Hey ....im having trouble putting this one on my box ....when i load up serentity i put the patch in ...i put terminal in the source and outputfile..... then i patch it.....i ftp the map over to the terminal map....overwrite it....reboot.....load it up....and then fail to load map....whats going on here?
Milkman01 wrote:Hey ....im having trouble putting this one on my box ....when i load up serentity i put the patch in ...i put terminal in the source and outputfile..... then i patch it.....i ftp the map over to the terminal map....overwrite it....reboot.....load it up....and then fail to load map....whats going on here?
Apply this to your mainmenu and ftp your new maps into your maps folder, for example F:\games\Halo 2\maps\ .
Well, what it would do would show no heads up display, and it would have the black bars on the top and bottom, like in the cinematic videos. (In CE that is, don't know if those are the same commands for Halo 2.)
Just out of curiosity, could you inject the script on Cairo Station when you go outside and fight the Elite Rangers? You know, with the muffled sounds and higher jumping.
The higher jumping is just lower gravity (0.75), and the muffled sounds is a result of a certain sound tag being changed. It will only work if you use that type of sound (someone figured it out, I don't remember which sound tag you need).
Soldier of Lite wrote:Well, localized gravity isn't possible. There are only so many script commands, and physics_set_gravity doesn't have a localized version.
As for triggered scripts, I'm not really sure. I know that I can use trigger_volumes to activate them (when you go here, do this). But I'm not sure what other ways they can be triggered.
if that does that, cant you set it like a death zone, with a spead area and height and whatnot, and then tell it to trigger physics_set_gravity? i dont know jack about script injection but i know that sounds good.
Doom wrote:And every one needs to calm down here and take a giant chill pill.
Well, yes. I can activate physics_set_gravity by walking into a trigger volume (death zones are special cases of trigger volumes), but that would affect gravity for the whole map. Localized gravity would involve only a section having low gravity, which cannot happen.
Soldier of Lite wrote:The higher jumping is just lower gravity (0.75), and the muffled sounds is a result of a certain sound tag being changed. It will only work if you use that type of sound (someone figured it out, I don't remember which sound tag you need).
isnt that script that shalted wrote up there, the script that changes the sound enviroment?