Entity Beta 1.3.7

Utilities designed primarily for the xbox version of Halo 2.
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WastingBody





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Entity Beta 1.3.7

Post by WastingBody »

Entity

Members:
pokecancer
TheTyckoMan
P8ntballer
Shad
Trulife
Shalted
Xbox7887
Soldier Of Light
TfAv2890
Kornman
KillingforFun

Entity Authors:
pokecancer - Programmer, Researcher
TheTyckoMan - Programmer, Researcher
Xbox7887 - Researcher, Debugger
Shalted - Researcher, Programmer
P8ntballer-Fluffer, Idea Guy

Beta Testers:
Dec1234, AntMan, Trulife, DoorMan, trepdimeflou, Trigger, HeadShot, whoever else...

Features:
-Opens Halo 1, Halo CE, and Halo 2
-Real Time Halo(RTH) Xbox7887 and Shalted
-Sexy Meta Editor The Tycko Man
-Model Injector/Extractor Pokecancer
-Library support Pokecancer
-Inject/Extract Bitmaps Pokecancer
-BSP Mesh Extract Pokecancer
-BSP Collision Extraction/Injection Pokecancer
-BSP Viewer Pokecancer AI spawns by Punk
-External mainmenu, shared, SP shared, and bitmaps maps WastingBody
-Tag recursive duplication and regular duplication Pokecancer/A few modifications by WastingBody
-Proper Chunk Adder Pokecancer
-PRTM Viewer/Extractor/Injector Pokecancer
-Tag Building Pokecancer
-Bitmap Internalization Anthony/WastingBody

Updates By WastingBody Starting At October 19, 2006:
-Changed how the selected meta is determined
-Added a bitmap internalizer
-Added tag descrpitions

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Download Here
Last edited by WastingBody on Thu Oct 19, 2006 4:27 pm, edited 3 times in total.
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Geo
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Post by Geo »

Interesting, good job. I like the renaming feature.

[Edit] It's turned into a full release, awesome!

A huge 2.0 release would be absolutley awesome, with a ton of stuff everything fixed and a more "next gen" UI, like Office 2007 style or Vista or something!

Good Job!
Last edited by Geo on Fri Oct 20, 2006 8:18 am, edited 1 time in total.
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~FallenOne~





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Post by ~FallenOne~ »

YESSSS RENAMEING W00t
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Well AI isn't easy, its not like you get 5 nerds, coke-a-cola, and a bunch of computers and 2 days later theres AI. Its more like 50 Nerds, Cocaine, and Supercomputers, then 2 weeks later you get AI.
Last edited by ~FallenOne~ on Sun Oct 15, 2006 1:38 pm; edited 1,000 times in total
~FallenOne~





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Post by ~FallenOne~ »

i always thought it was stupid entity didnt originally have a renameing feature
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Well AI isn't easy, its not like you get 5 nerds, coke-a-cola, and a bunch of computers and 2 days later theres AI. Its more like 50 Nerds, Cocaine, and Supercomputers, then 2 weeks later you get AI.
Last edited by ~FallenOne~ on Sun Oct 15, 2006 1:38 pm; edited 1,000 times in total
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G.I.R.




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Post by G.I.R. »

EDIT: I fail, I just re-read that, you have to do it while duplicating. Sorry :( Great jorb.
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xXtR1Xm1Xx




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Post by xXtR1Xm1Xx »

Yay, finally. GJ man.
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Click here for something you might like
Last edited by xXtR1Xm1Xx on Wed May 2, 1992 3:40 pm; edited 2,500 times in total
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G.I.R.




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Post by G.I.R. »

Okay...I retract my statement yet again. Entity throws the 'system out of memory' error when I try recursive duplicating / duplicating, and then crashes.
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I think Noobraska is a pretty cool state. eh grows corn and doesn't afraid of anythng.
(12:18:11 AM) GTAF: DAMNIT GIR WE ARE ON THE SUBJECT OF VINCE'S DICK.
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WastingBody





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Post by WastingBody »

You cant rename with recusive and I just tested it again and it worked. Did you extract it from the Zip?
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Hawaiian Modder




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Post by Hawaiian Modder »

It worked for me, Though I just want a normal rename option seeing as bipds can't be added using entity or else the map gets a black screen.
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G.I.R.




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Post by G.I.R. »

Okay, I tried renamin with just 'duplicate' and it still gives the error.
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I think Noobraska is a pretty cool state. eh grows corn and doesn't afraid of anythng.
(12:18:11 AM) GTAF: DAMNIT GIR WE ARE ON THE SUBJECT OF VINCE'S DICK.
Hawaiian Modder




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Post by Hawaiian Modder »

Your map mb?
Try a clean map, Mine worked fine on a mp and SP map.
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Thanks lej for the sig.
Dr.Cox wrote:I like Cox.
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G.I.R.




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Post by G.I.R. »

Hawaiian Modder wrote:Your map mb?
Try a clean map, Mine worked fine on a mp and SP map.
Nope, I still get an error.

(I tested Turf, Ascension, Coag, and Gemini, none of them worked.)
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I think Noobraska is a pretty cool state. eh grows corn and doesn't afraid of anythng.
(12:18:11 AM) GTAF: DAMNIT GIR WE ARE ON THE SUBJECT OF VINCE'S DICK.
Hawaiian Modder




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Post by Hawaiian Modder »

Wierd I just did turf, actauly working on a turf mod, worked fine for me.
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Thanks lej for the sig.
Dr.Cox wrote:I like Cox.
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Post by smacktalker »

rename with insolence / adi... :roll:
insolence won''t mess up your tag names if you keep them thesame characterlength.
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Mainmenu mod-=-Spacestation Deck-=-Conduit-=-Waterworld-=-South Side
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Post by StalkingGrunt911 »

Thank you. :)
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MrBalll




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Post by MrBalll »

Nice, good job.
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Post by T Beezie »

My "AI" don't show up in da BSP viewer :?

GJ on the renaming dupes, that may come in handy. :D
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WastingBody





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Post by WastingBody »

I added external map paths for mainmenu, shared, spshared, and bitmaps.
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Post by slayer410 »

Nice, keep up the good work.
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xlRainlx




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Post by xlRainlx »

pretty good i guess, but why not just use Insolence? its more map friendly and very easy.
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