


Personally, I share your philosophy, but when ppl want to keep their secrets I respect their wishes. I find, though, that the more helpful you are and the more you contribute, the more likely it is that others will share their secrets with you.xXxCocoFangxXx wrote:Aren't we supposed to share our findings with the modding community? That's what we are all about to learn and share and not be selfish.
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
I thought Xbox7887 had already added a 2nd trigger and projectileThe Flying Dutchmen wrote:i think it'd be near impossible to make something actually fly in midair without moving...
anyway i did some research, and i used glitchyguardian to add 2nd trigger and 2nd projectile chunk.. if anyone would like a tut i can write a little step by step.., i have made a handheld huntercannon with this technique, and its pretty awesome weap, including its sounds and effects ^^
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Making lasersight for BattleRifle
You will need
Reflexive Chunk adder
this weap plugin (xml) http://files.halomods.com/viewtopic.php?t=41521
you may have to use ch2r 1.5.4
1) open chunk adder and add a new trigger to carbine (because it has 2 projectiles)
2)open your favorite modding program for xml plugins (ch2r, adi, dot halo....)
3)go to [weap] carbine, under flag select dissable grenades, under firing type 1 select L as button to use and both projectile to use to "first", make fiering type to fully automatic
4) under projectile (0):
bullet per shot 1
min/max rate 30
shots per burst 1
muzzle climb 0
under projectil (1):
bullet per shot 1
min/max rate 15
shots per burst 3
muzzle climb 3
5)under clip make it look like how the battle rifle clip is
6)in dependency change the first [proj] carbine_slug to [proj] beam_rifle_beam and the second [proj] carbine_slug to [proj] battle_rifle
7)then change the hmlt to battlerifle
8)goto [proj] beam_rifle_beam and null out all dependency`s exept the contrails, make them to nedler contrail
9)then open the map in h2x and gow to [weap] carbine open meta editor and gow to projectile, change trigger delay in projectile 0 to 0 and in projectile 1 change it to 0.26
made by havorsen. tanks to Infection4389 for corecting my writing mistakes
hmm, oh yeah forgot about this. This is basically a new projectile tut. but he masked it as a laser sight instead.Tural wrote:Correct me if I'm wrong, but isn't it just this, modified for a seperate projectile, rather than the way they set up the laser?
Making lasersight for BattleRifle
You will need
Reflexive Chunk adder
this weap plugin (xml) http://files.halomods.com/viewtopic.php?t=41521
you may have to use ch2r 1.5.4
1) open chunk adder and add a new trigger to carbine (because it has 2 projectiles)
2)open your favorite modding program for xml plugins (ch2r, adi, dot halo....)
3)go to [weap] carbine, under flag select dissable grenades, under firing type 1 select L as button to use and both projectile to use to "first", make fiering type to fully automatic
4) under projectile (0):
bullet per shot 1
min/max rate 30
shots per burst 1
muzzle climb 0
under projectil (1):
bullet per shot 1
min/max rate 15
shots per burst 3
muzzle climb 3
5)under clip make it look like how the battle rifle clip is
6)in dependency change the first [proj] carbine_slug to [proj] beam_rifle_beam and the second [proj] carbine_slug to [proj] battle_rifle
7)then change the hmlt to battlerifle
8)goto [proj] beam_rifle_beam and null out all dependency`s exept the contrails, make them to nedler contrail
9)then open the map in h2x and gow to [weap] carbine open meta editor and gow to projectile, change trigger delay in projectile 0 to 0 and in projectile 1 change it to 0.26
made by havorsen. tanks to Infection4389 for corecting my writing mistakes
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |