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[APP] .::Particle Model Tool::. - Zone 117

Posted: Sat Dec 02, 2006 1:07 pm
by Zone 117
Particle Model Tool v1.0
By: Zone 117


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Hey Guys! This is my second halo related program I've made. This extracts the PRTM (Particle Model) and can Inject it. Just one thing, this will extract with faces so its easier to model, but it will only inject verticies and it will keep the original faces order, so just extract, edit and Inject. Do not inject custom models (Just Edit the Extracted).
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Features:
- Exports PRTM (Particle Models) into wavefront .obj files.
- Imports new/edited PRTM (Particle Models) wavefront .obj files.
- Swaps PRTM (Particle Models) shader dependancies.
- Blah... Resigns...

Future Features:
- RTH Support.
- And more... but not to much, there isn't that much to change about PRTM.

Credit:
- Detox: For being the coolest dude ever...... oh and for teaching me almost everything I know about VB.
- Mr. Balll: Beta testing, pics.
- Anthony: For the base code.

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Other:
- This extracts with faces so its easier to model, but will only inject verticies and will keep the original faces order, so just extract, edit and inject. Do not inject custom models (Just Edit the Extracted).
- This would for sure not have been made without Detox.
- Must have .NET Framework 2.0 to run this program.
- Thanks out to all those in the Halo community that make a positive difference.

Posted: Sat Dec 02, 2006 1:07 pm
by -DeToX-
Amazing Job Man, Your really getting better and better, Keep it up, thats really 1337.

And A discovery, seeing as entity can't inject PRTM.

It'll be a contribution to effects and those who are all about them.

=)
Nice job.

Posted: Sat Dec 02, 2006 1:11 pm
by uncutshadow
awsome

Posted: Sat Dec 02, 2006 1:26 pm
by xXtR1Xm1Xx
I must admit this is very nice.

Posted: Sat Dec 02, 2006 1:28 pm
by neodos
:shock: hehe this is going to be usefull :)

Thanks for this app, great job!

Posted: Sat Dec 02, 2006 1:38 pm
by gamefreak249
Sweet app man, good job! :)

Posted: Sat Dec 02, 2006 1:49 pm
by cdonecker
Sweet application!
Will be useful. =]

Posted: Sat Dec 02, 2006 1:52 pm
by Geo
Indeed, looks very handy. Congratulations.

Posted: Sat Dec 02, 2006 2:08 pm
by Monkey Terd
Would be better as a part of Entity. =)

Good job guys.

Posted: Sat Dec 02, 2006 2:20 pm
by StalkingGrunt911
Pretty sweet. DeToX was talking about doing this a couple days ago but I guess he decided not to and you did instead. Good job guys. :)

Posted: Sat Dec 02, 2006 2:31 pm
by -DeToX-
StalkingGrunt911 wrote:Pretty sweet. DeToX was talking about doing this a couple days ago but I guess he decided not to and you did instead. Good job guys. :)
Yeah, Zone asked me for program Ideas and I told him that he should make it(MrMurder's idea).

So I helped him with some code. :)

Posted: Sat Dec 02, 2006 2:32 pm
by GametagAeonFlux
Whoa man...this took me by surprise, awesome! :)

Posted: Sat Dec 02, 2006 2:51 pm
by Zone 117
Thanks for the good feedback guys :)

Posted: Sat Dec 02, 2006 3:02 pm
by Cragsterboy
wow! Nice work Man! :D

Posted: Sat Dec 02, 2006 3:36 pm
by MilyardoX2
dude this is so cool

Posted: Sat Dec 02, 2006 4:24 pm
by Jubakuba
Sweet!
shield recharge editing should be fun

Posted: Sat Dec 02, 2006 7:24 pm
by -Legendary-
Wow ZoneR looks great. Can't wait to try it.

Posted: Sat Dec 02, 2006 9:17 pm
by x088x
Cool discovery!

Posted: Sat Dec 02, 2006 10:40 pm
by Shalted
Well, if you van extract vertices and their face indices, you should technically be able to inject them. So I don't think there's a new discovery here, adding vertices and face indices should be only a matter of adding chunks.

Posted: Sat Dec 02, 2006 11:01 pm
by nintynine
as a modeler i find this very useful (thumbs up smiley)