
Descension
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- Posts: 410
- Joined: Tue Feb 24, 2004 11:22 am
- Location: Cantaloupe!
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- Posts: 410
- Joined: Tue Feb 24, 2004 11:22 am
- Location: Cantaloupe!
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- Posts: 410
- Joined: Tue Feb 24, 2004 11:22 am
- Location: Cantaloupe!
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- Posts: 410
- Joined: Tue Feb 24, 2004 11:22 am
- Location: Cantaloupe!
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Haha, lol. I just love seeing something new, something different, thats it.The Swamp Fox wrote:There's a reason you haven't seen it before...neogioh wrote:This does desevere a 10/10. Omg, this is sweet. What i find amazing is that you rebuilt the map, which i really havent seen done before on a h2 map.GJ man.

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- Posts: 27
- Joined: Fri Jun 04, 2004 6:52 am
its all in the scnrBigSnaggle wrote:How are you managing placement? How'd you find the positions to put the thrones?
it looks pretty similar to models and their values. the bones are easy to list, maybe ill start workin on a plug for the phmo if you havent already startedThe Swamp Fox wrote:Maybe somewhere we should put a collective research topic on physics?
Last edited by xbox7887 on Sat Apr 30, 2005 6:07 pm, edited 1 time in total.
Well , technically, coordinates are all in the scenrio tag... and plugins do support these coordinates. However, getting an exact placement is almost imposible... So i am supposing Swap Fox is using some tool to do this (maybe?) or he has a lot of time to get it perfect...
EDIT: yeah, what xbox said....
EDIT: yeah, what xbox said....
Last edited by neogioh on Sat Apr 30, 2005 6:07 pm, edited 1 time in total.
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It's a pain in the ass, let me tell you...There's a good reason why this mod took so ungodly long, and that would be it.
xbox7887, there's one thing about physics models I'd like to be able to do. Import them. I don't really care about nodes and bones and weight (yet, that will be soon), I just would like to know why they do not work when injected/built/etc.
xbox7887, there's one thing about physics models I'd like to be able to do. Import them. I don't really care about nodes and bones and weight (yet, that will be soon), I just would like to know why they do not work when injected/built/etc.
Last edited by The Swamp Fox on Sat Apr 30, 2005 6:09 pm, edited 1 time in total.
- Samusaaron3
- Posts: 311
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- Location: Escondido, California
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I spent 3 days trying to figure out why that happened, got nothing from it. It happens right after I move the Ascension Antenna Charge thingy to where it needs to be. I believe it is some fucked-up flag in the scenario, like the one I screwed up with that made one of the flag bases appear even in gametypes they aren't used in.
if i made a plug that broke the entire tag down completely...would you be able to figure it out then, because im not so sure as to how i would go about finding what makes them injectable or not. are there certain data types that current programs have trouble recognizing? one thing might be a special type of reflexive that has a bigger chunk count than what it points to. the chunk seems to represent the chunk size instead, and those are located in the [shad], [effe], and other tags, which sometimes could present problems with injectingThe Swamp Fox wrote:xbox7887, there's one thing about physics models I'd like to be able to do. Import them. I don't really care about nodes and bones and weight (yet, that will be soon), I just would like to know why they do not work when injected/built/etc.