Harbinger
- XLoneXWolfX
- Posts: 54
- Joined: Thu Sep 27, 2007 4:41 pm
-
- Posts: 159
- Joined: Thu Sep 07, 2006 3:16 pm
Could you please tell me where to get that UI map? I have searched everywher and I cannot find it! You probably won't tell me *sigh*.Timo12 wrote:Nice app, man! Converts UI maps pretty well, except for a few bitmaps. Although I think if I re-reference them for halo CE then convert again they should be fixed.
:p
- CabooseJr
- Posts: 4592
- Joined: Wed May 11, 2005 8:09 am
- Location: Valve knows a lot about my cookies.
- Contact:
It's not released yet.
© Newest AudioSurf Run = Miku Hatsune - Black★Rock Shooter(AudioSurf)
Newest YouTube Video= Portal: Project Beta(Small Promo)
- UntalkativeBunny
- Posts: 396
- Joined: Tue Oct 09, 2007 2:44 pm
- Location: Pictou, Nova Scotia
- Contact:
Under "Target Map" choose the CE map.
Under "Map Folder" should be your Halo PC maps folder
Choose "MP" from the right-dropdown box
Choose "bloodgulch.map" (could be anything else) from the left dropdown box
Click "Find Ones"
Click Convert
If you end up with corrupt bitmaps after the conversion, re-convert it but choose "Find All"
Under "Map Folder" should be your Halo PC maps folder
Choose "MP" from the right-dropdown box
Choose "bloodgulch.map" (could be anything else) from the left dropdown box
Click "Find Ones"
Click Convert
If you end up with corrupt bitmaps after the conversion, re-convert it but choose "Find All"
if altimit is up to it i can provide information on converting maps to xbox any if anyone eltse wants to know i will post a tut in tutials section CE/PC->XboxRedspike wrote:this app works excellent for me. any plans to add ce/pc to xbox support. that would be neat.
edit:
nvm i just re read it its for scnr to xbox not sbsp you can find it there
http://www.halomaps.com/forum/viewtopic.php?t=5339
Last edited by Tyler777 on Sat Dec 01, 2007 3:14 pm, edited 1 time in total.
no its not <_< if it was why did halomaps.com make 2 map packs of converted CE and PC maps that arent onbcnipod wrote:Tyler you know that is illegal.
Xbox for xbox?
i edited my post any way
edit look at this video <_< http://media.putfile.com/Halo-Maps-v2
No plans to add xbox support as that would mean having a better understanding of the xbox format, such as the necessary cache file size, and knowing how to add bitmaps to the raw data section. Technical information would be appreciated and I may consider it. Although I think there's already a way to do such things. Some one mentioned "magic" at one point or another. There's got to be some reason most of the NTSC downloads are CE conversions right now.
- OrionWarrior
- Posts: 158
- Joined: Sat Nov 10, 2007 11:28 am
I'm pretty sure theres a copy of the xbox Magic convertor inside the 617squad forums. Conure has access, if you want to see a copy for "research purposes...."Altimit01 wrote:No plans to add xbox support as that would mean having a better understanding of the xbox format, such as the necessary cache file size, and knowing how to add bitmaps to the raw data section. Technical information would be appreciated and I may consider it. Although I think there's already a way to do such things. Some one mentioned "magic" at one point or another. There's got to be some reason most of the NTSC downloads are CE conversions right now.
http://www.customcrysis.com Crysis mapping / modding site under development.
- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
- UntalkativeBunny
- Posts: 396
- Joined: Tue Oct 09, 2007 2:44 pm
- Location: Pictou, Nova Scotia
- Contact:
@Decoy, while using magic for research might be somewhat interesting, I really care more about how it works. Granted there's still alot to be learned from using it. I'll talk to conure.
@UntalkativeBunny, simple editing of the ui.map isn't going to allow you to play more maps (no the mply is not the way to do it, otherwise putting a map named bonus0.map with the internal name bonus0 would work). It's been pretty thoroughly researched by demo/trial modders trying to add more maps to their roster (and the ui.map even has the slots for it). Obviously worth some research but that's an entirely different field of halo hacking. Now maybe if someone's been able to do that before...
@UntalkativeBunny, simple editing of the ui.map isn't going to allow you to play more maps (no the mply is not the way to do it, otherwise putting a map named bonus0.map with the internal name bonus0 would work). It's been pretty thoroughly researched by demo/trial modders trying to add more maps to their roster (and the ui.map even has the slots for it). Obviously worth some research but that's an entirely different field of halo hacking. Now maybe if someone's been able to do that before...
Wait, where does this program put all the sounds and bitmaps? In the map? Cool.
For anybody still wondering where FTD has gone, here it is.
It actually keeps all of the internalized bitmaps and sounds by copying the entire raw section (which is where they are kept) into the new map. It's a nice shortcut for the semi-rebuild since I know that no changes to the bsp or models will take place during conversion. I was surprised to find that internalized bitmaps actually work with PC.