[app]Entity with AI spawns in BSP viewer

Utilities designed primarily for the xbox version of Halo 2.
Punk Rock0905




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[app]Entity with AI spawns in BSP viewer

Post by Punk Rock0905 »

First, before I start any of this post, I DIDNT MAKE ENTITY (you may be thinking 'duh' but you'd be suprised). The credit for that goes to Brok3n Halo.

So now, here it is:

http://punk.halo-ring.org/Entity%20with%20AI.rar

Nothing too hard, just thought some people might like it.

Source: http://punk.halo-ring.org/SpawnInfo.cs

Thanks to:
Everyone who worked on entity
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Last edited by Punk Rock0905 on Sat Sep 30, 2006 12:29 pm, edited 1 time in total.
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Post by StalkingGrunt911 »

Yeah thank you very much I think WastingBody was working on this too, but I think he will be very happy with it.
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Post by snakejknight »

YES!!!!!!!!!!!!!11 i've been waiting for this.. finaly, thaaaaaaaaaaaaaank you
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Post by LostWithin »

Woot! Finnally, Im gonna make a AI mod today thanks to this! Thank you Brok3n Halo! Now fix all the other bugs in entity. :wink:
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Post by xXtR1Xm1Xx »

Wait are they through with updating entity.
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snakejknight




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Post by snakejknight »

just thought of somthing that could make this a little more usefull, i noticed that u use the same bipd in the viewer for each startiing location... i was wondering if maybe u could specify wich squad it is next to the co-ordanites... just a thought
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Post by slayer410 »

^ Same and nice job with this.
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MilyardoX2




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Post by MilyardoX2 »

nice this saves about 30 minutes.... I like it
thanks
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Post by Punk Rock0905 »

snakejknight wrote:just thought of somthing that could make this a little more usefull, i noticed that u use the same bipd in the viewer for each startiing location... i was wondering if maybe u could specify wich squad it is next to the co-ordanites... just a thought
I tried, but I couldnt get it to work, maybe someone with a bit more experience could?
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snakejknight




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Post by snakejknight »

idk maybe... and hopefully
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Post by MilyardoX2 »

I think that this is helpful for last minute AI spawn tweeking. and remembering where you put them.
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Post by snakejknight »

yea its great, but i hope he makes a v2
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Post by Zone 117 »

Very nice job. :wink:
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MilyardoX2




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Post by MilyardoX2 »

yes this definitly needs a version 2 the ai cord don't change with the movment in the viewer(of what I noticed)
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Post by DoorM4n »

wicked
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Post by Jubakuba »

sweet.
nothing else is edited is it?
and did you include any update plugins ? :lol:
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Post by DoorM4n »

what i was really hoping to see was that the ai were labeled visually so I knew whether they were jackals or hunters
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Post by Shadow LAG »

heh oWnAgE. anyway... all I am waiting for now is an add AI requirements plugin... then adding ai will be changed forever.
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Post by Punk Rock0905 »

DoorM4n wrote:what i was really hoping to see was that the ai were labeled visually so I knew whether they were jackals or hunters
I'm going to try and have this for a v2, no promises.
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Post by snakejknight »

the visual thing isn't neccisary, it woud be fine if he just had it so the squad was specified,... then u could name each squad by its bipd, it would also be kick ass if it specified wich spawnig location it was within the squad, that way we could know wich starting location to give wich weapon
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