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Cacheable Resource Debugger V2

Posted: Fri Dec 22, 2006 2:46 pm
by kornman00
Well, its not exactly a debugger, but its just a tool i made to help fasten the research of cacheble data and the sound resource table tag
Creates 4 files:

Animation Results.txt

Bsp Render Geometry Results.txt

Render Model Results.txt

Sound Resources Table Results.txt

Goes through all render model, animation graphs and structure bsps
outputs their cacheable render geometry data to a file. Or in the case
of an animation graph, the offset and size of the animation data.
Outputs all the relitive information about the sound resource table tag
in whatever cache file

From command line, type in:
CacheableResourceDebugger <cachepath>

Takes about 7 seconds on average to perform on my 1ghz machine
Wasn't sure if this would be of any use to anyone else, but here it is anyways.

Note: It still outputs the same info from V1 for the animations, as there is some private info outputted in V2 code.

Download

EDIT: Most say they can't run it. Runs fine on my Win2k machine though. And its not .NET, so I know for sure its not that problem ;p

Posted: Fri Dec 22, 2006 3:10 pm
by shade45
Good job.. Hopefully we'll get more progress made on the cachabale data now :D

Posted: Fri Dec 22, 2006 3:22 pm
by -DeToX-
I was waiting for you to break out with something new. Thanks alot. It will be of use.

Posted: Fri Dec 22, 2006 3:36 pm
by Jubakuba
Yeay for confusion. :oops:
Sounds important

Posted: Fri Dec 22, 2006 3:41 pm
by StalkingGrunt911
Sounds awesome.

EDIT: I get some error about the application configuration is incorrect. >_< Has this happened to anyone else?

Posted: Fri Dec 22, 2006 3:45 pm
by -DeToX-
StalkingGrunt911 wrote:Sounds awesome.

EDIT: I get some error about the application configuration is incorrect. >_< Has this happened to anyone else?
You don't run it. You use command line to run it.

Posted: Fri Dec 22, 2006 3:50 pm
by kornman00
StalkingGrunt911 wrote:Sounds awesome.

EDIT: I get some error about the application configuration is incorrect. >_< Has this happened to anyone else?
Yeah, Poke got the same error, even after I included teh Ridistrube DLLs VS8 comes with. He was running XP Pro. I use Win2K for all my development (About to move onto Vista though *pets Macbook pro*)

EDIT: what I can do is just compile a listing of the outputs of all the orginal map files, if more people get the same error

Posted: Fri Dec 22, 2006 3:52 pm
by StalkingGrunt911
-DeToX- wrote:
StalkingGrunt911 wrote:Sounds awesome.

EDIT: I get some error about the application configuration is incorrect. >_< Has this happened to anyone else?
You don't run it.
I didn't...
Alright cool kornman =D

Posted: Fri Dec 22, 2006 3:57 pm
by DoorM4n
Halo 2 Cache Editor maybe?

HAH!

cool, dunno what this does cause i choose not to read and research your big words

Posted: Fri Dec 22, 2006 4:49 pm
by kornman00
After changing switching some build flags on my compiler and having some friends test them, I figure I'll just get a list of files put together for each map since people can't run it.

Posted: Fri Dec 22, 2006 4:53 pm
by M
ok....its doesnt work .
I got every .net Framework installed and its dont work....wow great programm :D :lol:

Posted: Fri Dec 22, 2006 4:55 pm
by -DeToX-
[quote="M

Posted: Fri Dec 22, 2006 5:15 pm
by T1xAnton
I've been waiting for something like this and your the one I expected it from.. Good Job.

Posted: Fri Dec 22, 2006 5:16 pm
by halo0001
lol this reminds me of halo1

Posted: Sat Dec 23, 2006 7:47 am
by kornman00
Heres the output CRD gave me for every map, save the sp shared cache.

Maybe I should use gzip next time for compressing...

Took 1:22 minutes to generate :o

Posted: Sat Dec 23, 2006 8:06 am
by -DeToX-
Nice kornman. Im looking through them as we speak.

This will be really helpful.

Posted: Sat Dec 23, 2006 8:27 am
by xXxCocoFangxXx
Very nice! :wink:

Posted: Sat Dec 23, 2006 12:53 pm
by xXtR1Xm1Xx
Not exactly sure what this does, but im sure it serves its purpose. Nice job.