(Halo 1)Halo Map Tools 3 (HMT3) by MonoxideC

Utilities designed primarily for Halo PC.
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Deceptoris





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Joined: Sat Feb 28, 2004 11:59 am

Post by Deceptoris »

Savage wrote:Ok, when importing the crashed pelican, and open it in SparkEdit. The swaplist is disorderd (things are missing), when selecting the crashed pelican at models, SE crashes...

So I tried importing some Rock. But i get the same result, the swaplist is wrong, and when selecting the model, it doesn't even look like a rock, it's all streched out...

Something else, what .meta should I add when rebuilding the map? Because usually their are 3 or more of them...
.

you cant put in new models from new levels yet, wait for HMT3.5
the sentianal





Posts: 9
Joined: Sun Mar 07, 2004 3:05 pm

Post by the sentianal »

-Edit never mind.
Last edited by the sentianal on Thu Apr 01, 2004 4:48 pm, edited 3 times in total.
MATT MCMAHON





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Location: OHIO

Post by MATT MCMAHON »

hey when i use this nd try to run the map the game stops and a error message comes up saying gathering info
the sentianal





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Joined: Sun Mar 07, 2004 3:05 pm

Post by the sentianal »

i know what is the problem with your map. you need to have the exact same file size because otherwise it screws up the macig numbers.
Last edited by the sentianal on Thu Apr 01, 2004 4:48 pm, edited 1 time in total.
samel





Posts: 2
Joined: Wed Mar 31, 2004 11:52 pm
Location: Scotland

Is it safe???

Post by samel »

:?: I just wanted to know if the microsoft.net framework is safe for my comp because i dont want to wreck it. :( If my dad know that i've wrecked it he'll..... probably wreck me! :( Pleeze help if you can.
Master Makayo





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Location: In bed with your mom.

Post by Master Makayo »

net framework is safe. so dont worry your aSS off
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the master





Posts: 13
Joined: Tue Mar 30, 2004 6:15 am

i cant

Post by the master »

i have a duch computer so i dont think one of you can help me but.......
i have the networks.
but hmt stil doesnt work.
kan anyone pleeeeeeaaaaaaaaaasssssssss help me!!!!!!!!!!!!!
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MasterNeoChief




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Location: The Netherlands

Post by MasterNeoChief »

I'm Dutch too.
But to place a pic, upload it to Photobucket.com.
11255





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Joined: Wed Mar 31, 2004 11:22 am

Post by 11255 »

ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh how do i undo what i did
now it says gathering aception data ahhhhhhhhhhhhhhhhhhhhhhhhhhh
this pissess me the fuck offffff i worked so god dam hard with
the map mod and i dont want to lose it ahhhhhhhhhhhhhhhhhhhh
holy shit no, this is not happening ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh, help me please!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!.
Deadman-01-





Posts: 56
Joined: Mon Mar 22, 2004 5:01 am
Location: Colorado

Post by Deadman-01- »

shut up, backup your maps, go into your halo cd, find the cabs section, find the map you modded, then extract it
You're racist.
Chrono Trigger





Posts: 6
Joined: Sat Mar 20, 2004 5:40 pm

Post by Chrono Trigger »

It doesn't work for me it say i need a .DDL, MSCOREE.DDL file? Can someone please tell me where to get that file. Thanx
Kamatzu




Droplet Wordewatician 500

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Post by Kamatzu »

google for it...sheesh google is the almighty use it when you are in need lol. ALL HAIL GOOGLE
voldo





Posts: 36
Joined: Fri Mar 19, 2004 1:54 pm

Post by voldo »

Ok, when importing the crashed pelican, and open it in SparkEdit. The swaplist is disorderd (things are missing), when selecting the crashed pelican at models, SE crashes...

So I tried importing some Rock. But i get the same result, the swaplist is wrong, and when selecting the model, it doesn't even look like a rock, it's all streched out...

Something else, what .meta should I add when rebuilding the map? Because usually their are 3 or more of them...
yes u can. and with perfect models.
When banshees attack - 30%
343 Guilty Spark conversion - 10%
colindsm





Posts: 1
Joined: Tue Apr 06, 2004 9:18 am
Location: toronto

Editing clip size

Post by colindsm »

I used HMT to edit the sniper rifle, making it automatic, but can tchange the clip size and still have the gun reload. Am i missing something? I can put 15 or 20 rounds in the gun to start, but it wont reload after empty, but does if theres only 4 in a clip, why?
Stryke





Posts: 7
Joined: Wed Apr 07, 2004 6:04 am
Location: United Kingdom

Accuracy Mod Help

Post by Stryke »

Is there a way i can edit the accuracy of weapons?
The pistol's accuracy isnt that good for long distance shots so i want to edit that so its accuracy is like the sniper rifles!
zulux




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Post by zulux »

yes... this is soooo easy to do. Go to weapon\pistol, and then change the spread to zero. You can also go to projectile weapons\pistol\pistolbullet or whatever, and change the length that it travels to like 100, then it will hit dead on.
Screw the 3 lines of text limit.
Stryke





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Location: United Kingdom

Post by Stryke »

wow! that easy? thanks zulex that helps me ALOT!
Stryke





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Location: United Kingdom

Post by Stryke »

hey, i gotta problem!
i've set the spead and distance the bullet travels but when i try to shoot some1 say from blue base to red base it doesnt even damage them! it hits them but there shields wont go down at all until i get closer!
some1 plz help me so i can mod the bullet to hit some1 at a long distance!
zulux




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Post by zulux »

did you set the distance of the bullet as far as the snipers?
Screw the 3 lines of text limit.
Stryke





Posts: 7
Joined: Wed Apr 07, 2004 6:04 am
Location: United Kingdom

Post by Stryke »

ye i done that! im gonna try copying every stat from the sniper to the pistol. (i'll post the result)
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