well its the model not the vehicle, we already moved the vehicle up in the air but that didnt do anything to the model...and we kno we moved it because when we switched the model back to normal the thing was in the air...thats why it has to be done on the .obj file
and coll is fucked up in every prog...even swapping coll dependencies doesnt work trust me
o yea sorry about that....forgot to post that on the main post....u need to make the primary turrets plasma turrets by editing the game varient from the settings of halo 2
Awsome mod! My only complaint is remove either grenades or boost when using the jetpack. But hey, it's beta, not a final release. There should be bugs.
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have you fixed it's collisnio properties to the masterchiefs?
so that way you can only be hit when the mastercheif hits you?
instead of a huge frikin vehicle
if not...do so.
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Technically its only me animating though
dude, the smg is not shooting out any projectiles. Iam i the only one??? And how do u get in the jetpack, ( i know where it is but i cant get in). Can somebody help me. ( I didnt patch the mainmenu or the shared couls this be the problem)???
lol sorry its plasma turrets (ill fix taht on the main post) and yea scotty gee i fixed the collision but its not master cheif but the wing coll is gone so u can fly through any tight space on the map
i have no idea whats wrong with ur map are u using NTSC or PAL? it never heard of any of those problems lol and it shouldnt have anything to do with shared or mainmenu although make sure sp shared.map is in the same directory as all the other maps or else the models wont load
Its NTSC i fixed the jetpack prob. But my only problem is that the smg wont shoot out any banshee bombs are whatever. Did u change the smg to something else???????
dont know what to tell u then sorry nobody else reported that so it must be something on your xbox :-/ it might be something to do with shared.map so you could try getting a clean copy of that or somethin other than that i dont kno what to tell ya