
[Mod Package] Halo 2: Combat Evolved FINAL RC2
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- Location: Davie,FL/High Point NC
Re: [Mod Package] Halo 2: Combat Evolved v2.75 (Plasma Freez
Scotty, why aren't you ever on XBC to play then? I have a server up for it all of the time, I've had some sweet 3v3s and 4v4s on it in the past week, popularity is really starting to pick up.ScottyGEE wrote:thetyckoman wrote:eh Y guess your rightGametagAeonFlux wrote:No offense TTM, but how would that be Halo 1 like?thetyckoman wrote:what about meteors like I had in one map?is that discussion ever going to end?XD wrote:This is Halo 2: Combat Evolved. It is a mod to the original maps of Halo 2 to make it more skillful. It is not a mod to make Halo 2 into Halo 1![]()
but yeah i do believe this mod should be outstanding or whatever because it sure is well above average, making halo2 alot more enojyable (when you have friends)
XD. Your mainmenu team choosing for the new maps are messed up. Please use this one in your next update.
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Last edited by jkjk on Wed Oct 05, 2005 8:01 am, edited 1 time in total.
I'd like to see more XBC mods and less projectile mods!
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its probably b/c the shield thing is loaded from the cache. it should not get you banned but clear your cache anyways
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Yep your corerct, the shield is in the single player shared or shared .map which are cached, so even if u did restore the maps in the map folder to the original you would need to delete the cache from the X and y drive's. i belive bungie implemented this so the loading times are faster. At least its not halo one where each map you play is cached.Tom wrote:its probably b/c the shield thing is loaded from the cache. it should not get you banned but clear your cache anyways
btw Xd the plazma freeze is a rlly sweet addition.
Edit : also what made you put the new shield on the left ? it looks good tho

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Kudos on the great mod, XD; finally some skill is involved in halo 2, now.
The decreased FOV in halo2 (70 deg) is the thing i hated most about the game. I have been using the FOV (90 deg) hex hack when it first came out, the only prob with it is it makes MC's guns and arms stick way to far out (into the recticle at times). This is so annoying that i cannot use the FOV hack, and thus do not enjoy halo 2.
Anyway, i wonder if there's a way to increase the environment FOV, while leaving the character FOV the same? Thereby having MC's arms and gun the same as it is in the regular 70 deg FOV, and have the environment increased to 90 deg FOV.
What do you think, XD?
The decreased FOV in halo2 (70 deg) is the thing i hated most about the game. I have been using the FOV (90 deg) hex hack when it first came out, the only prob with it is it makes MC's guns and arms stick way to far out (into the recticle at times). This is so annoying that i cannot use the FOV hack, and thus do not enjoy halo 2.
Anyway, i wonder if there's a way to increase the environment FOV, while leaving the character FOV the same? Thereby having MC's arms and gun the same as it is in the regular 70 deg FOV, and have the environment increased to 90 deg FOV.
What do you think, XD?
- MasterChief2829
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"It is a mod to the original maps of Halo 2 to make it more skillful. It is not a mod to make Halo 2 into Halo 1, but taking the good things about Halo 1 over Halo 2, putting them in Halo 2, and overall making the game more skillful and balanced. Anyways, here's an advertisement detailing what Halo 2: Combat Evolved is all about."


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90 deg FOV is what halo1 was when you had your own screen. In split sceen, halo1 had over 90 deg FOV.
I assume that XD's Halo2: CE was hexed to 90 deg FOV. So i am not sure what you are referring to, mastercheir2829.
XD, read my previous post. I'm not trying to make halo2:CE into halo1; i don't even know where that response came from. I'm discussing the possibilities of moving MC's gun and arms back, when the FOV hack is at 90 deg, so his gun and arms are not way the hell out there. It is irritating to have the gun go into the recticle, and have MC's arms and gun so far out there it takes up most of the right side of the screen.
I assume that XD's Halo2: CE was hexed to 90 deg FOV. So i am not sure what you are referring to, mastercheir2829.
XD, read my previous post. I'm not trying to make halo2:CE into halo1; i don't even know where that response came from. I'm discussing the possibilities of moving MC's gun and arms back, when the FOV hack is at 90 deg, so his gun and arms are not way the hell out there. It is irritating to have the gun go into the recticle, and have MC's arms and gun so far out there it takes up most of the right side of the screen.
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Halo 2: Combat Evolved v3
- New Weapons: Gauss Rail Gun, Needler Shoty (Fan-made through the h2ce.net forums)
- Fall damage taken off of small maps, kept on bigger maps. Fall damage on those maps is reduced to 3/4 of its original. Maps that shouldn't have fall damage in the first place like Lockout, Beaver Creek, Sanctuary, etc.. will not have fall damage, especially since there's no where to really fall from in those maps, and you're taking fall damage anyways. I think this is by far the best solution. I'm not completely taking fall damage out, but I will take it out of maps that realistically shouldn't have it in the first place.
- Brute Shot is a 3-shot kill
- Correct mainmenu, finally.
Warlock
- By popular demand, the OS will be on top, Camo on the bottom
Beaver Creek
- The OS' are more away from the bases ala Halo 1
Foundation
- Completely redone map (no bugs)
- Low patch size
- Sniper tower lift on the top
- Shotgun > Needler Shoty
Midship
- Completely redone map (no bugs)
- Low patch size
- Shotgun > Needler Shoty
Ivory Tower
- Needler Shoty put in
Gemini
- Shotgun > Needler Shoty
Sanctuary
- Rail Guns
Coagulation
- Needlers > Rail Guns
Headlong
- Rocket Ammo > Rail Gun
Vehicle changes
- Ghost: Slower ROF on the plasma, I'll probably adjust the physics and movement
- Banshee: The bomb is back!
- Gauss Hog > Rocket Hog
Maps without Fall Damage:
Backwash
Beaver Creek
Ivory Tower
Sanctuary
Elongation
Lockout
Midship
Warlock
These maps were definitely the most glitchy in terms of fall damage, and shouldn't have had it in the first place. The cramped areas and the low amounts of depth made fall damage in these maps pretty rediculous. I think this is definitely the way to go about this problem, because most people will still want Fall Damage in maps with more height and depth to them, especially something like Headlong. Gemini still has it so that people can't whore the two teleporting parts without being cramped and Pistol'd out in that small space. Camping up there is still an advantage, just less of one now that you can't go to safety as easily. Gemini doesn't really have any glitchiness at all with fall damage, so it's kept. I kept it in foundation because of people camping the top, obviously. There has been a little glitchiness, but nothing major on this map. It's better to keep it. I think everyone will agree on those choices.
Download Halo 2: Combat Evolved v3 from H2CE.net
- New Weapons: Gauss Rail Gun, Needler Shoty (Fan-made through the h2ce.net forums)
- Fall damage taken off of small maps, kept on bigger maps. Fall damage on those maps is reduced to 3/4 of its original. Maps that shouldn't have fall damage in the first place like Lockout, Beaver Creek, Sanctuary, etc.. will not have fall damage, especially since there's no where to really fall from in those maps, and you're taking fall damage anyways. I think this is by far the best solution. I'm not completely taking fall damage out, but I will take it out of maps that realistically shouldn't have it in the first place.
- Brute Shot is a 3-shot kill
- Correct mainmenu, finally.
Warlock
- By popular demand, the OS will be on top, Camo on the bottom
Beaver Creek
- The OS' are more away from the bases ala Halo 1
Foundation
- Completely redone map (no bugs)
- Low patch size
- Sniper tower lift on the top
- Shotgun > Needler Shoty
Midship
- Completely redone map (no bugs)
- Low patch size
- Shotgun > Needler Shoty
Ivory Tower
- Needler Shoty put in
Gemini
- Shotgun > Needler Shoty
Sanctuary
- Rail Guns
Coagulation
- Needlers > Rail Guns
Headlong
- Rocket Ammo > Rail Gun
Vehicle changes
- Ghost: Slower ROF on the plasma, I'll probably adjust the physics and movement
- Banshee: The bomb is back!
- Gauss Hog > Rocket Hog
Maps without Fall Damage:
Backwash
Beaver Creek
Ivory Tower
Sanctuary
Elongation
Lockout
Midship
Warlock
These maps were definitely the most glitchy in terms of fall damage, and shouldn't have had it in the first place. The cramped areas and the low amounts of depth made fall damage in these maps pretty rediculous. I think this is definitely the way to go about this problem, because most people will still want Fall Damage in maps with more height and depth to them, especially something like Headlong. Gemini still has it so that people can't whore the two teleporting parts without being cramped and Pistol'd out in that small space. Camping up there is still an advantage, just less of one now that you can't go to safety as easily. Gemini doesn't really have any glitchiness at all with fall damage, so it's kept. I kept it in foundation because of people camping the top, obviously. There has been a little glitchiness, but nothing major on this map. It's better to keep it. I think everyone will agree on those choices.
Download Halo 2: Combat Evolved v3 from H2CE.net