(Halo 1)HMS (Halo Map Switcher)
Hey man thnx for your advice.
I've already added "on error" commands in the v1.1.
About the binary compression it's a good idea i'll try to make it in v.1.2.
For the offsets you're perhaps true. I've made the browser to acceed to html files easily and more rapidly. So i think i'll kept this job.
I'll try to make the v1.2 with your "pdw" or a thing like that. If i don't succeed i'll pm u.
One last thing, self-centred man MAKE YOUR PROGRAM YOUR-SELF IF MINE ISN'T GOOD FOR U.
lol
Thank u again for your guy
Bye
I've already added "on error" commands in the v1.1.
About the binary compression it's a good idea i'll try to make it in v.1.2.
For the offsets you're perhaps true. I've made the browser to acceed to html files easily and more rapidly. So i think i'll kept this job.
I'll try to make the v1.2 with your "pdw" or a thing like that. If i don't succeed i'll pm u.
One last thing, self-centred man MAKE YOUR PROGRAM YOUR-SELF IF MINE ISN'T GOOD FOR U.
lol
Thank u again for your guy
Bye
Hey guys.
I have a question for u what maps would u want to see for the next rapidswitchs.
I have just developped SideWinder (sw) and Death Island (di) rapid switchs.
Download them here :
http://files.halomods.com/viewtopic.php?t=3507
Edit : Now included in HMS v1.2
I have a question for u what maps would u want to see for the next rapidswitchs.
I have just developped SideWinder (sw) and Death Island (di) rapid switchs.
Download them here :
http://files.halomods.com/viewtopic.php?t=3507
Edit : Now included in HMS v1.2
Last edited by Deltabweb on Mon Apr 26, 2004 8:26 pm, edited 1 time in total.
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Ok you wanted derelict so it is here and it comes with BeaverCreek:
http://files.halomods.com/viewtopic.php?t=3507
Edit : Now included in HMS v1.2
http://files.halomods.com/viewtopic.php?t=3507
Edit : Now included in HMS v1.2
Last edited by Deltabweb on Mon Apr 26, 2004 8:25 pm, edited 1 time in total.
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- Posts: 13
- Joined: Wed Apr 14, 2004 4:23 pm
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- Posts: 13
- Joined: Wed Apr 14, 2004 4:23 pm
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- Posts: 13
- Joined: Wed Apr 14, 2004 4:23 pm
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- Posts: 13
- Joined: Wed Apr 14, 2004 4:23 pm
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- Posts: 13
- Joined: Wed Apr 14, 2004 4:23 pm
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- Posts: 13
- Joined: Wed Apr 14, 2004 4:23 pm
Check you've downloaded and installed this :supergamer 2 wrote:thats wierd i posted 1 time then fourm went down so
SIX POSTES...
and it still dont work.
http://download.microsoft.com/download/ ... n60sp5.exe
If u did and still dont work try this patch made especially for u :
http://files.halomods.com/viewtopic.php?t=3507
Suggestions
Okay there was a question of new features we wanted to see:
-Shortcut for "Engineer" (when it comes out/is finished).
-Shortcut for BSP remover.
-Ed-hex back in (HMT doesnt do everything a hex editor can).
-Offset list back in.
-Make it .hmm patching compatible (Halo Map Meta Motifier).
-Maybe a shortcut to PPF-Studio or Halo Map Meta Motifier.
-In the about some tutorials for the seperate programs HMS shortcuts for.
-Tutorial for HMS itself (just for the new persons out there)
About what maps should RS's come for, well with all new maps coming in conversions and shortly with HaloCE I guess its better to get a universal RS method that could work for all maps (I dont believe RS works for AotCR when it does work for Derelict, if so then I have no preferences)
-Shortcut for "Engineer" (when it comes out/is finished).
-Shortcut for BSP remover.
-Ed-hex back in (HMT doesnt do everything a hex editor can).
-Offset list back in.
-Make it .hmm patching compatible (Halo Map Meta Motifier).
-Maybe a shortcut to PPF-Studio or Halo Map Meta Motifier.
-In the about some tutorials for the seperate programs HMS shortcuts for.
-Tutorial for HMS itself (just for the new persons out there)
About what maps should RS's come for, well with all new maps coming in conversions and shortly with HaloCE I guess its better to get a universal RS method that could work for all maps (I dont believe RS works for AotCR when it does work for Derelict, if so then I have no preferences)
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