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Entity Beta 1.3.7

Posted: Sun Oct 15, 2006 12:31 pm
by WastingBody
Entity

Members:
pokecancer
TheTyckoMan
P8ntballer
Shad
Trulife
Shalted
Xbox7887
Soldier Of Light
TfAv2890
Kornman
KillingforFun

Entity Authors:
pokecancer - Programmer, Researcher
TheTyckoMan - Programmer, Researcher
Xbox7887 - Researcher, Debugger
Shalted - Researcher, Programmer
P8ntballer-Fluffer, Idea Guy

Beta Testers:
Dec1234, AntMan, Trulife, DoorMan, trepdimeflou, Trigger, HeadShot, whoever else...

Features:
-Opens Halo 1, Halo CE, and Halo 2
-Real Time Halo(RTH) Xbox7887 and Shalted
-Sexy Meta Editor The Tycko Man
-Model Injector/Extractor Pokecancer
-Library support Pokecancer
-Inject/Extract Bitmaps Pokecancer
-BSP Mesh Extract Pokecancer
-BSP Collision Extraction/Injection Pokecancer
-BSP Viewer Pokecancer AI spawns by Punk
-External mainmenu, shared, SP shared, and bitmaps maps WastingBody
-Tag recursive duplication and regular duplication Pokecancer/A few modifications by WastingBody
-Proper Chunk Adder Pokecancer
-PRTM Viewer/Extractor/Injector Pokecancer
-Tag Building Pokecancer
-Bitmap Internalization Anthony/WastingBody

Updates By WastingBody Starting At October 19, 2006:
-Changed how the selected meta is determined
-Added a bitmap internalizer
-Added tag descrpitions

Image

Download Here

Posted: Sun Oct 15, 2006 12:38 pm
by Geo
Interesting, good job. I like the renaming feature.

[Edit] It's turned into a full release, awesome!

A huge 2.0 release would be absolutley awesome, with a ton of stuff everything fixed and a more "next gen" UI, like Office 2007 style or Vista or something!

Good Job!

Posted: Sun Oct 15, 2006 12:40 pm
by ~FallenOne~
YESSSS RENAMEING W00t

Posted: Sun Oct 15, 2006 1:06 pm
by ~FallenOne~
i always thought it was stupid entity didnt originally have a renameing feature

Posted: Sun Oct 15, 2006 1:06 pm
by G.I.R.
EDIT: I fail, I just re-read that, you have to do it while duplicating. Sorry :( Great jorb.

Posted: Sun Oct 15, 2006 1:11 pm
by xXtR1Xm1Xx
Yay, finally. GJ man.

Posted: Sun Oct 15, 2006 1:14 pm
by G.I.R.
Okay...I retract my statement yet again. Entity throws the 'system out of memory' error when I try recursive duplicating / duplicating, and then crashes.

Posted: Sun Oct 15, 2006 1:28 pm
by WastingBody
You cant rename with recusive and I just tested it again and it worked. Did you extract it from the Zip?

Posted: Sun Oct 15, 2006 1:38 pm
by Hawaiian Modder
It worked for me, Though I just want a normal rename option seeing as bipds can't be added using entity or else the map gets a black screen.

Posted: Sun Oct 15, 2006 1:54 pm
by G.I.R.
Okay, I tried renamin with just 'duplicate' and it still gives the error.

Posted: Sun Oct 15, 2006 2:00 pm
by Hawaiian Modder
Your map mb?
Try a clean map, Mine worked fine on a mp and SP map.

Posted: Sun Oct 15, 2006 3:11 pm
by G.I.R.
Hawaiian Modder wrote:Your map mb?
Try a clean map, Mine worked fine on a mp and SP map.
Nope, I still get an error.

(I tested Turf, Ascension, Coag, and Gemini, none of them worked.)

Posted: Sun Oct 15, 2006 3:13 pm
by Hawaiian Modder
Wierd I just did turf, actauly working on a turf mod, worked fine for me.

Posted: Sun Oct 15, 2006 3:26 pm
by smacktalker
rename with insolence / adi... :roll:
insolence won''t mess up your tag names if you keep them thesame characterlength.

Posted: Sun Oct 15, 2006 3:30 pm
by StalkingGrunt911
Thank you. :)

Posted: Sun Oct 15, 2006 4:13 pm
by MrBalll
Nice, good job.

Posted: Sun Oct 15, 2006 5:23 pm
by T Beezie
My "AI" don't show up in da BSP viewer :?

GJ on the renaming dupes, that may come in handy. :D

Posted: Mon Oct 16, 2006 6:00 pm
by WastingBody
I added external map paths for mainmenu, shared, spshared, and bitmaps.

Posted: Mon Oct 16, 2006 6:04 pm
by slayer410
Nice, keep up the good work.

Posted: Mon Oct 16, 2006 6:30 pm
by xlRainlx
pretty good i guess, but why not just use Insolence? its more map friendly and very easy.