[App]Entity UE v1.5
Posted: Sat Feb 03, 2007 4:11 pm
Downloadable Content Creation
*Repost, Old one got lost in forum merge*
Information on DLC creation is something that has been kept very secret and is something that alot of people would like to be able to do themselves. And Now it is finally possible.
Ive have put alot or research into this and have finally cracked the patch_v3.lvl signature and written a app to make DLC.
Whats done:
- Mappped out patch_v3.lvl file(only a few unknown values left I don't even think they are important).
- Mapped out contentmeta.xbx and resigned them.
- Built a DLC package and installed it.
- Figured out how to resign the patches.
To edit patch files I edited Entity to support them.
Entity UE v1.5
Alright here is version 1.5. There have been alot of changes to the code. And alot of new features added. Everything should run smoothly now, but as usuall if you find a bug please report it and ill do my best to fix it.
Features:
- Patch_v3.lvl Editor Added.
- Can extract and inject bitmaps from patch_v3.lvl files.
- Can now resign the patch's.
- Fixed when saving if text was smaller than original.
- Fixed bug when grabbing signature from a map.
- Fixed bug, bitmap preview now refreshes after inject.
- Added correct limits to the amount of text that can be entered into the text boxes.
- Added option to grab scenario from a map.
- Added support for patch_v2 files.
- Added support for all 9 languages used in the halo2 engine.
- Added option to clear a slot.
- new map slots can now be added to patch.
- When using the mainmenu editor option you can export the selected chunk to a patch.lvl file.
- Can now create level info patches for your patch file.
- Can also patch a patch.lvl file with a level info patch.
What are Level Info Patches?
A Level info patch is a very small file(usually between 50-90kb) which contains the map name, a description and a preview image. You can then include them for download with your mods(see the example ive included in this post).
Then a user just patches a .lvl file with the patch and it will then contain that information.
Just a cool little way I thought people could share their preview images and descriptions about their maps
Map Editor Features:
- Main Menu Editor
- Can set the max map size
- Can set external map paths as well as map and patch folder paths
Pics:
Language Selection
Level Info Patch Creator/Patcher
Patch V2
Please use this app and information responsibly!!
Thanks:
Pokecancer - Entity Source
punkpc- Used one of his icons
Everyone else for support
*Repost, Old one got lost in forum merge*
Information on DLC creation is something that has been kept very secret and is something that alot of people would like to be able to do themselves. And Now it is finally possible.
Ive have put alot or research into this and have finally cracked the patch_v3.lvl signature and written a app to make DLC.
Whats done:
- Mappped out patch_v3.lvl file(only a few unknown values left I don't even think they are important).
- Mapped out contentmeta.xbx and resigned them.
- Built a DLC package and installed it.
- Figured out how to resign the patches.
To edit patch files I edited Entity to support them.
Entity UE v1.5
Alright here is version 1.5. There have been alot of changes to the code. And alot of new features added. Everything should run smoothly now, but as usuall if you find a bug please report it and ill do my best to fix it.
Features:
- Patch_v3.lvl Editor Added.
- Can extract and inject bitmaps from patch_v3.lvl files.
- Can now resign the patch's.
- Fixed when saving if text was smaller than original.
- Fixed bug when grabbing signature from a map.
- Fixed bug, bitmap preview now refreshes after inject.
- Added correct limits to the amount of text that can be entered into the text boxes.
- Added option to grab scenario from a map.
- Added support for patch_v2 files.
- Added support for all 9 languages used in the halo2 engine.
- Added option to clear a slot.
- new map slots can now be added to patch.
- When using the mainmenu editor option you can export the selected chunk to a patch.lvl file.
- Can now create level info patches for your patch file.
- Can also patch a patch.lvl file with a level info patch.
What are Level Info Patches?
A Level info patch is a very small file(usually between 50-90kb) which contains the map name, a description and a preview image. You can then include them for download with your mods(see the example ive included in this post).
Then a user just patches a .lvl file with the patch and it will then contain that information.
Just a cool little way I thought people could share their preview images and descriptions about their maps
Map Editor Features:
- Main Menu Editor
- Can set the max map size
- Can set external map paths as well as map and patch folder paths
Pics:
Language Selection
Level Info Patch Creator/Patcher
Patch V2
Please use this app and information responsibly!!
Thanks:
Pokecancer - Entity Source
punkpc- Used one of his icons
Everyone else for support