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Entity Beta 1.3.8

Posted: Sat Oct 28, 2006 10:12 pm
by WastingBody
Entity

Members:
pokecancer
TheTyckoMan
P8ntballer
Shad
Trulife
Shalted
Xbox7887
Soldier Of Light
TfAv2890
Kornman
KillingforFun

Entity Authors:
pokecancer - Programmer, Researcher
TheTyckoMan - Programmer, Researcher
Xbox7887 - Researcher, Debugger
Shalted - Researcher, Programmer
P8ntballer-Fluffer, Idea Guy

Beta Testers:
Dec1234, AntMan, Trulife, DoorMan, trepdimeflou, Trigger, HeadShot, whoever else...

Features:
-Opens Halo 1, Halo CE, and Halo 2
-Real Time Halo(RTH) Xbox7887 and Shalted
-Sexy Meta Editor The Tycko Man
-Model Injector/Extractor Pokecancer
-Library support Pokecancer
-Inject/Extract Bitmaps Pokecancer
-BSP Mesh Extract Pokecancer
-BSP Collision Extraction/Injection Pokecancer
-BSP Viewer Pokecancer AI spawns by Punk
-External mainmenu, shared, SP shared, and bitmaps maps WastingBody
-Tag recursive duplication and regular duplication Pokecancer/A few modifications by WastingBody
-Proper Chunk Adder Pokecancer
-PRTM Viewer/Extractor/Injector Pokecancer
-Tag Building Pokecancer
-Bitmap Internalization Anthony/WastingBody

Updated By WastingBody On October 29, 2006:
-Fixed the rest of the tag descriptions
-Updated the GUI
-Fixed AI spawns and added vehicle support

Image

Download Here

Posted: Sat Oct 28, 2006 10:18 pm
by SingingBlaze
That GUI is sick! Thanks heaps I will download this and test asap.

Posted: Sat Oct 28, 2006 10:25 pm
by pokecancer
looks good. since you're messing with the gui, maybe you can implement sorting for the reflexive info like the offsets. that would be useful.

Posted: Sat Oct 28, 2006 10:30 pm
by uncutshadow
o, i see that there is no script compiler. or is there? anyway good job. I almost thought entity was going to never get better. i was proved wrong. keep up the good work

Posted: Sat Oct 28, 2006 10:40 pm
by Enlighten3d-one
i got an error with bsp viewer :(
Image

Posted: Sat Oct 28, 2006 10:58 pm
by uncutshadow
yeah, i got that to

Posted: Sat Oct 28, 2006 11:46 pm
by Bankhead
Nice job, kinda liked the old GUI better but the BSP viewer works wonderfully for me.

Image

Posted: Sat Oct 28, 2006 11:48 pm
by uncutshadow
is that an already modded map or a clean map?

Posted: Sat Oct 28, 2006 11:52 pm
by Bankhead
that one in screen is modded.... hydrolics... but it also opens my un-moded fresh maps just fine.

Posted: Sat Oct 28, 2006 11:52 pm
by WastingBody
Theres a slight problem when you have AI in the map that I will fix later.

Posted: Sun Oct 29, 2006 12:02 am
by Enlighten3d-one
I tried multiple modded and clean maps and still got the error, any help?

Posted: Sun Oct 29, 2006 12:03 am
by uncutshadow
WastingBody wrote:Theres a slight problem when you have AI in the map that I will fix later.
so that is why i couldnt open the map before :roll:

Posted: Sun Oct 29, 2006 1:23 am
by Geo
What is needed in the next release;

a Find button, like in Ch2R
the ability to choose how many times you want to duplicate something
and so it opens and finds the tag you were last editing when you do stuff like duplicating and stuff.

Lovin' the new UI though.

EDIT: And can ye fix the problem of having entity on a different drive to your Halo maps :P

Posted: Sun Oct 29, 2006 4:11 am
by smacktalker
awesome.. may i ask what vehicle support is? or does it mean vehicle spawns are visible now in bsp viewer spawned through vehi placement?
could you please make the special spawns visible and moveable?

Posted: Sun Oct 29, 2006 4:57 am
by xhead68
the right click menu doesnt come up in the reference editor

Posted: Sun Oct 29, 2006 5:10 am
by JesseCuster
Nice Big W...but whats up with Yaw,Pitch,Roll?

Thats what im waiting for...than i can make a new nice mod :wink:

I hate this YPR*** i know how it works..but to hard to handle

please fix it up :?

GOOD JOB

Posted: Sun Oct 29, 2006 7:47 am
by StalkingGrunt911
Don't know if this happens to everyone but it happens to me the Chunk Cloner doesn't show up and when you right click you can't choose Reflexives, Indents, or Strings. I only tried this for the [scnr] tag but I have a feeling it happens for all tags.

Posted: Sun Oct 29, 2006 7:53 am
by Geo
Yeah, needs to be fixed...

Posted: Sun Oct 29, 2006 8:18 am
by trepdimeflou
Hey, if you could post / send me the source, i'd be very grateful. There's an error with every entity build that needs a recompile for it to work on my machine =/

Posted: Sun Oct 29, 2006 8:24 am
by Doom
Suggested updates if you have the time =\.

Moveable Bsp scenery in the bsp viewer
Moveable bones and markers in the model viewer


and there was one more thing that I was thiking of and forgot it, maybe later.

Anyway, nice job and hope to see more updates to come!

-Doom