Well... then what you could do for it is null out the model's shaders so it doesnt look so odd...The Swamp Fox wrote:I spent 3 days trying to figure out why that happened, got nothing from it. It happens right after I move the Ascension Antenna Charge thingy to where it needs to be. I believe it is some ***-up flag in the scenario, like the one I screwed up with that made one of the flag bases appear even in gametypes they aren't used in.
Descension
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Something like that might fool ADI, but I'm pretty sure that what you're talking about (which I've seen before) isn't going to break down this tool. It is very possible though...
It's almost like they have raw data, because even duplication in the same map doesn't work. Or, just some odd type of internal pointer, primary magic pointer perhaps?..
It's almost like they have raw data, because even duplication in the same map doesn't work. Or, just some odd type of internal pointer, primary magic pointer perhaps?..

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OR, I could just null out the model, but then the correct one wouldn't be there, either.neogioh wrote:Well... then what you could do for it is null out the model's shaders so it doesnt look so odd...The Swamp Fox wrote:I spent 3 days trying to figure out why that happened, got nothing from it. It happens right after I move the Ascension Antenna Charge thingy to where it needs to be. I believe it is some ***-up flag in the scenario, like the one I screwed up with that made one of the flag bases appear even in gametypes they aren't used in.
Or, I suppose I could just set the object type for that specific object to -1, so that nothing is there...if only I had thought of that 6 hours ago

Its better than having this ugly thing in the air... and when (if) you fix it then you can swap it back... no harm done i wouldnt think...The Swamp Fox wrote:OR, I could just null out the model, but then the correct one wouldn't be there, either.neogioh wrote:Well... then what you could do for it is null out the model's shaders so it doesnt look so odd...The Swamp Fox wrote:I spent 3 days trying to figure out why that happened, got nothing from it. It happens right after I move the Ascension Antenna Charge thingy to where it needs to be. I believe it is some ***-up flag in the scenario, like the one I screwed up with that made one of the flag bases appear even in gametypes they aren't used in.
yea i dont really see any of those in the phmo meta...man i wish i knew a little more about raw data to even begin to make some sort of educated guess as to whats happening. id say that it would have to be some sort of raw pointerThe Swamp Fox wrote:Something like that might fool ADI, but I'm pretty sure that what you're talking about (which I've seen before) isn't going to break down this tool. It is very possible though...
It's almost like they have raw data, because even duplication in the same map doesn't work. Or, just some odd type of internal pointer, primary magic pointer perhaps?..
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man I wanted mod of the month for epic battle, o well
great job on the mod!!
when can we expect the new program?


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damn swampfox, way to post stuff just to make people jealous
lol kick a$$ mod, keep up the good work with map rebuilding 



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hahahah it's not his first, it's his first HALO 2 mod, he did some of the best mods for halo 1.battletrax wrote:nice job. This mod is simply amazing for your first mod.

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well if gabs says its 10 outta 10 (being the grinch and all
) must mean that i will have to test this out hehe.
its funny though...as soon as Junit goes to all the effort of getting his fp views with everything you go ahead and totally obliteratie it with injecting all the stuff and releasing it before he finished
yes bbs with a review

its funny though...as soon as Junit goes to all the effort of getting his fp views with everything you go ahead and totally obliteratie it with injecting all the stuff and releasing it before he finished

yes bbs with a review
9.99999/10
It reminds me of that really cool SP mod you made for the Silent Cartographer.
Some little problems that bug me: No sound on the throne chair, and the blue flash happens too often (sorta distracting).
Obviously those things are very minor in comparison to all of the new stuff this mod introduces.
Thanks, Swamp Fox!
It reminds me of that really cool SP mod you made for the Silent Cartographer.
Some little problems that bug me: No sound on the throne chair, and the blue flash happens too often (sorta distracting).
Obviously those things are very minor in comparison to all of the new stuff this mod introduces.
Thanks, Swamp Fox!
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