded map. Then use ADI, find the goof tag's offset, and change the reflexive of the scnr on the modded tag to point to that offset. Worked for me. :P

Awesome tag shade45! This will save everybody a lot of hexing.
Hehe thanks for explaining that and just to clarifly the relfex u gotta change in scnr is at decimal offset 984 and just point it 24 bytes into the goof tag :wink:
Lestatfreak




Articulatist 100

Posts: 159
Joined: Fri Sep 23, 2005 11:46 am

Post by Lestatfreak »

shade45 wrote:
Lestatfreak wrote:
ScottyGEE wrote:hey just a question...lets say i already started modding a map...and then i cant apply the serenity because the map size is different...would i be able to drag and drop the [goof] using insolence and it still works? or is the [goof] tag properly linked and it would *** my map up if i tried transferring?
I wanted to do this too and I just made it work. Patch a copy of the original map. Then Insolence the goof tag into your pre-modded map. Then use ADI, find the goof tag's offset, and change the reflexive of the scnr on the modded tag to point to that offset. Worked for me. :P

Awesome tag shade45! This will save everybody a lot of hexing.
Hehe thanks for explaining that and just to clarifly the relfex u gotta change in scnr is at decimal offset 984 and just point it 24 bytes into the goof tag :wink:
Oh, one more thing. When I changed the reflex the predicted resources in the scnr were a little messed up but the chunk count was right. Is it okay as long as everything is right in the goof tag?
Visit MorrowindX for the latest in Morrowind for Xbox.

1:Map File Format Discovered
2:Custom Sound Achieved.
User avatar
shade45




Translator Artisan Enthraller Logistician
Stylist Wave Firestorm New Age

Posts: 2270
Joined: Fri Apr 01, 2005 1:04 pm

Post by shade45 »

Lestatfreak wrote:
shade45 wrote:
Lestatfreak wrote:
ScottyGEE wrote:hey just a question...lets say i already started modding a map...and then i cant apply the serenity because the map size is different...would i be able to drag and drop the [goof] using insolence and it still works? or is the [goof] tag properly linked and it would *** my map up if i tried transferring?
I wanted to do this too and I just made it work. Patch a copy of the original map. Then Insolence the goof tag into your pre-modded map. Then use ADI, find the goof tag's offset, and change the reflexive of the scnr on the modded tag to point to that offset. Worked for me. :P

Awesome tag shade45! This will save everybody a lot of hexing.
Hehe thanks for explaining that and just to clarifly the relfex u gotta change in scnr is at decimal offset 984 and just point it 24 bytes into the goof tag :wink:
Oh, one more thing. When I changed the reflex the predicted resources in the scnr were a little messed up but the chunk count was right. Is it okay as long as everything is right in the goof tag?
Its shouldnt be mseed up it should looks the same as the goof tag does, make sure you pointed it to the correct spot in the goof tag.

And btw new maps are up now, check first post :D
Lestatfreak




Articulatist 100

Posts: 159
Joined: Fri Sep 23, 2005 11:46 am

Post by Lestatfreak »

shade45 wrote:
Lestatfreak wrote:
shade45 wrote:
Lestatfreak wrote:
ScottyGEE wrote:hey just a question...lets say i already started modding a map...and then i cant apply the serenity because the map size is different...would i be able to drag and drop the [goof] using insolence and it still works? or is the [goof] tag properly linked and it would *** my map up if i tried transferring?
I wanted to do this too and I just made it work. Patch a copy of the original map. Then Insolence the goof tag into your pre-modded map. Then use ADI, find the goof tag's offset, and change the reflexive of the scnr on the modded tag to point to that offset. Worked for me. :P

Awesome tag shade45! This will save everybody a lot of hexing.
Hehe thanks for explaining that and just to clarifly the relfex u gotta change in scnr is at decimal offset 984 and just point it 24 bytes into the goof tag :wink:
Oh, one more thing. When I changed the reflex the predicted resources in the scnr were a little messed up but the chunk count was right. Is it okay as long as everything is right in the goof tag?
Its shouldnt be mseed up it should looks the same as the goof tag does, make sure you pointed it to the correct spot in the goof tag.

And btw new maps are up now, check I am an idiot :D
What program should I use to point it 24 bytes into the goof tag? Mine is set 0 bytes in, which could be the problem.
Visit MorrowindX for the latest in Morrowind for Xbox.

1:Map File Format Discovered
2:Custom Sound Achieved.
User avatar
shade45




Translator Artisan Enthraller Logistician
Stylist Wave Firestorm New Age

Posts: 2270
Joined: Fri Apr 01, 2005 1:04 pm

Post by shade45 »

Lestatfreak wrote: What program should I use to point it 24 bytes into the goof tag? Mine is set 0 bytes in, which could be the problem.
Yeah that would be the problem, just open your map in a hex editor go to the offset of the goof tag, then move 24 bytes forward and use that offset to calculate the new reflex for the scnr tag.

If u go to dothalo go i think tools->utilities and there a nice liitle reflex calculator.
CamDaMan607





Posts: 649
Joined: Mon Oct 10, 2005 4:30 am

Post by CamDaMan607 »

some1 asked me this and idk how 2 either so i will ask: how do u up the chunk count like it says in the tut for every tag u add?
User avatar
Skayter
Readers Club





Posts: 627
Joined: Sat Oct 29, 2005 12:44 pm
Location: New York

Hey

Post by Skayter »

I put the patch over terminal everthing worked great i moved over the mach tag of the scarab door from terf thern i referenced it. put the map on and no one else can see it they just gtet major lag when i shoot it.
Image
Zigen




Miner Socialist Snitch! Coagulator

Posts: 1654
Joined: Thu Jun 02, 2005 8:37 pm
Contact:

Post by Zigen »

that other person had to have the map too just to let u know....
User avatar
Skayter
Readers Club





Posts: 627
Joined: Sat Oct 29, 2005 12:44 pm
Location: New York

ghg

Post by Skayter »

Um i thought the other kid didnt need the mod.. asnt that the whole purpose...
Image
CamDaMan607





Posts: 649
Joined: Mon Oct 10, 2005 4:30 am

Post by CamDaMan607 »

SNM CamDaMan607 wrote:some1 asked me this and idk how 2 either so i will ask: how do u up the chunk count like it says in the tut for every tag u add?


hey can some1 plz answer this? and skayter this is for ppl who have the map 2 make it system link i believe.
Zigen




Miner Socialist Snitch! Coagulator

Posts: 1654
Joined: Thu Jun 02, 2005 8:37 pm
Contact:

Post by Zigen »

skayter think about it its not like that
i used to think that too but i thinked so yeah...
they dont have a scarab in their map but only u
User avatar
shade45




Translator Artisan Enthraller Logistician
Stylist Wave Firestorm New Age

Posts: 2270
Joined: Fri Apr 01, 2005 1:04 pm

Post by shade45 »

SNM CamDaMan607 wrote:some1 asked me this and idk how 2 either so i will ask: how do u up the chunk count like it says in the tut for every tag u add?
When u have the goof tag open in insolence just go to "Chunk Count", and if uve added two tags to "New Resources" and the chunk count is at something like 350 u would put it up to 352
CamDaMan607





Posts: 649
Joined: Mon Oct 10, 2005 4:30 am

Post by CamDaMan607 »

ok thnkz!
poopsickle





Posts: 6
Joined: Sun Jun 19, 2005 6:30 am

?

Post by poopsickle »

so what exactly does this allow you to do?
User avatar
shade45




Translator Artisan Enthraller Logistician
Stylist Wave Firestorm New Age

Posts: 2270
Joined: Fri Apr 01, 2005 1:04 pm

Re: ?

Post by shade45 »

poopsickle wrote:so what exactly does this allow you to do?
Its allows u to add tags to a map with insolence or any other program have keep system link working
User avatar
Lavix




Recreator Connoisseur

Posts: 439
Joined: Thu Sep 29, 2005 7:10 pm
Location: Ohio
Contact:

Post by Lavix »

I think that deserves a banning. :?
high6




Snitch!

Posts: 451
Joined: Sun Feb 13, 2005 6:09 am

Post by high6 »

second time doing it.

malf dont u understand it when they removed ur last post?
Lestatfreak




Articulatist 100

Posts: 159
Joined: Fri Sep 23, 2005 11:46 am

Post by Lestatfreak »

shade45 wrote:
Lestatfreak wrote: What program should I use to point it 24 bytes into the goof tag? Mine is set 0 bytes in, which could be the problem.
Yeah that would be the problem, just open your map in a hex editor go to the offset of the goof tag, then move 24 bytes forward and use that offset to calculate the new reflex for the scnr tag.

If u go to dothalo go i think tools->utilities and there a nice liitle reflex calculator.
Okay, it looks like its working now. Just clearing something up. If you use dothalo to find the reflexive use the map offset at offset 0x18 inside the tag.
Visit MorrowindX for the latest in Morrowind for Xbox.

1:Map File Format Discovered
2:Custom Sound Achieved.
DarkLegionXX





Posts: 2
Joined: Sun Jan 22, 2006 1:27 pm

Post by DarkLegionXX »

grea work! honestly i dont care about showing things off to nonmodders but to the people who do good job!! :D
Post Reply