Milkshape
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Milkshape
here is milkshape 3d for anyone that wants it. i know this needs to go in the utilities forum but im not an administrator.
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dude i cant open this up i can unrar it an all that crap but when i go to use it i click on the icon and it brings up the same error report box that comes up when the exception data is gathered on halo PLEEEEEEEEEAAAAASE HEEEEEEELLLLLLP
www.welcometotheworldofme.com
^^^ The best site you will ever see
^^^ The best site you will ever see
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mini-tut on getting models from HMT3 into Milkshape :
Open HMT3
Find [mod2]PC Models, click on the thing that you want to export.
if /fp is after the name, it means when you carry the weapon. Otherwise, it means when its on the ground. When there are multitple models, the first one means the closest, the second one means you see it farther away, etc...
Anyways, open Milkshape, and go to File - Import - Wavefront OBJ and browse for the model that you exported from HMT3.
Edit to your wish -
Click on Select, click on Vertex down on the menu at the bottom of the toolbar, go into one of the 3 modeling screens, select what you want, go back over, select Extrude or Move, and move them around.
mini-tut on getting models from Milkshape into Halo :
In MilkShape, do File - Export - Wavefront OBJ.
Open HMT3
Find [mod2]PC Models, click on the model that you originally exported from HMT3
Click import, browse for the new model, click import, save, and play.
Note : If it says you can't import, then somehow you changed the number of vertices.
Hope this helps...
Open HMT3
Find [mod2]PC Models, click on the thing that you want to export.
if /fp is after the name, it means when you carry the weapon. Otherwise, it means when its on the ground. When there are multitple models, the first one means the closest, the second one means you see it farther away, etc...
Anyways, open Milkshape, and go to File - Import - Wavefront OBJ and browse for the model that you exported from HMT3.
Edit to your wish -
Click on Select, click on Vertex down on the menu at the bottom of the toolbar, go into one of the 3 modeling screens, select what you want, go back over, select Extrude or Move, and move them around.
mini-tut on getting models from Milkshape into Halo :
In MilkShape, do File - Export - Wavefront OBJ.
Open HMT3
Find [mod2]PC Models, click on the model that you originally exported from HMT3
Click import, browse for the new model, click import, save, and play.
Note : If it says you can't import, then somehow you changed the number of vertices.
Hope this helps...
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i kant use this i get an error when i try to run this that asks me to send error report
These fractional multiplications curb the exponential growth of some Cuil calculations and recognize the fact that as things get weirder to us they also become more intensely real. http://cuiltheory.wikidot.com/mathematics-of-cuil
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Ok u will need these dlls if it crashes or deosnt open for u. Put these in the folder that milkshape3d.exe is in http://www.swissquake.ch/chumbalum-soft ... 31dlls.zip
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thank you, o lord and mastermooseman2004 wrote:Ok u will need these dlls if it crashes or deosnt open for u. Put these in the folder that milkshape3d.exe is in http://www.swissquake.ch/chumbalum-soft ... 31dlls.zip
Im AKA HunterXI