Descension

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The Swamp Fox




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Post by The Swamp Fox »

It's the covie gun turret from Outskirts...It doesn't have the actual turret on it, and we're going to just say that's because it got blown off. :wink:
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Post by esc1 »

Truly fantastic mod. 9.5/10 though for the weird geometry effect on the grenades. Not much on it.

I've only went through the sp one time. Is that the RL sound you are using for the frg?
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Post by The Swamp Fox »

Yeah, I haven't coded sound building for my map builder yet. That's the rocket launcher sound. I also haven't figured out physics models, which is why the geometry is weird. Anyone wanna try figuring out how those work? :roll:
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Post by xbox7887 »

The Swamp Fox wrote:Yeah, I haven't coded sound building for my map builder yet. That's the rocket launcher sound. I also haven't figured out physics models, which is why the geometry is weird. Anyone wanna try figuring out how those work? :roll:
if u want i can help u out
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Post by The Swamp Fox »

Maybe somewhere we should put a collective research topic on physics?
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Post by Gabs »

Very good, this deservers a 10/10, even tho my opinion doesn't mean anything :(
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Post by neogioh »

This does desevere a 10/10. Omg, this is sweet. What i find amazing is that you rebuilt the map, which i really havent seen done before on a h2 map. :D GJ man.
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Post by The Swamp Fox »

neogioh wrote:This does desevere a 10/10. Omg, this is sweet. What i find amazing is that you rebuilt the map, which i really havent seen done before on a h2 map. :D GJ man.
There's a reason you haven't seen it before...
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Post by Underdog »

lol nice one... 10/10 on the map man... ur bringing back those memories of the kickass halo1 maps :twisted:
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Post by neogioh »

The Swamp Fox wrote:
neogioh wrote:This does desevere a 10/10. Omg, this is sweet. What i find amazing is that you rebuilt the map, which i really havent seen done before on a h2 map. :D GJ man.
There's a reason you haven't seen it before...
Haha, lol. I just love seeing something new, something different, thats it. :wink:
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Post by BigSnaggle »

How are you managing placement? How'd you find the positions to put the thrones?
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Post by xbox7887 »

BigSnaggle wrote:How are you managing placement? How'd you find the positions to put the thrones?
its all in the scnr
The Swamp Fox wrote:Maybe somewhere we should put a collective research topic on physics?
it looks pretty similar to models and their values. the bones are easy to list, maybe ill start workin on a plug for the phmo if you havent already started
Last edited by xbox7887 on Sat Apr 30, 2005 6:07 pm, edited 1 time in total.
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Post by neogioh »

Well , technically, coordinates are all in the scenrio tag... and plugins do support these coordinates. However, getting an exact placement is almost imposible... So i am supposing Swap Fox is using some tool to do this (maybe?) or he has a lot of time to get it perfect...

EDIT: yeah, what xbox said....
Last edited by neogioh on Sat Apr 30, 2005 6:07 pm, edited 1 time in total.
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Post by The Swamp Fox »

It's a pain in the ass, let me tell you...There's a good reason why this mod took so ungodly long, and that would be it.

xbox7887, there's one thing about physics models I'd like to be able to do. Import them. I don't really care about nodes and bones and weight (yet, that will be soon), I just would like to know why they do not work when injected/built/etc.
Last edited by The Swamp Fox on Sat Apr 30, 2005 6:09 pm, edited 1 time in total.
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Post by xbox7887 »

The Swamp Fox wrote:It's a pain in the ***, let me tell you...There's a good reason why this mod took so ungodly long, and that would be it.
lol yup...but you can always half-ass it and have stuff drop from the sky :smile:
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Post by Samusaaron3 »

why is the teleporter thing in mid air?
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Post by neogioh »

Because he moved it on accident (lol).
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Post by The Swamp Fox »

I spent 3 days trying to figure out why that happened, got nothing from it. It happens right after I move the Ascension Antenna Charge thingy to where it needs to be. I believe it is some fucked-up flag in the scenario, like the one I screwed up with that made one of the flag bases appear even in gametypes they aren't used in.
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Post by Samusaaron3 »

ok
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Post by xbox7887 »

The Swamp Fox wrote:xbox7887, there's one thing about physics models I'd like to be able to do. Import them. I don't really care about nodes and bones and weight (yet, that will be soon), I just would like to know why they do not work when injected/built/etc.
if i made a plug that broke the entire tag down completely...would you be able to figure it out then, because im not so sure as to how i would go about finding what makes them injectable or not. are there certain data types that current programs have trouble recognizing? one thing might be a special type of reflexive that has a bigger chunk count than what it points to. the chunk seems to represent the chunk size instead, and those are located in the [shad], [effe], and other tags, which sometimes could present problems with injecting
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