[Mac] New SparkEdit thread with updates

Utilities designed primarily for Halo PC.
`sword





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[Mac] New SparkEdit thread with updates

Post by `sword »

So hey, I'm going to use this as the official update thread. I'll be posting some of the latest screenshots, downloads, etc. I'll also be keeping a to do list in the first post for all to see. Right below that will be the completed features thread.

I would like to thank bobindashadows for beginning the project and providing the source. He's done most of the work, I'm more or less doing the polishing up.

Version updated to 1.7 for Intel macs, PPC build will be out sometime later.

The Item Duplication button does not currently work.

SO! The to do list:
  • 1. Equipment Insertion / Duplication
    2. Teleporter Insertion
    3. Scenery Duplication
    4. Tweak the translation editor so that its easier to use
Completed Features:
  • 1. Map Loading
    2. Map Change Saving
    3. Scenery / Vehicle / Weapon Swapping
    4. Item Rotation
    5. Coordinate Plane Lines
Image

Moved Tree:

Image

Timberland on the Intel build (lol):

Image

More to come soon!
Attachments
Sparkedit x86.zip
Intel Sparkedit version 1.7 Build 4 [Latest Version]
(130.69 KiB) Downloaded 227 times
Sparkedit x86.zip
Latest build of Sparkedit native to Intel macs. [Outdated Version (1.2)]
(216.58 KiB) Downloaded 94 times
Sparkedit PPC.zip
Latest Build of Sparkedit native to PowerPC macs.
(170.92 KiB) Downloaded 180 times
Last edited by `sword on Sat Aug 04, 2007 9:30 am, edited 8 times in total.
blue_vistea





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Post by blue_vistea »

Hey, Intel FINALLY works!
`sword





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Post by `sword »

lol, I kept posting the wrong version before >_>
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Post by Tyler777 »

Great work
Firespray





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Post by Firespray »

Intel Version loads now, but when I load a map, all I see is blackness. I tried to zoom out, but that still didn't work
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Altimit01




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Post by Altimit01 »

Remember, you have to have bitmaps.map in the same directory as the map you're opening in SparkEdit.
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WarHampster





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Post by WarHampster »

looks great!
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Andor





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Post by Andor »

God I love you Sword. :wink:
All those hours making mods in Eschaton, and its spawn point editor- Eschaton's brilliant, but on a large scale, it takes forever.
Appmaker





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Post by Appmaker »

no real gripes here sword but if you made it take maybe 30 secods to load that would b great it takes a minute or two on my machine
blue_vistea





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Post by blue_vistea »

... It only takes, Like 5 seconds to load...
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shadowkhas




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Post by shadowkhas »

That depends on his system.
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Andor





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Post by Andor »

look, loading time isn't the point, guys. the point is that it works. :)
Appmaker





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Post by Appmaker »

scenery duplication could be like item duplicaation
use this tutorial http://forums.halomods.com/viewtopic.php?t=61777
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Lambda





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Post by Lambda »

hey, just wanted to bring this up if it already isn't mentioned, currently Spark Edit can't open rebuilt maps(i think) ok, so just wanted to bring that up

kthxbai
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`sword





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Post by `sword »

Versions have been updated!
Appmaker





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Post by Appmaker »

sparkedit is a really cool app all it needs right now is

item duplicator
teleporter
and the ability to rotate objects any which way

i need those features cause i am working on a really awesome log mod for the mac (better than bbt mods) we are talking a HUGE mod one that will prolly take up 5 extra MB give or take. if you can give me a hint how the map file structure works in the area of item duplication i got most of my log mod already laid out all i will need is the teleporters.


(plans on creating a program to make life easier) :twisted:

umm just a question can you duplicate items a vast amount of times say like 10000 times + ??
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Post by l1i1g1h1t1e1r »

Downloading, 10/10javascript:emoticon(':D')


1 thing before I go, how do you lift items
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Post by @noodle »

Yeah How do you move things up and down like in that picture above with the tree on the building?
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Post by Guest »

@noodle wrote:Yeah How do you move things up and down like in that picture above with the tree on the building?
Hold down control.
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Post by @noodle »

:shock: Oh I should have read the readme file. lol

Hey, good job on spark edit. But when you come out with the scenery rotation, will you be able to turn things upside down too?
can will want
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