ScriptTools Beta

Utilities designed primarily for the xbox version of Halo 2.
Soldier of Lite




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ScriptTools Beta

Post by Soldier of Lite »

I changed my mind. I got enough of it done to release it tonight.
This program is in beta 0.8 right now. Most of the features work, though it is likely there will be some bugs.

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Please read the readme before asking questions.

Download
Please note - this is a personal link, do not overuse. Only use this link if you cannot download the attached version.

EDIT: Fixed some bugs with the constructor compiler.

EDIT: Here's a FAQ for you guys:

Q: It keeps telling me my map (coagulation) has no scripts. What do I do?
A: You need to transfer over a script chunk. At this point, the program does not feature its own chunk adder, so you need to use entity's. It's easiest to transfer it from a map like colossus which has 3 chunks. Once you do that, I recommend that you use the full map compiler to adjust the script pointers before compiling your script.

Q: When I compile one script, another one changes too. WHY!?
A: You probably duplicated a script chunk. Not necessarily a good idea. If you do need to duplicate to add another chunk, use the full map compiler first in order to reset the script pointers.

Q: When I compile a script, the first letter in each word gets cut off, what happened?
A: A small bug, no big deal. The script will still work (unless you have a string in there). If it bothers you, just decompile it, fix the strings, and recompile, and it will work fine. It happens when the program tries to add a string to the string table, it returns a pointer that's one character too far. It's been fixed, and won't happen in any future versions.
Attachments
ScriptTools.rar
(136.58 KiB) Downloaded 677 times
Last edited by Soldier of Lite on Sun Nov 05, 2006 6:32 pm, edited 2 times in total.
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Anthony




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Post by Anthony »

Great app it was pretty fun to test for you 8)

anyways keep up the great work and let me know if you need help with anything :D
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StalkingGrunt911




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Post by StalkingGrunt911 »

Very nice. Scripting has just became a whole lot easier. :)
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Post by t_mann05 »

wow thanks alot soldier! Amazing work :shock:
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Elite747




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Post by Elite747 »

FINALLY!!!

I <3 u! Thank you! I can do scripts now without having my stress ball next to me 24/7!
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LuxuriousMeat





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Post by LuxuriousMeat »

wow this is freaking amazing especially for a 1st app
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SingingBlaze




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Post by SingingBlaze »

Oh sweet!. I will download this right now! Thanks SOL.
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Post by ScottyGEE »

Whilst great and I thank you Soldier of Lite...I feel compelled to ask; If its in 0.8 beta stage why not work (24/7 or else!! ;)) that extra one or two weeks until the bugs are nailed out? Unless your wanting feedback from everyone then its fine but like it stops a lot of problems you see with the constant entity builds like "omg I got an error like this" and "omg it doesn't do what it said to"...Please note that those examples aren't taking a stab at anyone or you yourself Soldier of Lite but from the description it seems nearly complete so why not just push that bit further?

Now that that rant is over it may just get me excited about scripting because I won't have to do all the learnding you guys at brok3n and halodev have done :D so thanks!
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Technically its only me animating though ;)
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Anthony




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Post by Anthony »

ScottyGEE wrote:Whilst great and I thank you Soldier of Lite...I feel compelled to ask; If its in 0.8 beta stage why not work (24/7 or else!! ;)) that extra one or two weeks until the bugs are nailed out? Unless your wanting feedback from everyone then its fine but like it stops a lot of problems you see with the constant entity builds like "omg I got an error like this" and "omg it doesn't do what it said to"...Please note that those examples aren't taking a stab at anyone or you yourself Soldier of Lite but from the description it seems nearly complete so why not just push that bit further?
because he still needs to add chunk cloning... and its not that easy.. so he figured why not release because it works just fine

thats why :D
Soldier of Lite




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Post by Soldier of Lite »

ScottyGEE wrote:Whilst great and I thank you Soldier of Lite...I feel compelled to ask; If its in 0.8 beta stage why not work (24/7 or else!! ;)) that extra one or two weeks until the bugs are nailed out? Unless your wanting feedback from everyone then its fine but like it stops a lot of problems you see with the constant entity builds like "omg I got an error like this" and "omg it doesn't do what it said to"...Please note that those examples aren't taking a stab at anyone or you yourself Soldier of Lite but from the description it seems nearly complete so why not just push that bit further?
I was considering it, but I wanted to get some community feedback on it first. At this point I've found all the bugs I can find on my own, so I'm letting the community help me make it better by finding bugs for me.

Also, a quick note, after compiling something, the main list of scripts does not automatically update, so if you want to see the change, you have to reload the map. I forgot to add that in...
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turk645




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Post by turk645 »

looks good, ill have to try this later.
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Post by Zone 117 »

Yes!!!!
Creat job, maybe I might learn how the f' scripting workd from this!


Thanks :wink:
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Soldier of Lite




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Post by Soldier of Lite »

Just found a small bug. Compiling AI chunks doesn't really work... I'm going to constantly update the file I have hosted locally with bugfixes. The one in the attachment will be updated periodically.
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WastingBody





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Post by WastingBody »

Great job SoL. I can't wait till I get home to try this out.
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Post by GametagAeonFlux »

Woo.

Thanks for the release buuuuddy.
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Post by xXtR1Xm1Xx »

Wow this really helps, thx SoL.
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Click here for something you might like
Last edited by xXtR1Xm1Xx on Wed May 2, 1992 3:40 pm; edited 2,500 times in total
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Post by shade45 »

Hell yeah! nice job on this :D
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xXxCocoFangxXx





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Post by xXxCocoFangxXx »

Awesome App!
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Post by JunkfoodMan »

Yummy x 2.
Great App :D
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Post by xbox7887 »

My dead grandmother can code better than this...don't quit your dayjob.


:P
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