[Mod]Gravity Gun

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Kiwi





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Post by Kiwi »

Yes, a tutorial would be very nice. Good job BTW.
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shade45




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Post by shade45 »

xbox7887 wrote:
ExileLord wrote:There is a bug with the weapon in system link, but not what you're describing. I lack the knowledge to fix it unless someone else would like to give it a shot.
Yeah I'm pretty sure the meta itself is built right but if someone would like to look it over and recheck everything that would be nice :). I 'borrowed' a biped tag and injected the weapon over that so I wouldn't be suprised if thats whats causing the problem. It might be better to just externalize the trigger and projectile chunks in a separate tag, leaving the original weapon intact. Maybe shade could give it a go as I have no experience in syslinking other than breaking it :D
Yeah externalizing chunks is usually the best way to add them(besides entity) but i had a look at the map and i dont see what could be making it not slc :(
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Post by ScottyGEE »

Maybe the other person didnt like you only having the ability to use the grav gun so he decided to mod a rocket laucnher that would freeze the gme when shot...
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Post by pokecancer »

try using entity and right click the original meta and do overwrite meta
that should keep syslink intact
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Post by xXxCocoFangxXxx »

This mod is soo amazing!
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Post by SerpentKnights »

pokecancer wrote:try using entity and right click the original meta and do overwrite meta
that should keep syslink intact
yah do that. cuz my friends on xlink loves spiraling in the air all over coagulation lol and i hated it when he leaves the game unexpectantly... :0
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Post by xXxCocoFangxXxx »

How did you make the gun?
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ExileLord




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Post by ExileLord »

xXxCocoFangxXx wrote:How did you make the gun?
Experimenting.
shade45 wrote:
xbox7887 wrote:
ExileLord wrote:There is a bug with the weapon in system link, but not what you're describing. I lack the knowledge to fix it unless someone else would like to give it a shot.
Yeah I'm pretty sure the meta itself is built right but if someone would like to look it over and recheck everything that would be nice :). I 'borrowed' a biped tag and injected the weapon over that so I wouldn't be suprised if thats whats causing the problem. It might be better to just externalize the trigger and projectile chunks in a separate tag, leaving the original weapon intact. Maybe shade could give it a go as I have no experience in syslinking other than breaking it :D
Yeah externalizing chunks is usually the best way to add them(besides entity) but i had a look at the map and i dont see what could be making it not slc :(
If it helps, the issue is that primary fire does not show up over system link. Clients won't see the host using it, and won't send the data to the host that they are pressing primary fire. Secondary fire seems to work over system link no problem.
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Post by P8ntballer24 »

That's really wierd about that host issue did you add chunks? Proper or inproper? Wierd like that somtimes.. Very nice!
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Post by The Flying Dutchmen »

O_o'

for some reason the tags got all messed up.. like a big mixture

or someone has got a app that renames all the tags randomly
....
KILLTROCITY MAPPACK
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I don't think the dds files work in the ppf o matic
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Post by xXxCocoFangxXxx »

By saying expirementing, that doesn't tell anyone much.
Last edited by xXxCocoFangxXxx on Tue May 09, 2006 9:49 am, edited 1 time in total.
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Post by kibito87 »

xXxCocoFangxXx wrote:By saying expirementing, that doesn't tell me much.
lol AKA "i'm not going to give away my secret". But anyways nice job. Saw the video and look like tons o fun.
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Post by xXxCocoFangxXxx »

Aren't we supposed to share our findings with the modding community? That's what we are all about to learn and share and not be selfish.
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Post by wasserbrunner »

xXxCocoFangxXx wrote:Aren't we supposed to share our findings with the modding community? That's what we are all about to learn and share and not be selfish.
if he doesnt want to tell us, then he doesnt have to. its his decision


good job with this
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Post by HaloZack »

This is so freakin sweet! my suicide point average has increased by 49!
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make that 50....lol. very nice job.
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ExileLord




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Post by ExileLord »

kibito87 wrote:
xXxCocoFangxXx wrote:By saying expirementing, that doesn't tell me much.
lol AKA "i'm not going to give away my secret". But anyways nice job. Saw the video and look like tons o fun.
If you actually read the topic, multiple people have said how I did it, and I even confirmed which of their theories was correct. The map isn't protected, so you can just open it up and take a look at how I did it.

Also, I hope you don't mind me using that image Zack. It looks like a fitting image for what the mod is about. :)
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Post by Zigen »

hope you dont mind me touching up the picture.
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DoorM4n
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Post by DoorM4n »

the first one looks better :P
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Post by Zigen »

DoorM4n wrote:the first one looks better :P
too dark for me. I like mine better :o
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Post by DoorM4n »

:P
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