Cacheable Resource Debugger V2

Utilities designed primarily for the xbox version of Halo 2.
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kornman00




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Cacheable Resource Debugger V2

Post by kornman00 »

Well, its not exactly a debugger, but its just a tool i made to help fasten the research of cacheble data and the sound resource table tag
Creates 4 files:

Animation Results.txt

Bsp Render Geometry Results.txt

Render Model Results.txt

Sound Resources Table Results.txt

Goes through all render model, animation graphs and structure bsps
outputs their cacheable render geometry data to a file. Or in the case
of an animation graph, the offset and size of the animation data.
Outputs all the relitive information about the sound resource table tag
in whatever cache file

From command line, type in:
CacheableResourceDebugger <cachepath>

Takes about 7 seconds on average to perform on my 1ghz machine
Wasn't sure if this would be of any use to anyone else, but here it is anyways.

Note: It still outputs the same info from V1 for the animations, as there is some private info outputted in V2 code.

Download

EDIT: Most say they can't run it. Runs fine on my Win2k machine though. And its not .NET, so I know for sure its not that problem ;p
Last edited by Anonymous on Fri Dec 22, 2006 9:15 pm, edited 1 time in total.
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shade45




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Post by shade45 »

Good job.. Hopefully we'll get more progress made on the cachabale data now :D
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Post by -DeToX- »

I was waiting for you to break out with something new. Thanks alot. It will be of use.
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Post by Jubakuba »

Yeay for confusion. :oops:
Sounds important
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Post by StalkingGrunt911 »

Sounds awesome.

EDIT: I get some error about the application configuration is incorrect. >_< Has this happened to anyone else?
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Post by -DeToX- »

StalkingGrunt911 wrote:Sounds awesome.

EDIT: I get some error about the application configuration is incorrect. >_< Has this happened to anyone else?
You don't run it. You use command line to run it.
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Post by kornman00 »

StalkingGrunt911 wrote:Sounds awesome.

EDIT: I get some error about the application configuration is incorrect. >_< Has this happened to anyone else?
Yeah, Poke got the same error, even after I included teh Ridistrube DLLs VS8 comes with. He was running XP Pro. I use Win2K for all my development (About to move onto Vista though *pets Macbook pro*)

EDIT: what I can do is just compile a listing of the outputs of all the orginal map files, if more people get the same error
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Post by StalkingGrunt911 »

-DeToX- wrote:
StalkingGrunt911 wrote:Sounds awesome.

EDIT: I get some error about the application configuration is incorrect. >_< Has this happened to anyone else?
You don't run it.
I didn't...
Alright cool kornman =D
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DoorM4n
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Post by DoorM4n »

Halo 2 Cache Editor maybe?

HAH!

cool, dunno what this does cause i choose not to read and research your big words
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kornman00




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Post by kornman00 »

After changing switching some build flags on my compiler and having some friends test them, I figure I'll just get a list of files put together for each map since people can't run it.
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Post by M »

ok....its doesnt work .
I got every .net Framework installed and its dont work....wow great programm :D :lol:
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Post by -DeToX- »

[quote="M
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Post by T1xAnton »

I've been waiting for something like this and your the one I expected it from.. Good Job.
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Post by halo0001 »

lol this reminds me of halo1
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Post by kornman00 »

Heres the output CRD gave me for every map, save the sp shared cache.

Maybe I should use gzip next time for compressing...

Took 1:22 minutes to generate :o
Attachments
CRD_Output.rar
'sup %7 compression ratio
(6.22 MiB) Downloaded 20 times
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Post by -DeToX- »

Nice kornman. Im looking through them as we speak.

This will be really helpful.
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Post by xXxCocoFangxXx »

Very nice! :wink:
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Post by xXtR1Xm1Xx »

Not exactly sure what this does, but im sure it serves its purpose. Nice job.
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Last edited by xXtR1Xm1Xx on Wed May 2, 1992 3:40 pm; edited 2,500 times in total
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