Savage wrote:Ok, when importing the crashed pelican, and open it in SparkEdit. The swaplist is disorderd (things are missing), when selecting the crashed pelican at models, SE crashes...
So I tried importing some Rock. But i get the same result, the swaplist is wrong, and when selecting the model, it doesn't even look like a rock, it's all streched out...
Something else, what .meta should I add when rebuilding the map? Because usually their are 3 or more of them...
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you cant put in new models from new levels yet, wait for HMT3.5
I just wanted to know if the microsoft.net framework is safe for my comp because i dont want to wreck it. If my dad know that i've wrecked it he'll..... probably wreck me! Pleeze help if you can.
i have a duch computer so i dont think one of you can help me but.......
i have the networks.
but hmt stil doesnt work.
kan anyone pleeeeeeaaaaaaaaaasssssssss help me!!!!!!!!!!!!!
[img]F:\Documents%20and%20Settings\reyer\Bureaublad\pic.bmp[/img]
ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh how do i undo what i did
now it says gathering aception data ahhhhhhhhhhhhhhhhhhhhhhhhhhh
this pissess me the fuck offffff i worked so god dam hard with
the map mod and i dont want to lose it ahhhhhhhhhhhhhhhhhhhh
holy shit no, this is not happening ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh, help me please!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!.
Ok, when importing the crashed pelican, and open it in SparkEdit. The swaplist is disorderd (things are missing), when selecting the crashed pelican at models, SE crashes...
So I tried importing some Rock. But i get the same result, the swaplist is wrong, and when selecting the model, it doesn't even look like a rock, it's all streched out...
Something else, what .meta should I add when rebuilding the map? Because usually their are 3 or more of them...
I used HMT to edit the sniper rifle, making it automatic, but can tchange the clip size and still have the gun reload. Am i missing something? I can put 15 or 20 rounds in the gun to start, but it wont reload after empty, but does if theres only 4 in a clip, why?
Is there a way i can edit the accuracy of weapons?
The pistol's accuracy isnt that good for long distance shots so i want to edit that so its accuracy is like the sniper rifles!
yes... this is soooo easy to do. Go to weapon\pistol, and then change the spread to zero. You can also go to projectile weapons\pistol\pistolbullet or whatever, and change the length that it travels to like 100, then it will hit dead on.
hey, i gotta problem!
i've set the spead and distance the bullet travels but when i try to shoot some1 say from blue base to red base it doesnt even damage them! it hits them but there shields wont go down at all until i get closer!
some1 plz help me so i can mod the bullet to hit some1 at a long distance!