[Halo 2] Zero Gravity Terminal *Script Injection*

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galvination





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Post by galvination »

I noticed after playing, while inside the barrier of the map you will eventrually float down, but if you're outside the cieling barrier you float up untill you hit the barrier right before the death barrier... and you cant come back down! :cry:
imgettinowned





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Post by imgettinowned »

TehBanStick wrote:
Soldier of Lite wrote:Uh oh, Iron_forge found my mistake!!

Hehe, yea, I did make two mistakes, one on purpose, and one by accident. The one on purpose was not using any references to the string table (except one). The accident was adding an extra 0000 in there, which caused the 0 gravity (but suprisingly didn't break the map).

But anyway, thanks for the encouragement.
If I am correct, wouldn't changing the 0000 to say 01FF or something add slight gravity? Or at least whatever 01FF would be in game?
I believe it was already at 1 and he was looking to make it around .6.
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Post by Ryu »

SoL, you should other maps, like headlong or lockout. That would be UBER pimp 8)

EDIT: I just played this and it reminds me of a mod that was for H1. Really cool. GJ
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Post by voodoo721 »

galvination wrote:I noticed after playing, while inside the barrier of the map you will eventrually float down, but if you're outside the cieling barrier you float up untill you hit the barrier right before the death barrier... and you cant come back down! :cry:
thats because when your in the barrier you hit the barrier and bounce back down.
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Post by SurlySquid »

Hi everyone, I finally got my acount working on the files forum so ill be posting on here now. Some of you may know me from the programming section on the other forum. I am having the same problem as G.I.R. The map won't load! I have tried everything including adding/removing the AU, adding/removing it from my mainmenu, patching it with serenity 3.1 and 3.2, and just about anything else you can think of. I even tryed resigning it again even though i know serenity does it automatically... I guess I am doomed to never play it :(.

But anyway, GREAT job SOL. Im looking forward to the tutorial and the next injection(if my xbox can load it).
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Post by a mammoth »

be coller if the biped was flying, cuase you can get stuck in the air really easyly, but Thats insane though, really awesome
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Post by Doom »

SurlySquid wrote:Hi everyone, I finally got my acount working on the files forum so ill be posting on here now. Some of you may know me from the programming section on the other forum. I am having the same problem as G.I.R. The map won't load! I have tried everything including adding/removing the AU, adding/removing it from my mainmenu, patching it with serenity 3.1 and 3.2, and just about anything else you can think of. I even tryed resigning it again even though i know serenity does it automatically... I guess I am doomed to never play it :(.

But anyway, GREAT job SOL. Im looking forward to the tutorial and the next injection(if my xbox can load it).
Try sigining it with coolspots TDATA resigner.

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Sig over three lines of text. <--- lik wtf? mods make my sig 4 lines of text, then they letz tis slide as GTAF says, and den dey delete it? likwtf?
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Post by xGhostlySnowx »

Nice job with the mod. I changed the banshee celing up a bit and it is prety sweet to have flying hogs + 0 gravity.
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Post by JunkfoodMan »

lol, you cant fly the hogs, they just stay stuck to the ground, and if they arent, everytime it flips, you get out. the hogs screwed up, but a great mod nonetheless.

And this really reminds me of Xavier's (R.I.P, great inspiration) mod for halo 1, Halo without Gravity.
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Post by Snaku »

Iron_Forge wrote:I only looked as it's something I never really understood from any version of Halo, and peaked my interest on an intellectual level...
It's "piqued my interest."

I'm not sure why everyone is having such a hard time getting down. Just walk into a surface that's sloped downward and you'll continue down 'til you hit the ground.
And I'm sure he meant that he changed the hogs into flying ones.
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Post by SurlySquid »

Doom wrote:Try sigining it with coolspots TDATA resigner.
Thanks, I can't believe i was that stupid :oops:. The wierd thing is that I checked it in coolspots resigner first and it looked like it had the right signature, but i guess it didn't.
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Post by shade45 »

UberHax :shock: :shock: :shock:
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Post by -DeToX- »

shade45 wrote:UberHax :shock: :shock: :shock:
Your like never here :D
Wassup?
PS: Hope to get that tut soon :D
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Post by shade45 »

dont worry ill be back soon :wink:
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Post by Hawaiian Modder »

Yay shade has finaly came out of that cage brok3n halo locked him in.
J/k.

Nice to see you back man.
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Post by xGhostlySnowx »

welll u can fly the hogs if u add the flying check in dot halo or some other thing. And u just have to wait for the hog to turn into the right postion and then jump in......... Veryy fun mod by the way
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Post by -DeToX- »

shade45 wrote:dont worry ill be back soon :wink:
With AI or something... lol
You and your crazy h4x... :D
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Post by trepdimeflou »

AI?

No comment.
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Post by -DeToX- »

trepdimeflou wrote:AI?

No comment.
I unno. Hes pretty amazing. He could have pulled it off already. lol :roll:
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Post by Hawaiian Modder »

True that.

Theres like 5 people that I expect to release AI soon.
Shade is number 3 on that list.
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