[Halo 2][App] FCE V.3.1

Utilities designed primarily for the xbox version of Halo 2.
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JacksonCougAr




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[Halo 2][App] FCE V.3.1

Post by JacksonCougAr »

FCE V.3.1 Released!

Image
Thanks Eternal for testing this for me.

Version 3.1!
Added an experimental "Auto-save" feature; post any bugs here.
Added icons to some controls and the menus.
Added a "filter" that removes any shaders that do not have functions from the tag tree until you re-open the map.
Fixed some UI stuff.
Added a resign option!


Version 3.0!
Search function now works!
Colour-picker window added! Click the preview box under the RGB values to open it.


Version 2.0!
Colour previews are updated as you edit now.
The search function does NOT work -- yet.


What it does:
Edits colour values of "Shader Effects".
Some examples of this would be:
HUD Colour, Warthog dash (The animated radar, the speedometer), overshield colour, illumination colour of the plasma rifle meter (the meter you see on the model, in-game), and many more!


Credits:
Supermodder911 - For all his Hard Work, Help, Blood and Sweat shared with the Development of this application.
DeToX - For being a friend, helping me learn C#, putting up with my constant questioning, and helping Develop this application.
Xzodia - For help with my code, and for letting me use his awesome libraries, they made my life easier once I got used to em! :happy:
To Argon and DS for helping with the research I needed to make this application happen.
To anybody else I may have forgotten who had any small or larger part in the creation of this application.


Download
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Last edited by JacksonCougAr on Mon Mar 03, 2008 11:00 pm, edited 2 times in total.
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Tural




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Post by Tural »

Localized.
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FCE v3.1.zip
(84.87 KiB) Downloaded 54 times
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JacksonCougAr




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Post by JacksonCougAr »

:)

I see your ruining all my fun Tural :p
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Tural




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Post by Tural »

Better than removing the threads. :3
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JacksonCougAr




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Post by JacksonCougAr »

>_>

h2core >_>
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Eaton




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Post by Eaton »

So, a shader editor? Very nice. I will make sure to try it. Thanks! :D
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DemonicSandwich




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Post by DemonicSandwich »

JacksonCougAr wrote:>_>

h2core >_>
Cougar does indeed have a point. :wink:
Glad to see it released into the mainstream.
Eaton wrote:So, a shader editor? Very nice. I will make sure to try it. Thanks! :D
Not entirely, it only edits the color changing functions of certain shaders.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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Eaton




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Post by Eaton »

DemonicSandwich wrote:
JacksonCougAr wrote:>_>

h2core >_>
Cougar does indeed have a point. :wink:
Glad to see it released into the mainstream.
Eaton wrote:So, a shader editor? Very nice. I will make sure to try it. Thanks! :D
Not entirely, it only edits the color changing functions of certain shaders.
Ooooh, ok. That explains the picture. That will lead to some cool mods.
Image
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