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Milkshape

Posted: Sat Feb 21, 2004 12:12 am
by Your Sister
here is milkshape 3d for anyone that wants it. i know this needs to go in the utilities forum but im not an administrator.

Re: Milkshape

Posted: Sat Feb 21, 2004 1:23 am
by Guest
sorry man no one respawns these days

Posted: Sat Feb 21, 2004 4:07 am
by daevltimi
dude i cant open this up i can unrar it an all that crap but when i go to use it i click on the icon and it brings up the same error report box that comes up when the exception data is gathered on halo PLEEEEEEEEEAAAAASE HEEEEEEELLLLLLP

Posted: Sun Feb 22, 2004 5:17 am
by -[SoA]-Soul
dude its not fo halo i cant get in halos models how do i get there there is no readme

Posted: Thu Feb 26, 2004 8:35 pm
by Sam2
You have to go: File --> Import --> Wavefront OBJ

hmmm

Posted: Thu Feb 26, 2004 9:39 pm
by farklem
I will talk to Grenadiac and see if he wants this in the utilites. If he does I will move this into the utilities section.

ok

Posted: Fri Feb 27, 2004 5:03 am
by Your Sister
ok sounds good.

Posted: Sat Feb 28, 2004 10:55 am
by maxipulhalo
is this the full version?
h

Posted: Sat Feb 28, 2004 11:06 am
by Your Sister
no

Posted: Sat Feb 28, 2004 1:42 pm
by mod maddness
i still cant get any of the models for halo

Posted: Sat Feb 28, 2004 1:58 pm
by Demonic Spartan
mini-tut on getting models from HMT3 into Milkshape :

Open HMT3

Find [mod2]PC Models, click on the thing that you want to export.

if /fp is after the name, it means when you carry the weapon. Otherwise, it means when its on the ground. When there are multitple models, the first one means the closest, the second one means you see it farther away, etc...

Anyways, open Milkshape, and go to File - Import - Wavefront OBJ and browse for the model that you exported from HMT3.

Edit to your wish -

Click on Select, click on Vertex down on the menu at the bottom of the toolbar, go into one of the 3 modeling screens, select what you want, go back over, select Extrude or Move, and move them around.

mini-tut on getting models from Milkshape into Halo :

In MilkShape, do File - Export - Wavefront OBJ.

Open HMT3

Find [mod2]PC Models, click on the model that you originally exported from HMT3

Click import, browse for the new model, click import, save, and play.

Note : If it says you can't import, then somehow you changed the number of vertices.

Hope this helps... :)

Posted: Sat Feb 28, 2004 2:30 pm
by mod maddness
thanks ill try it :D

Posted: Sun Feb 29, 2004 7:20 am
by [F8]BuNX
Still not working , when i exported a model and opened it with milkshape , milkshape goes open but i don't have a model to edit...

Posted: Fri Mar 05, 2004 7:11 pm
by B0rn1nT|-|ESky
Ok man i got everything u said and im just havin problems figuring out how to change something WITHOUT editting the vertices. because everything ive tried (one at a time) it says there's either too many or not enough

Posted: Sat Mar 06, 2004 6:58 pm
by conquer2090
i kant use this i get an error when i try to run this that asks me to send error report

Posted: Sun Mar 07, 2004 5:16 pm
by RvB Church
IM HAVING THE SAME PROB AS conquer2090 WTF IS UP WITH THIS BULL SHIT!!

Posted: Tue Mar 09, 2004 2:36 pm
by isuckwoot
I do too... I really ish I could open this.

Posted: Wed Mar 10, 2004 1:27 pm
by mooseman2004
Ok u will need these dlls if it crashes or deosnt open for u. Put these in the folder that milkshape3d.exe is in http://www.swissquake.ch/chumbalum-soft ... 31dlls.zip

Posted: Sat Mar 13, 2004 9:23 pm
by bobak
hey how i take models out of the HMT 3.

Posted: Sun Mar 14, 2004 9:14 pm
by isuckwoot
mooseman2004 wrote:Ok u will need these dlls if it crashes or deosnt open for u. Put these in the folder that milkshape3d.exe is in http://www.swissquake.ch/chumbalum-soft ... 31dlls.zip
thank you, o lord and master :D