[misc]Easy System Link Fix -All Maps Supported-

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highoctanej




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Post by highoctanej »

100th post. Wooohooooo!!! Thanks shade, maybe someday ill catch up enough with the modders here to release a map of my own. Can I seriously use insolence worry free now??

PS: [Insert generic sticky/outsanding statement here]
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shade45




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Post by shade45 »

highoctanej wrote: Can I seriously use insolence worry free now??
Yeah :D
walz04736





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what is it

Post by walz04736 »

can it make it read a map thats new instead of writing a hole thing to read the map.
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shade45




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Re: what is it

Post by shade45 »

walz04736 wrote:can it make it read a map thats new instead of writing a hole thing to read the map.
what do u mean? like male it work on a map there isnt a patch for?
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Post by Strang3r »

I dont quite get how 2 use this, or more specifically, what 2 use it for,

If i changed the pistols projectile to a rocket what would i do?
and
If i copied something over using insolence, then made it spawn, what would i do?

What do i reference?
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shade45




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Post by shade45 »

Strang3r wrote:I dont quite get how 2 use this, or more specifically, what 2 use it for,

If i changed the pistols projectile to a rocket what would i do?
and
If i copied something over using insolence, then made it spawn, what would i do?

What do i reference?
If you were changing the pistols proj to a rocket u wouldnt need this. But yes if u did copy something over with insolence you will need to use this and what i mean by reference is to go to new resources and change the yyyy to the tag u referencing
Image
^change to tag
Image

so hopefully this clears uo what i mean by reference and dont forget you only need to reference the tags that ive stated need to be in the main post

good luck :wink:

Edit: what a weird filter if u say f irst p ost it changes it to first post
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Post by Strang3r »

Ah i get it ,ok, cheers :)

lol that is a wierd filter - first post
walz04736





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Post by walz04736 »

i ment can u make singel player map like co-op to be system link i want to play with some one over xbc
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Post by Zigen »

no
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Post by DWells55 »

shade45 wrote:Edit: what a weird filter if u say f irst p ost it changes it to I am an idiot
It's to prevent people from going first post at the beginning of a thread.
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shade45




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Post by shade45 »

walz04736 wrote:i ment can u make singel player map like co-op to be system link i want to play with some one over xbc
No this wouldnt just make a sp map work in S/L. But if you where converting a sp map to mp u would need a predicted resourse so u could use this in that case
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Post by C0NKER »

ScottyGEE wrote:hehe ive done a couple of things with it but im still bascially a scared cat of it :)
is that a fake sig i can tell just like dis look :)










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see my sigy :p its fake
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Post by BKbeaner »

when i apply this to my already modded map with everything in it everything i injected goes way. How do i fix it?
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shade45




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Post by shade45 »

You cant apply it to a map thats already modded.

what you can do is apply the patch to a new map and transfer the goof tag to the modded map after that point reflex 988(dec)(predicted resources) in the scnr tag 24 bytes(dec) into the goof tag and you'll be good to go :D
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Post by BKbeaner »

well whenever i inject stuff after adding chunks(the modded map has chunks added to it) no collections spawn
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Post by The Flying Dutchmen »

BKbeaner wrote:well whenever i inject stuff after adding chunks(the modded map has chunks added to it) no collections spawn
thats because of the chunk adder by GG doesnt add the chunks in a proper way, when u add raw data to a map after adding chunks, your map is messed up..,so there is no way of fixing that. anyway i had a look in your map and OMG its the biggest collections of imported stuff ever: looks great though, but seems impossible to fix SLC because of all the imported tags
KILLTROCITY MAPPACK
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I don't think the dds files work in the ppf o matic
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Post by BKbeaner »

stoner4life wrote:
BKbeaner wrote:well whenever i inject stuff after adding chunks(the modded map has chunks added to it) no collections spawn
thats because of the chunk adder by GG doesnt add the chunks in a proper way, when u add raw data to a map after adding chunks, your map is messed up..,so there is no way of fixing that. anyway i had a look in your map and OMG its the biggest collections of imported stuff ever: looks great though, but seems impossible to fix SLC because of all the imported tags
well would it be impossible? because im not gona waste my time re-doing it and it not working
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Post by fodelement »

Cant do this after you start to mod :( That would be good.
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Post by Pyroman »

Not be off-topic or anything. Sorry.

But BKBeaner...in your sig did you mean to spell mexican 'mesican'.
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shade45




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Post by shade45 »

BKbeaner wrote:
stoner4life wrote:
BKbeaner wrote:well whenever i inject stuff after adding chunks(the modded map has chunks added to it) no collections spawn
thats because of the chunk adder by GG doesnt add the chunks in a proper way, when u add raw data to a map after adding chunks, your map is messed up..,so there is no way of fixing that. anyway i had a look in your map and OMG its the biggest collections of imported stuff ever: looks great though, but seems impossible to fix SLC because of all the imported tags
well would it be impossible? because im not gona waste my time re-doing it and it not working
Yes since your chunks are imporper it will be impossible to transfer the goof tag, unless u have a unused tag in your map u could just inject over it and everthing should still be fine
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