[Mod Package] Halo 2: Combat Evolved FINAL RC2

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imgettinowned





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Post by imgettinowned »

Ive got an idea for the sword, not sure if ull use it, but o wll,

Why not take away the swords lunge fully, and making it a one hit kill anywhere you swing from, hence making it a fully close range weapon

Just a thought

BTW, VERY VERY nice mod XD

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Post by XD »

Why? Because there's still the normal melee lunge. It's fine the way it is now. As for the AR recoil, it's there in relic, gemini and induction since they don't work in insolence. I found the unknown for recoil and changed it, but I don't know how to make regular plugins.
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Post by TheTyckoMan »

ScottyGEE wrote:
thetyckoman wrote:
xbox7887 wrote:who ever said you were good in the first place :P
what he said =P
OWNED
i can skin :) hehehe it just helps if your partially blind or have no real skinning appreciation or skill level to be able to like them :lol:
rofl
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Post by XD »

I'm always taking requests for new things to do with H2:CE, you just have to ask. Just a reminder.
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Post by TheTyckoMan »

XD wrote:I'm always taking requests for new things to do with H2:CE, you just have to ask. Just a reminder.
how about neon lights for under the warthog?
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Post by ScottyGEE »

fucking orsm!
i never thought of that...
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Post by XD »

Halo 2: Combat Evolved v2.75
Overall
+ Plasma Rifle takes double the time to kill. The problem with the old one was that it killed too fast AND had the stun. Therefore, it was almost like the Halo 2 sword, not what I had intended. After playing a few games of v2.75, I think I've definitely fixed this, as I've been able to take the plasma rifle down in several occasions, but it still rapes, it just loses a lot of its "n00b" aspect, which was definitely needed. I might change this again if need be, but I think it's balanced now
+ Sword has no reticle, is actually much easier to hit with more screen space
Midship
+ OS <-> Camo
Lockout
+ Sword <-> OS
Gemini
+ Sword > Camo
+ Sword is at the top of the tree, jump towards it after the portal on the balcony
Beaver Creek
+ Both bases have OS', balanced
Warlock
+ All bugs fixed

Download Halo 2: Combat Evolved v2.75 from H2CE.net
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Post by casuela »

You just keep cranking these out. This really should go in outstanding mods.

-cas
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Post by ExileLord »

Very nice job. Keep it up :)
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TheTyckoMan




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Post by TheTyckoMan »

what about meteors like I had in one map?
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Post by GametagAeonFlux »

thetyckoman wrote:what about meteors like I had in one map?
No offense TTM, but how would that be Halo 1 like?
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Post by jkjk »

cool XD. How did you make starting nades on backwash?
I'd like to see more XBC mods and less projectile mods!
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Post by TheTyckoMan »

GametagAeonFlux wrote:
thetyckoman wrote:what about meteors like I had in one map?
No offense TTM, but how would that be Halo 1 like?
eh Y guess your right :wink:
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Post by trepdimeflou »

hmmm, i ran the autopatcher,( ppfed, signed, renamed), and ftp'd, but the mainmenu never loads for me. i always have to use a fresh MM, and rename the CE maps to the default maps.

Any suggestions?
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Post by XD »

It should work fine if you let it sign and use a fresh mainmenu in the source folder...
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Post by aaa »

you keep updating this o well im downloading

SO MUCH DOWNLOADING
and the sniper on lockout

havent tryed all the maps

says 2x then 10 x
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Re: [Mod Package] Halo 2: Combat Evolved v2.75 (Plasma Freez

Post by ScottyGEE »

thetyckoman wrote:
GametagAeonFlux wrote:
thetyckoman wrote:what about meteors like I had in one map?
No offense TTM, but how would that be Halo 1 like?
eh Y guess your right :wink:
XD wrote:This is Halo 2: Combat Evolved. It is a mod to the original maps of Halo 2 to make it more skillful. It is not a mod to make Halo 2 into Halo 1
is that discussion ever going to end? :roll:

but yeah i do believe this mod should be outstanding or whatever because it sure is well above average, making halo2 alot more enojyable (when you have friends :( )
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Post by XD »

Personally, I think they're keeping it from getting there until you guys get a final version, and I kind-of agree. I mean, if it keeps being updated like it has been, it's better off in the files forums before it's got a final version.
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Post by aaa »

ya
again i agree
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trepdimeflou




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Post by trepdimeflou »

yay! I finally got the main menu to load, but it doesnt show separate CE maps in the list; it just over-writes the old ones. Is it supposed to do this?
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