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[Mac App] Halo Modding Application Manager
Posted: Sun Oct 28, 2007 5:07 pm
by bcnipod
I have written an application that will open all the normal halo modding applications in an easily accessable menu. this is only for mac. there are a few bugs in it, i am in the process of fixing them. please download and enjoy.
ok i have removed the download link until the strange problem if it not launching is fixed, because i tried it on other computers and it worked fine.
btw Tyler i install that frameworks package and C#MT works fine. i did not install any other ones before that. >_>
Posted: Sun Oct 28, 2007 8:14 pm
by Tyler777
it will not work for me just crashes send me sorce so i can look at it and fyi the frame works in the app are the wrong ones you need the 1.0 mono works
this seems to be problem
Code: Select all
/Users/tyler/Desktop/HMAM.app/Contents/MacOS/HMAM; exit
ZeroLink: could not load .o file: /Users/Sam/HMAM/build/HMAM.build/HMAM.build/Objects-normal/ppc/main.ob
you didnt compile ad final projrct so it wont run on anything but your computer
Posted: Mon Oct 29, 2007 12:19 am
by Altimit01
No where does it say that he needs the mono frameworks. C'mon. There's no point in having mono unless you're compiling C#. It's just missing the compiled file is all. Xcode is ugly like that. Another reason I prefer to make command line if using C family languages. Can compile with GCC and know exactly what is needed to run.
Posted: Mon Oct 29, 2007 12:29 pm
by Tyler777
no altimit he has a script in it to install the mono frameworks for C#MT <_< so he needs the 1.0 mono works <_<
Posted: Mon Oct 29, 2007 3:56 pm
by bcnipod
I have redone the application. Now it should work correctly.
Download link:
http://superb-east.dl.sourceforge.net/s ... s/HMAM.zip
Also i redid my crappy java program that calculated the correct number to put in to get a desired number to display on the AR. here is a download link for that.
download link:
http://superb-east.dl.sourceforge.net/s ... s/AADC.zip
Posted: Mon Oct 29, 2007 4:34 pm
by WarHampster
could be useful!

Posted: Mon Oct 29, 2007 7:10 pm
by Tyler777
send me source your compiling wrong both apps do not work unless your on intell then u need a ppc person to compile it
both your apps bounce & Crash
Posted: Mon Oct 29, 2007 8:41 pm
by Patrickh
So what's the difference between this and putting shortcuts into a folder?
(besides the errors)
Posted: Tue Oct 30, 2007 9:53 am
by bcnipod
Tyler777 wrote:send me source your compiling wrong both apps do not work unless your on intell then u need a ppc person to compile it
both your apps bounce & Crash
the thing is I am on a PPC, and they work on other PPC computers, because I have run it on another computer.
Posted: Tue Oct 30, 2007 10:29 am
by Tyler777
as far as i can tell it wont run for me it just crasheds. i know what i am talking about i use to use xcode so yeah and for the mono frameworks your using its because you already had 1.0 in the frameworks folder it just adds the new ones in the versions folders <_< dur so yeah if they do not got 1.0 then the wont work
Posted: Tue Oct 30, 2007 12:16 pm
by Altimit01
Don't be a fool tyler. Mono has nothing to do with why it won't run. Check the crash reporter. The only place mono is even metioned is in the install script. If it were to crash because of non-existant files it expects to use, it'd at the very least have an error message as opposed to failing to launch entirely. There's other reasons for it not running on intel.
Posted: Tue Oct 30, 2007 12:30 pm
by bcnipod
i complied it correctly. in Xcode, for some reason it will not launch.
Edit: i know this sounds stupid, do i have to do anything besides the Compile function to it to get it to run?
Posted: Tue Oct 30, 2007 1:48 pm
by bcnipod
ok i fixed it and here is a copy the does work.
link:
http://files.filefront.com/HMAMzip/;892 ... einfo.html
Posted: Thu Nov 08, 2007 1:45 pm
by bcnipod
ok new version coming out this upcoming week, no errors, no anything except a working program.