[Mod Package] Halo 2: Combat Evolved FINAL RC2

The best of the best for Halo 2 Xbox
revengeismyfury





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Post by revengeismyfury »

what an awesome mod. You have just made halo 2 so much better :D . Now I have to beat doom 3 so that I'll be good with this version of halo 2. This looks so much better than the original version of Halo 2.
XD




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Re: [Mod Package] Halo 2: Combat Evolved v2.75 (Plasma Freez

Post by XD »

ScottyGEE wrote:
thetyckoman wrote:
GametagAeonFlux wrote:
thetyckoman wrote:what about meteors like I had in one map?
No offense TTM, but how would that be Halo 1 like?
eh Y guess your right :wink:
XD wrote:This is Halo 2: Combat Evolved. It is a mod to the original maps of Halo 2 to make it more skillful. It is not a mod to make Halo 2 into Halo 1
is that discussion ever going to end? :roll:

but yeah i do believe this mod should be outstanding or whatever because it sure is well above average, making halo2 alot more enojyable (when you have friends :( )
Scotty, why aren't you ever on XBC to play then? I have a server up for it all of the time, I've had some sweet 3v3s and 4v4s on it in the past week, popularity is really starting to pick up.
Iggy





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Post by Iggy »

Would it be possible to up the stregth of the ghost fuel tanks so it doesn't take only one pistol shot to destroy one? Seems a little too weak......
jkjk




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Post by jkjk »

XD. Your mainmenu team choosing for the new maps are messed up. Please use this one in your next update.
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Last edited by jkjk on Wed Oct 05, 2005 8:01 am, edited 1 time in total.
I'd like to see more XBC mods and less projectile mods!
Seven Signz





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Post by Seven Signz »

Umm, me and my friend downloaded this and played it and it's really good, but, when my friend goes on Xbox Live, the shield model is the same from this mod. He turns his mod off, so I don't know what's wrong. Can he be banned for this? How can we fix it?
Tom




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Post by Tom »

its probably b/c the shield thing is loaded from the cache. it should not get you banned but clear your cache anyways
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Redspike





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Post by Redspike »

Tom wrote:its probably b/c the shield thing is loaded from the cache. it should not get you banned but clear your cache anyways
Yep your corerct, the shield is in the single player shared or shared .map which are cached, so even if u did restore the maps in the map folder to the original you would need to delete the cache from the X and y drive's. i belive bungie implemented this so the loading times are faster. At least its not halo one where each map you play is cached.

btw Xd the plazma freeze is a rlly sweet addition.

Edit : also what made you put the new shield on the left ? it looks good tho
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TheMightySquare





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Post by TheMightySquare »

Its looking really good. Its come along way since I first played it back in 1.1 but Keep up the great work. I will put this on my xbox and try to play with yall. Ive got a few cool ideas for it. :D
Foe-hammer





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Post by Foe-hammer »

Kudos on the great mod, XD; finally some skill is involved in halo 2, now.

The decreased FOV in halo2 (70 deg) is the thing i hated most about the game. I have been using the FOV (90 deg) hex hack when it first came out, the only prob with it is it makes MC's guns and arms stick way to far out (into the recticle at times). This is so annoying that i cannot use the FOV hack, and thus do not enjoy halo 2.

Anyway, i wonder if there's a way to increase the environment FOV, while leaving the character FOV the same? Thereby having MC's arms and gun the same as it is in the regular 70 deg FOV, and have the environment increased to 90 deg FOV.

What do you think, XD?
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MasterChief2829




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Post by MasterChief2829 »

yeah I agree with Foe-hammer. I was playing Halo 1 a while ago and was like... wait... the FOV isnt that far as in H2:CE. I realized XD's H2:CE FOV was way off compared to Halo 1 for some reason... you should also add the AR model in for the AR. That be tight.
XD




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Post by XD »

"It is a mod to the original maps of Halo 2 to make it more skillful. It is not a mod to make Halo 2 into Halo 1, but taking the good things about Halo 1 over Halo 2, putting them in Halo 2, and overall making the game more skillful and balanced. Anyways, here's an advertisement detailing what Halo 2: Combat Evolved is all about."

:roll:
casuela





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Post by casuela »

I am starting to wonder how many times you have said that XD.

-cas
Foe-hammer





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Post by Foe-hammer »

90 deg FOV is what halo1 was when you had your own screen. In split sceen, halo1 had over 90 deg FOV.

I assume that XD's Halo2: CE was hexed to 90 deg FOV. So i am not sure what you are referring to, mastercheir2829.

XD, read my previous post. I'm not trying to make halo2:CE into halo1; i don't even know where that response came from. I'm discussing the possibilities of moving MC's gun and arms back, when the FOV hack is at 90 deg, so his gun and arms are not way the hell out there. It is irritating to have the gun go into the recticle, and have MC's arms and gun so far out there it takes up most of the right side of the screen.
Zombie_Jesus





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Post by Zombie_Jesus »

This mod... simply... is PWNZCORE!!!! (why yes, I did just make that up)
JP_h0g_jump4h





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Post by JP_h0g_jump4h »

talk about mega-ultra-bump man... zombie jesus dude... dont bump like that. this is an outstanding mod, tho...
o.0
XD




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Post by XD »

Foe-Hammer, I was replying to "MasterChief2829". Anyways, next version should be out in a week or so.
Halo117





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Post by Halo117 »

MasterChief2829 wrote:reason... you should also add the AR model in for the AR. That be tight.
Agreed, that would realy do something for the game.
XD




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Post by XD »

Halo 2: Combat Evolved v3
- New Weapons: Gauss Rail Gun, Needler Shoty (Fan-made through the h2ce.net forums)
- Fall damage taken off of small maps, kept on bigger maps. Fall damage on those maps is reduced to 3/4 of its original. Maps that shouldn't have fall damage in the first place like Lockout, Beaver Creek, Sanctuary, etc.. will not have fall damage, especially since there's no where to really fall from in those maps, and you're taking fall damage anyways. I think this is by far the best solution. I'm not completely taking fall damage out, but I will take it out of maps that realistically shouldn't have it in the first place.
- Brute Shot is a 3-shot kill
- Correct mainmenu, finally.

Warlock
- By popular demand, the OS will be on top, Camo on the bottom

Beaver Creek
- The OS' are more away from the bases ala Halo 1

Foundation
- Completely redone map (no bugs)
- Low patch size
- Sniper tower lift on the top
- Shotgun > Needler Shoty

Midship
- Completely redone map (no bugs)
- Low patch size
- Shotgun > Needler Shoty

Ivory Tower
- Needler Shoty put in

Gemini
- Shotgun > Needler Shoty

Sanctuary
- Rail Guns

Coagulation
- Needlers > Rail Guns

Headlong
- Rocket Ammo > Rail Gun

Vehicle changes
- Ghost: Slower ROF on the plasma, I'll probably adjust the physics and movement
- Banshee: The bomb is back!
- Gauss Hog > Rocket Hog

Maps without Fall Damage:
Backwash
Beaver Creek
Ivory Tower
Sanctuary
Elongation
Lockout
Midship
Warlock

These maps were definitely the most glitchy in terms of fall damage, and shouldn't have had it in the first place. The cramped areas and the low amounts of depth made fall damage in these maps pretty rediculous. I think this is definitely the way to go about this problem, because most people will still want Fall Damage in maps with more height and depth to them, especially something like Headlong. Gemini still has it so that people can't whore the two teleporting parts without being cramped and Pistol'd out in that small space. Camping up there is still an advantage, just less of one now that you can't go to safety as easily. Gemini doesn't really have any glitchiness at all with fall damage, so it's kept. I kept it in foundation because of people camping the top, obviously. There has been a little glitchiness, but nothing major on this map. It's better to keep it. I think everyone will agree on those choices.

Download Halo 2: Combat Evolved v3 from H2CE.net
troyBORG





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Post by troyBORG »

What map is induction?

I don't have that!


**Edit**

Nevermind I figured it out!
casuela





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Post by casuela »

Great update XD. I think that the fall damage solution was the best one. I coulnd't think of anything else to do. Looks great. Will test tonight.

Also was the needler shotty originally from a CE map? Because I remember playing with that once.
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