UNHI editor
UNHI editor
Edits all the colors within the unit hud interface tag, no hex editor!!
just extract the tag, open it with this program, edit it, save it, reinject it.
And if you click the colored boxes, color pickers pop up, just like the one from MS pain-t. tutorial is in the help menu. enjoy!
just extract the tag, open it with this program, edit it, save it, reinject it.
And if you click the colored boxes, color pickers pop up, just like the one from MS pain-t. tutorial is in the help menu. enjoy!
- Attachments
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- UNHI editor 2.rar
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- UNHI editor.JPG (57.08 KiB) Viewed 1643 times
conure says: or i could jsut incase my shoes in papar mache, followed by my dog
|||Lethargy||| Mr. Mohawk|||
|||feel free to contact me via PMs, AIM, MSNM, or Xfire if you have any questions|||
- assassinator
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ZOMFG! This will allow me to finish my mod. Woot!
For anybody still wondering where FTD has gone, here it is.
- joemammy47
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Re: UNHI editor
assassinator wrote:UR DA BEST Patrickh this tool will really easy to use (HOPEFULLY lol)
... and also can you please provide a small tut thankz
@ joemammy, I'm just trying to get better at VB, and releasing my stuff along the wayPatrickh wrote: tutorial is in the help menu.
@philly, notice this doesn't do the whole HUD, just the colors stored in the UNHI tag (hence the name). but the old method still works, I you might be able to do the wphi with eschaton
conure says: or i could jsut incase my shoes in papar mache, followed by my dog
|||Lethargy||| Mr. Mohawk|||
|||feel free to contact me via PMs, AIM, MSNM, or Xfire if you have any questions|||
Re: UNHI editor
Indeed. Eschaton 0.5.1 + Conure's Extended Plugins =Patrickh wrote:@philly, notice this doesn't do the whole HUD, just the colors stored in the UNHI tag (hence the name). but the old method still works, I you might be able to do the wphi with eschaton
yes that is crosshair color
I'm definately liking the UI you've got going on. You get my PM about how to add map reading to it? Good work in any case.
Last edited by Altimit01 on Thu Sep 06, 2007 8:32 pm, edited 1 time in total.
yes everyone check out alts program! and alt i have the offsets so you can make a unhi plugin that does pretty much this... (I fail at the actual plugin writing, so i can just be an offset finding slave) and as for your pm, there is no binarystream in VB, unlike RB, so im having problems working around that, il ask if i need help
@ andrew: lol at you helping me... >_>
and yes it gives out plenty of juice as long as i stick it in really deep and wiggle it around a little
@ andrew: lol at you helping me... >_>
and yes it gives out plenty of juice as long as i stick it in really deep and wiggle it around a little
conure says: or i could jsut incase my shoes in papar mache, followed by my dog
|||Lethargy||| Mr. Mohawk|||
|||feel free to contact me via PMs, AIM, MSNM, or Xfire if you have any questions|||
There are seperate WriteBinary and ReadBinarys, but you can't the br.postion = whatever...Altimit01 wrote:orly?Patrickh wrote: and as for your pm, there is no binarystream in VB, unlike RB, so im having problems working around that, il ask if i need help
some of them (FileStream, BinaryReader, etc.) do some of those functions and some do others, but i haven't found one yet that can do all of them. Would seek work for setting the position?
ex:
instead of br.position = 16, do br.BaseStream.Seek(16, IO.SeekOrigin.Begin)
Im using BinaryWriter for the br, position is not a member of BinaryWriter
@Andrew: so, how did you help? moral support?
conure says: or i could jsut incase my shoes in papar mache, followed by my dog
|||Lethargy||| Mr. Mohawk|||
|||feel free to contact me via PMs, AIM, MSNM, or Xfire if you have any questions|||
nopeAndrew_b wrote:no i told you to look in bitmaps and it worked or something. is this not what the tool does?
:/
has nothing to do with bitmaps. And conure thought it was a widget... I thought it was an 8-bit color (all the ones in this app are) and you thought it was a bitmap, and were accidentally correct... =P
@alt: good il try it using seek
conure says: or i could jsut incase my shoes in papar mache, followed by my dog
|||Lethargy||| Mr. Mohawk|||
|||feel free to contact me via PMs, AIM, MSNM, or Xfire if you have any questions|||
- assassinator
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lol da TUT is on the application but great tool thankz. but i got a problem i extract cyborg and cyborg_mp from unhi and open it and edit the colours. then afterwards reinject it. afterwards only the radar and health is edited and when i press the flashlight (Q) i get a gathering exception data? and also how do i edit the rest like the cross hair and the writin (e.g press f1 for score) and the flag tags (the tag that shows u where the flag is)??
sorry for asking alot lol but ur da best for this utuility
sorry for asking alot lol but ur da best for this utuility
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those aren't part of the unhi tag... like i said this doesn't edit the whole HUD just everything stored in the unhi tag... almost everything you named is in the wphi. you can either: edit them all with eschaton, or use my previous app. what you do: hit the halo defaults button. select the first one, check swap endian, then open your map in a hex editor. now make a new color, and tell the hex editor to replace all occurences of the default colors code with the code of your new color. save and your whole HUD should be changed.assassinator wrote:lol da TUT is on the application but great tool thankz. but i got a problem i extract cyborg and cyborg_mp from unhi and open it and edit the colours. then afterwards reinject it. afterwards only the radar and health is edited and when i press the flashlight (Q) i get a gathering exception data? and also how do i edit the rest like the cross hair and the writin (e.g press f1 for score) and the flag tags (the tag that shows u where the flag is)??
sorry for asking alot lol but ur da best for this utuility
conure says: or i could jsut incase my shoes in papar mache, followed by my dog
|||Lethargy||| Mr. Mohawk|||
|||feel free to contact me via PMs, AIM, MSNM, or Xfire if you have any questions|||
- assassinator
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hmmm, did you do it the hex editor way? if so, idk how the grenade background didn't change. As for the gametype, that is a bitmap, so go ahead and skin that. Also, the text and icon colors will still be blue, because that data is stored in a float not a color byte, so for that just use the HMT plugins i made, they should be on this page somewhere.