Page 1 of 3
[Mac] New SparkEdit thread with updates
Posted: Fri Jul 13, 2007 7:07 pm
by `sword
So hey, I'm going to use this as the official update thread. I'll be posting some of the latest screenshots, downloads, etc. I'll also be keeping a to do list in the first post for all to see. Right below that will be the completed features thread.
I would like to thank bobindashadows for beginning the project and providing the source. He's done most of the work, I'm more or less doing the polishing up.
Version updated to 1.7 for Intel macs, PPC build will be out sometime later.
The Item Duplication button does not currently work.
SO!
The to do list:
- 1. Equipment Insertion / Duplication
2. Teleporter Insertion
3. Scenery Duplication
4. Tweak the translation editor so that its easier to use
Completed Features:
- 1. Map Loading
2. Map Change Saving
3. Scenery / Vehicle / Weapon Swapping
4. Item Rotation
5. Coordinate Plane Lines
Moved Tree:
Timberland on the Intel build (lol):
More to come soon!
Posted: Fri Jul 13, 2007 7:39 pm
by blue_vistea
Hey, Intel FINALLY works!
Posted: Fri Jul 13, 2007 7:56 pm
by `sword
lol, I kept posting the wrong version before >_>
Posted: Fri Jul 13, 2007 8:46 pm
by Tyler777
Great work
Posted: Sat Jul 14, 2007 9:00 am
by Firespray
Intel Version loads now, but when I load a map, all I see is blackness. I tried to zoom out, but that still didn't work
Posted: Sat Jul 14, 2007 10:00 am
by Altimit01
Remember, you have to have bitmaps.map in the same directory as the map you're opening in SparkEdit.
Posted: Sat Jul 14, 2007 12:18 pm
by WarHampster
looks great!
Posted: Sat Jul 14, 2007 12:36 pm
by Andor
God I love you Sword.
All those hours making mods in Eschaton, and its spawn point editor- Eschaton's brilliant, but on a large scale, it takes forever.
Posted: Sat Jul 14, 2007 6:51 pm
by Appmaker
no real gripes here sword but if you made it take maybe 30 secods to load that would b great it takes a minute or two on my machine
Posted: Sat Jul 14, 2007 6:57 pm
by blue_vistea
... It only takes, Like 5 seconds to load...
Posted: Sat Jul 14, 2007 7:14 pm
by shadowkhas
That depends on his system.
Posted: Sun Jul 15, 2007 8:39 am
by Andor
look, loading time isn't the point, guys. the point is that it works.

Posted: Sun Jul 15, 2007 10:42 am
by Appmaker
scenery duplication could be like item duplicaation
use this tutorial
http://forums.halomods.com/viewtopic.php?t=61777
Posted: Mon Jul 16, 2007 7:46 pm
by Lambda
hey, just wanted to bring this up if it already isn't mentioned, currently Spark Edit can't open rebuilt maps(i think) ok, so just wanted to bring that up
kthxbai
Posted: Tue Jul 17, 2007 12:02 pm
by `sword
Versions have been updated!
Posted: Wed Jul 18, 2007 9:38 am
by Appmaker
sparkedit is a really cool app all it needs right now is
item duplicator
teleporter
and the ability to rotate objects any which way
i need those features cause i am working on a really awesome log mod for the mac (better than bbt mods) we are talking a HUGE mod one that will prolly take up 5 extra MB give or take. if you can give me a hint how the map file structure works in the area of item duplication i got most of my log mod already laid out all i will need is the teleporters.
(plans on creating a program to make life easier)
umm just a question can you duplicate items a vast amount of times say like 10000 times + ??
Posted: Sat Jul 21, 2007 3:59 am
by l1i1g1h1t1e1r
Downloading, 10/10javascript:emoticon(':D')
1 thing before I go, how do you lift items
Posted: Sat Jul 21, 2007 6:58 am
by @noodle
Yeah How do you move things up and down like in that picture above with the tree on the building?
Posted: Sat Jul 21, 2007 3:26 pm
by Guest
@noodle wrote:Yeah How do you move things up and down like in that picture above with the tree on the building?
Hold down control.
Posted: Sat Jul 21, 2007 6:16 pm
by @noodle

Oh I should have read the readme file. lol
Hey, good job on spark edit. But when you come out with the scenery rotation, will you be able to turn things upside down too?