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[app]Entity with AI spawns in BSP viewer

Posted: Sat Sep 30, 2006 10:55 am
by Punk Rock0905
First, before I start any of this post, I DIDNT MAKE ENTITY (you may be thinking 'duh' but you'd be suprised). The credit for that goes to Brok3n Halo.

So now, here it is:

http://punk.halo-ring.org/Entity%20with%20AI.rar

Nothing too hard, just thought some people might like it.

Source: http://punk.halo-ring.org/SpawnInfo.cs

Thanks to:
Everyone who worked on entity
Pokecancer

Posted: Sat Sep 30, 2006 10:59 am
by StalkingGrunt911
Yeah thank you very much I think WastingBody was working on this too, but I think he will be very happy with it.

Posted: Sat Sep 30, 2006 11:20 am
by snakejknight
YES!!!!!!!!!!!!!11 i've been waiting for this.. finaly, thaaaaaaaaaaaaaank you

Posted: Sat Sep 30, 2006 11:30 am
by LostWithin
Woot! Finnally, Im gonna make a AI mod today thanks to this! Thank you Brok3n Halo! Now fix all the other bugs in entity. :wink:

Posted: Sat Sep 30, 2006 11:32 am
by xXtR1Xm1Xx
Wait are they through with updating entity.

Posted: Sat Sep 30, 2006 11:49 am
by snakejknight
just thought of somthing that could make this a little more usefull, i noticed that u use the same bipd in the viewer for each startiing location... i was wondering if maybe u could specify wich squad it is next to the co-ordanites... just a thought

Posted: Sat Sep 30, 2006 11:50 am
by slayer410
^ Same and nice job with this.

Posted: Sat Sep 30, 2006 12:00 pm
by MilyardoX2
nice this saves about 30 minutes.... I like it
thanks

Posted: Sat Sep 30, 2006 12:27 pm
by Punk Rock0905
snakejknight wrote:just thought of somthing that could make this a little more usefull, i noticed that u use the same bipd in the viewer for each startiing location... i was wondering if maybe u could specify wich squad it is next to the co-ordanites... just a thought
I tried, but I couldnt get it to work, maybe someone with a bit more experience could?

Posted: Sat Sep 30, 2006 12:29 pm
by snakejknight
idk maybe... and hopefully

Posted: Sat Sep 30, 2006 12:30 pm
by MilyardoX2
I think that this is helpful for last minute AI spawn tweeking. and remembering where you put them.

Posted: Sat Sep 30, 2006 12:32 pm
by snakejknight
yea its great, but i hope he makes a v2

Posted: Sat Sep 30, 2006 12:54 pm
by Zone 117
Very nice job. :wink:

Posted: Sat Sep 30, 2006 12:54 pm
by MilyardoX2
yes this definitly needs a version 2 the ai cord don't change with the movment in the viewer(of what I noticed)

Posted: Sat Sep 30, 2006 7:54 pm
by DoorM4n
wicked

Posted: Sat Sep 30, 2006 8:09 pm
by Jubakuba
sweet.
nothing else is edited is it?
and did you include any update plugins ? :lol:

Posted: Sun Oct 01, 2006 5:48 am
by DoorM4n
what i was really hoping to see was that the ai were labeled visually so I knew whether they were jackals or hunters

Posted: Sun Oct 01, 2006 8:52 am
by Shadow LAG
heh oWnAgE. anyway... all I am waiting for now is an add AI requirements plugin... then adding ai will be changed forever.

Posted: Sun Oct 01, 2006 9:47 am
by Punk Rock0905
DoorM4n wrote:what i was really hoping to see was that the ai were labeled visually so I knew whether they were jackals or hunters
I'm going to try and have this for a v2, no promises.

Posted: Sun Oct 01, 2006 9:51 am
by snakejknight
the visual thing isn't neccisary, it woud be fine if he just had it so the squad was specified,... then u could name each squad by its bipd, it would also be kick ass if it specified wich spawnig location it was within the squad, that way we could know wich starting location to give wich weapon