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Entity 1.4 WIP

Posted: Sat Dec 23, 2006 2:16 pm
by Monkey Terd
Promised a release before the holidays, so here it is. There will be more to come in the next few weeks, if you've been checking out the pictures thread you know...All edits/additions were either done by myself, or Anthony.

-External Map Paths set to memory
-Proper Tag Renamer
-Tag Search
-Unicode String Editor
-Mainmenu Editor
-Loads of stuff added to BSP viewer, fixed AI spawns, Fixed Pitch bug (not yaw)
-BSP viewer chunk cloner (WIP some reflexives don't work yet)
-DECR Viewer/extractor/injector
-Tag Descriptions
-Reflexive sorting, goto tag, null out options
-Minor Chunk tool edits
-No more broken idents (All working plugins)
-Fixed XML reader
-Fixed alot of minor bugs, and added loads of stuff I cant remember right now, check out the pictures thread, and figure out what I forgot. :D


Also, be careful when you rename tags, not to have any pop ups come up or it will kill your map. ^_^

Posted: Sat Dec 23, 2006 2:17 pm
by foxfanatic23I7
Sweet! I love what you did with the main menu :) Keep up the great work :).

Posted: Sat Dec 23, 2006 2:18 pm
by trepdimeflou
Nice job, looking forward to 1.5 ;)

Posted: Sat Dec 23, 2006 2:20 pm
by -DeToX-
trepdimeflou wrote:Nice job, looking forward to 1.5 ;)

Posted: Sat Dec 23, 2006 2:21 pm
by SingingBlaze
Phantasmagorical!

Posted: Sat Dec 23, 2006 2:22 pm
by Shadowz-O-Death
Very nice! 8) Too bad I've received an error... :cry:

Code: Select all

See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.FileNotFoundException: Could not load file or assembly 'Eyefinder, Version=1.0.4.2, Culture=neutral, PublicKeyToken=75b7ec17dd7c14c3' or one of its dependencies. The system cannot find the file specified.
File name: 'Eyefinder, Version=1.0.4.2, Culture=neutral, PublicKeyToken=75b7ec17dd7c14c3'
   at entity.MapForm.InitializeComponent()
   at entity.MapForm..ctor(String path) in C:\Documents and Settings\Owner\My Documents\download\limpmybizket911\Entity TagSearch\Entity 1.5.1\Entity 12-7-06\Forms\MapForm.cs:line 369
   at entity.Form1.openmapmenu_Click(Object sender, EventArgs e) in C:\Documents and Settings\Owner\My Documents\download\limpmybizket911\Entity TagSearch\Entity 1.5.1\Entity 12-7-06\Forms\Main.cs:line 367
   at System.Windows.Forms.MenuItem.OnClick(EventArgs e)
   at System.Windows.Forms.MenuItem.MenuItemData.Execute()
   at System.Windows.Forms.Command.Invoke()
   at System.Windows.Forms.Command.DispatchID(Int32 id)
   at System.Windows.Forms.Control.WmCommand(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ContainerControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].



************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
entity
    Assembly Version: 1.0.2547.28439
    Win32 Version: 1.0.2547.28439
    CodeBase: file:///C:/Documents%20and%20Settings/Owner/My%20Documents/Entity%201.4%2012-23-06/Entity%201.4%2012-23-06/entity.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
HaloMap
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Documents%20and%20Settings/Owner/My%20Documents/Entity%201.4%2012-23-06/Entity%201.4%2012-23-06/HaloMap.DLL
----------------------------------------
System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
SandDock
    Assembly Version: 1.0.6.0
    Win32 Version: 1.0.6.0
    CodeBase: file:///C:/Documents%20and%20Settings/Owner/My%20Documents/Entity%201.4%2012-23-06/Entity%201.4%2012-23-06/SandDock.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Please help!

Posted: Sat Dec 23, 2006 2:23 pm
by LostWithin
Amazing, Fix yaw and you win the game of life. :wink: Amazing work guys anyway. Got my DL. :D

Posted: Sat Dec 23, 2006 2:25 pm
by xXtR1Xm1Xx
LostWithin wrote:Amazing, Fix yaw and you win the game of life. :wink: Amazing work guys anyway. Got my DL. :D

Posted: Sat Dec 23, 2006 2:26 pm
by -DeToX-
Too bad when I try and open a map, The program error's me saying "Could not find file eyefinder" or something.

Posted: Sat Dec 23, 2006 2:28 pm
by Shadowz-O-Death
-DeToX- wrote:Too bad when I try and open a map, The program error's me saying "Could not find file eyefinder" or something.
http://files.halomods.com/viewtopic.php?p=677926#677926
:roll:
Who ever else receives this error is better off using Entity Beta 1.3.9 until it's fixed...

Posted: Sat Dec 23, 2006 2:35 pm
by trepdimeflou
-DeToX- wrote:Too bad when I try and open a map, The program error's me saying "Could not find file eyefinder" or something.
Same here.

Posted: Sat Dec 23, 2006 2:35 pm
by Anthony
you didn't tell me you posted it...

too bad I didn't get to finish the Unicode editor to make it so you can have any sized string :cry:

Posted: Sat Dec 23, 2006 2:39 pm
by Anthony
heres eyefinder :roll:

Posted: Sat Dec 23, 2006 2:40 pm
by Tain7ed
Anyone having the cant find eyefinder error goto your entity 1.3.9 and find eyefinder.dll and copy and paste that into the exe directory

Posted: Sat Dec 23, 2006 2:41 pm
by Anthony
Tain7ed wrote:Anyone having the cant find eyefinder error goto your entity 1.3.9 and find eyefinder.dll and copy and paste that into the exe directory
already posted the dll :?

Posted: Sat Dec 23, 2006 2:47 pm
by Jubakuba
looking snazzy.
Did you fix the errors you were talking about

Posted: Sat Dec 23, 2006 2:56 pm
by PepRally75
AWWWWWWWWWWW GREAT JOB!!!!

Posted: Sat Dec 23, 2006 2:58 pm
by DemonicSandwich
WOOT, new Entity!

Posted: Sat Dec 23, 2006 3:01 pm
by myriads_requiem
wow, no matter what I rename a weapon to, it always gives me an error - PLZ FIX!

Posted: Sat Dec 23, 2006 3:24 pm
by MilyardoX2
Man we can only select one chunk at a time while in the chunk editor, Oh well at least it still has alot of other great fixes and add-ons.
Thanks looking forward to 1.5 lol