Descension

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neogioh





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Post by neogioh »

The Swamp Fox wrote:I spent 3 days trying to figure out why that happened, got nothing from it. It happens right after I move the Ascension Antenna Charge thingy to where it needs to be. I believe it is some ***-up flag in the scenario, like the one I screwed up with that made one of the flag bases appear even in gametypes they aren't used in.
Well... then what you could do for it is null out the model's shaders so it doesnt look so odd...
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Post by The Swamp Fox »

Something like that might fool ADI, but I'm pretty sure that what you're talking about (which I've seen before) isn't going to break down this tool. It is very possible though...

It's almost like they have raw data, because even duplication in the same map doesn't work. Or, just some odd type of internal pointer, primary magic pointer perhaps?.. :roll:
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Post by The Swamp Fox »

neogioh wrote:
The Swamp Fox wrote:I spent 3 days trying to figure out why that happened, got nothing from it. It happens right after I move the Ascension Antenna Charge thingy to where it needs to be. I believe it is some ***-up flag in the scenario, like the one I screwed up with that made one of the flag bases appear even in gametypes they aren't used in.
Well... then what you could do for it is null out the model's shaders so it doesnt look so odd...
OR, I could just null out the model, but then the correct one wouldn't be there, either.

Or, I suppose I could just set the object type for that specific object to -1, so that nothing is there...if only I had thought of that 6 hours ago :?
neogioh





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Post by neogioh »

The Swamp Fox wrote:
neogioh wrote:
The Swamp Fox wrote:I spent 3 days trying to figure out why that happened, got nothing from it. It happens right after I move the Ascension Antenna Charge thingy to where it needs to be. I believe it is some ***-up flag in the scenario, like the one I screwed up with that made one of the flag bases appear even in gametypes they aren't used in.
Well... then what you could do for it is null out the model's shaders so it doesnt look so odd...
OR, I could just null out the model, but then the correct one wouldn't be there, either.
Its better than having this ugly thing in the air... and when (if) you fix it then you can swap it back... no harm done i wouldnt think...
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Post by xbox7887 »

The Swamp Fox wrote:Something like that might fool ADI, but I'm pretty sure that what you're talking about (which I've seen before) isn't going to break down this tool. It is very possible though...

It's almost like they have raw data, because even duplication in the same map doesn't work. Or, just some odd type of internal pointer, primary magic pointer perhaps?.. :roll:
yea i dont really see any of those in the phmo meta...man i wish i knew a little more about raw data to even begin to make some sort of educated guess as to whats happening. id say that it would have to be some sort of raw pointer
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Post by CrAzY »

I have been waiting for this, need to go play, RIGHT NOW! :P
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Post by Leg0 »

uhm, can you say... o.0
outstanding mb?
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TheTyckoMan




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Post by TheTyckoMan »

man I wanted mod of the month for epic battle, o well :lol: great job on the mod!! :wink: when can we expect the new program?
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Post by HornyHornyHippo »

Wait where is the mod? i dont see anything different. Help me out anyone?
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Post by The Swamp Fox »

Uhm...You upload the file and either rename it to ascension.map or add a mainmenu slot for descension.map...
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Post by WaffleBoy13 »

that is amazing. Good job!! 8)
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Post by HornyHornyHippo »

na, i was bored, so i wanted to see if any took me seriously. (other words just pointless spam :( :lol: ) ANYWAY, i love the mod. But i think it needs some better weapon changes. i give it an 8 out 10. Iv seen things iv never seen before in a mod, but i still think it could be better.
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Post by kibito87 »

Since u were able to put that prophet throne (sp) into a multiplayer map u think this will lead to other vehicles (sp) becoming available in mp games?
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Post by shortysk8monkey »

damn swampfox, way to post stuff just to make people jealous :( lol kick a$$ mod, keep up the good work with map rebuilding :wink:
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Eyeless





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Post by Eyeless »

wow, looking inside the map with a prog is amazing. seeing all the things you added, changed, etc. i cant wait till i can do this one day. btw, AWESOME mod. played it, but a few more things could change. but im sure the next version will be about 10x as jawdropping..
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Post by battletrax »

nice job. This mod is simply amazing for your first mod.
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TheTyckoMan




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Post by TheTyckoMan »

battletrax wrote:nice job. This mod is simply amazing for your first mod.
hahahah it's not his first, it's his first HALO 2 mod, he did some of the best mods for halo 1. :wink:
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Post by scotty_gee »

well if gabs says its 10 outta 10 (being the grinch and all :)) must mean that i will have to test this out hehe.

its funny though...as soon as Junit goes to all the effort of getting his fp views with everything you go ahead and totally obliteratie it with injecting all the stuff and releasing it before he finished :)

yes bbs with a review
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Post by Kuifje »

THATS AWESOME 1000000000000000000000000000000000000000000000000000000000000/10
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adam07





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Post by adam07 »

9.99999/10

It reminds me of that really cool SP mod you made for the Silent Cartographer.

Some little problems that bug me: No sound on the throne chair, and the blue flash happens too often (sorta distracting).

Obviously those things are very minor in comparison to all of the new stuff this mod introduces.

Thanks, Swamp Fox!
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